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Diffstat (limited to 'npc/functions/game-rules.txt')
-rw-r--r-- | npc/functions/game-rules.txt | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/npc/functions/game-rules.txt b/npc/functions/game-rules.txt new file mode 100644 index 00000000..6775ee7d --- /dev/null +++ b/npc/functions/game-rules.txt @@ -0,0 +1,59 @@ +// Evol scripts. +// Authors: +// Qwerty Dragon +// Reid +// WildX +// gumi +// Description: +// 7 main rules of Evol Online. + +function script GameRules { + if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1) + getitem BookOfLaws, 1; // give the book if the player lost it + + narrator getarg(0, 0), + l("1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."), + l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."), + l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."), + l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."), + l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."), + l("6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."), + l("7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time."); + return; +} + + +- script @rules 32767,{ + end; + + function read_book { + narrator 5 | 1, + l("This book outlines the laws of every city and holding in Gasaron"), + l("The first page contains the universal rules that have been agreed upon throughout the land."); + + GameRules 8 | 4; + + narrator 8, + l("The next page begins to list the complex trading laws of the City of Esperia"), + l("All this seems unimportant to you right now."); + close; + } + +OnCall: + GameRules; + close; + +OnUseBook: + if (openbook(.book_name$)) + read_book; + bye; + +OnShelfUse: + if (openbookshelf(.book_name$)) + read_book; + bye; + +OnInit: + .book_name$ = "The Book of Laws"; + bindatcmd "rules", "@rules::OnCall", 0, 2, 0; +} |