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-rw-r--r--npc/001-1/ishi.txt28
1 files changed, 15 insertions, 13 deletions
diff --git a/npc/001-1/ishi.txt b/npc/001-1/ishi.txt
index 8d95e696..74d02239 100644
--- a/npc/001-1/ishi.txt
+++ b/npc/001-1/ishi.txt
@@ -8,26 +8,26 @@
001-1,124,85,0 script Ishi NPC_PLAYER,{
- if (MPQUEST == 0)
+ if (!#Mobpt)
{
mesn l("Ishi, the Rewards Master");
- mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan.");
+ mesq l("I am a Mob Points transmutter. Please ask my friend Aidan what those are.");
close;
}
- if (Mobpt < BaseLevel ** 2)
- {
- mesn l("Ishi, the Rewards Master");
- mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items, sorry!", Mobpt);
- close;
- }
-
+ mesn l("Ishi, the Rewards Master");
+ mesq l("Welcome! I'm a Mob Point Transmutter. I see you have @@ Mob Points.");
+
+ // @WildX I could not decide if we should use a shop (where players can choose their
+ // reward) or if we should use a lottery (for the sake of randomness). I left here
+ // the old lottery, but I'm not very optimistic of this getting in at all.
+ // The code for a shop is really simple to do, just shout if you want it.
+ //
+ // I also see a thousand of possible improvements and cleanups past this line.
+ // As gumi said he can clean up, I'll save myself the work to do so.
setarray @Items$, "Croconut","Plushroom","BlueCottonDye";
setarray @Rares$, "BrimmedHat", 5, "LousyMoccasins", 5;
-
- mesn l("Ishi, the Rewards Master");
- mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt);
next;
do
@@ -102,7 +102,9 @@
close;
L_Close:
- @var =0;
+ @var=0;
+ closedialog;
+ goodbye;
close;
L_Items: