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-rw-r--r--npc/001-2-22/_savepoints.txt40
1 files changed, 30 insertions, 10 deletions
diff --git a/npc/001-2-22/_savepoints.txt b/npc/001-2-22/_savepoints.txt
index a0bd9f89..b4a5c1ba 100644
--- a/npc/001-2-22/_savepoints.txt
+++ b/npc/001-2-22/_savepoints.txt
@@ -1,47 +1,67 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 001-2-22: Second Deck saves
-001-2-22,40,37,0 script #save_001-2-22_40_37 NPC_SAVE_POINT,{
- savepointparticle .map$, .x, .y, CURRENT_INN;
+001-2-22,40,37,0 script #save_001-2-22_40_37 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-001-2-22,46,37,0 script #save_001-2-22_46_37 NPC_SAVE_POINT,{
- savepointparticle .map$, .x, .y, CURRENT_INN;
+001-2-22,46,37,0 script #save_001-2-22_46_37 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-001-2-22,55,40,0 script #save_001-2-22_55_40 NPC_SAVE_POINT,{
- savepointparticle .map$, .x, .y, CURRENT_INN;
+001-2-22,55,40,0 script #save_001-2-22_55_40 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-001-2-22,50,38,0 script #save_001-2-22_50_38 NPC_SAVE_POINT,{
- savepointparticle .map$, .x, .y, CURRENT_INN;
+001-2-22,50,38,0 script #save_001-2-22_50_38 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-001-2-22,53,38,0 script #save_001-2-22_53_38 NPC_SAVE_POINT,{
- savepointparticle .map$, .x, .y, CURRENT_INN;
+001-2-22,53,38,0 script #save_001-2-22_53_38 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}