summaryrefslogtreecommitdiff
path: root/npc/008-2-8
diff options
context:
space:
mode:
Diffstat (limited to 'npc/008-2-8')
-rw-r--r--npc/008-2-8/_import.txt2
-rw-r--r--npc/008-2-8/macgowan.txt24
-rw-r--r--npc/008-2-8/nicholas.txt28
3 files changed, 54 insertions, 0 deletions
diff --git a/npc/008-2-8/_import.txt b/npc/008-2-8/_import.txt
index d3346591..8bb44bb1 100644
--- a/npc/008-2-8/_import.txt
+++ b/npc/008-2-8/_import.txt
@@ -1,4 +1,6 @@
// Map 008-2-8: Hurnscald Forge
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/008-2-8/_warps.txt",
+"npc/008-2-8/macgowan.txt",
"npc/008-2-8/mapflags.txt",
+"npc/008-2-8/nicholas.txt",
diff --git a/npc/008-2-8/macgowan.txt b/npc/008-2-8/macgowan.txt
new file mode 100644
index 00000000..efeee33e
--- /dev/null
+++ b/npc/008-2-8/macgowan.txt
@@ -0,0 +1,24 @@
+// Evol scripts.
+// Author:
+// Micksha
+// Description:
+// The Smith's apprentice.
+// THIS IS A PLACEHOLDER!
+
+008-2-8,38,29,0 script Macgowan NPC_YOUNG_MAN_APPRENTICE,{
+ npctalk3(l("Hello, I am Macgowan, apprentice to Nicholas."));
+ end;
+
+OnInit:
+ .distance = 3;
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+//if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
+ end;
+}
diff --git a/npc/008-2-8/nicholas.txt b/npc/008-2-8/nicholas.txt
new file mode 100644
index 00000000..7b62090d
--- /dev/null
+++ b/npc/008-2-8/nicholas.txt
@@ -0,0 +1,28 @@
+// Evol scripts.
+// Author:
+// gumi, Micksha
+// Description:
+// Nicholas the Smith.
+
+008-2-8,40,27,0 script Nicholas NPC_NICHOLAS,{
+ speech(
+ l("Hello, there!"),
+ l("I'm an expert blacksmith."),
+ l("If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet."));
+
+ // TODO: setzer quest
+ close;
+
+OnInit:
+ .distance = 3;
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+//if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
+ end;
+}