diff options
Diffstat (limited to 'npc/001-1/ishi.txt')
-rw-r--r-- | npc/001-1/ishi.txt | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/npc/001-1/ishi.txt b/npc/001-1/ishi.txt index 8d95e696..74d02239 100644 --- a/npc/001-1/ishi.txt +++ b/npc/001-1/ishi.txt @@ -8,26 +8,26 @@ 001-1,124,85,0 script Ishi NPC_PLAYER,{ - if (MPQUEST == 0) + if (!#Mobpt) { mesn l("Ishi, the Rewards Master"); - mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."); + mesq l("I am a Mob Points transmutter. Please ask my friend Aidan what those are."); close; } - if (Mobpt < BaseLevel ** 2) - { - mesn l("Ishi, the Rewards Master"); - mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items, sorry!", Mobpt); - close; - } - + mesn l("Ishi, the Rewards Master"); + mesq l("Welcome! I'm a Mob Point Transmutter. I see you have @@ Mob Points."); + + // @WildX I could not decide if we should use a shop (where players can choose their + // reward) or if we should use a lottery (for the sake of randomness). I left here + // the old lottery, but I'm not very optimistic of this getting in at all. + // The code for a shop is really simple to do, just shout if you want it. + // + // I also see a thousand of possible improvements and cleanups past this line. + // As gumi said he can clean up, I'll save myself the work to do so. setarray @Items$, "Croconut","Plushroom","BlueCottonDye"; setarray @Rares$, "BrimmedHat", 5, "LousyMoccasins", 5; - - mesn l("Ishi, the Rewards Master"); - mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt); next; do @@ -102,7 +102,9 @@ close; L_Close: - @var =0; + @var=0; + closedialog; + goodbye; close; L_Items: |