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-rw-r--r--npc/000-2-3/nard.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 4e7d63ce..6b2398d5 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -27,14 +27,14 @@
set @gugli, getq(ShipQuests_Gugli);
set @gado, getq(ShipQuests_ChefGado);
-l_Checker:
- if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete;
- if (@nard == 2) goto l_ChefQuestStart;
- if (@nard == 3) goto l_ChefQuestGiven;
- if (@nard == 4) goto l_Reward;
- if (@nard > 4) goto l_Already;
- if (@gugli == 2) goto l_Done;
- if (@nard == 1) goto l_NotYet;
+L_Checker:
+ if (@gado > 3 && @nard == 3) goto L_ChefQuestComplete;
+ if (@nard == 2) goto L_ChefQuestStart;
+ if (@nard == 3) goto L_ChefQuestGiven;
+ if (@nard == 4) goto L_Reward;
+ if (@nard > 4) goto L_Already;
+ if (@gugli == 2) goto L_Done;
+ if (@nard == 1) goto L_NotYet;
mesn;
mesq l("Hello.");
@@ -56,10 +56,10 @@ l_Checker:
mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
next;
-l_Menu:
+L_Menu:
menu
- lg("I feel ok."), l_Ok,
- l("Who's this Julia?"), l_Julia,
+ lg("I feel ok."), L_Ok,
+ l("Who's this Julia?"), L_Julia,
lg("I'm a bit sick..."), -;
mes "";
@@ -67,10 +67,10 @@ l_Menu:
mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
next;
-l_MenuQuest:
+L_MenuQuest:
menu
l("What do you need?"), -,
- l("Is there a reward?"), l_NeedHead;
+ l("Is there a reward?"), L_NeedHead;
mes "";
mesn;
@@ -80,13 +80,13 @@ l_MenuQuest:
l("We need manpower on the island."));
next;
- goto l_NeedContent;
+ goto L_NeedContent;
-l_NeedHead:
+L_NeedHead:
mes "";
mesn;
-l_NeedContent:
+L_NeedContent:
mesq l("Sure, there is a reward for your task.");
next;
mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
@@ -107,7 +107,7 @@ l_NeedContent:
close;
-l_Ok:
+L_Ok:
mes "";
mesn;
mesq l("Good to know.");
@@ -117,9 +117,9 @@ l_Ok:
mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
next;
- goto l_SpecialTask;
+ goto L_SpecialTask;
-l_Julia:
+L_Julia:
mes "";
mesn;
mesq l("You have an awful amnesia.");
@@ -129,18 +129,18 @@ l_Julia:
mesq lg("But most important, she is the one who took care of you when you were unconscious.");
next;
-l_SpecialTask:
+L_SpecialTask:
mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
next;
- goto l_MenuQuest;
+ goto L_MenuQuest;
-l_NotYet:
+L_NotYet:
mesn;
mesq l("You still haven't completed your tasks.");
close;
-l_Done:
+L_Done:
mesn;
mesq l("Hi @@.", strcharinfo(0));
next;
@@ -148,14 +148,14 @@ l_Done:
setq ShipQuests_Nard, 2;
next;
- goto l_ChefQuestRedir;
+ goto L_ChefQuestRedir;
-l_ChefQuestStart:
+L_ChefQuestStart:
mesn;
mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.");
next;
-l_ChefQuestRedir:
+L_ChefQuestRedir:
mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
next;
mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
@@ -173,13 +173,13 @@ l_ChefQuestRedir:
close;
-l_ChefQuestGiven:
+L_ChefQuestGiven:
mesn;
mesq l("It seems you still have some work to do.");
close;
-l_ChefQuestComplete:
+L_ChefQuestComplete:
mesn;
mesq l("Congratulations!");
next;
@@ -206,13 +206,13 @@ l_ChefQuestComplete:
close;
-l_Reward:
+L_Reward:
mesn;
mesq l("Hey! There's a reward for you in the box next to me!");
close;
-l_Already:
+L_Already:
mesn;
mesq l("Sorry, I don't need any help right now. Come back later.");