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-rw-r--r--npc/000-1/couwan.txt4
-rw-r--r--npc/000-1/panels.txt8
-rw-r--r--npc/000-1/silvio.txt2
3 files changed, 7 insertions, 7 deletions
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 0d231706..092b7aaa 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -78,10 +78,10 @@
inventoryplace FishBox, 1;
mesn "Narrator";
- mes col(l("Couwan hands you a box full of fish."), 9);
+ mesc(l("Couwan hands you a box full of fish."), 9);
getitem FishBox, 1;
next;
- mes col(l("The sailor turns his back to you."), 9);
+ mesc(l("The sailor turns his back to you."), 9);
setq ShipQuests_Couwan, 1;
break;
diff --git a/npc/000-1/panels.txt b/npc/000-1/panels.txt
index 71097fa3..93f25beb 100644
--- a/npc/000-1/panels.txt
+++ b/npc/000-1/panels.txt
@@ -7,9 +7,9 @@
000-1,65,93,0 script #panel1 NPC_NO_SPRITE,{
mesn "Narrator";
- mes col(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9);
+ mesc(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9);
next;
- mes col(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9);
+ mesc(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9);
next;
mesq l("It's a dangerous place out here. Beware of the mischievous creatures living here!");
next;
@@ -27,9 +27,9 @@ OnInit:
000-1,89,51,0 script #panel2 NPC_NO_SPRITE,{
mesn "Narrator";
- mes col(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9);
+ mesc(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9);
next;
- mes col(l("You can read some lines that are nicely carved into the soft wooden planks."), 9);
+ mesc(l("You can read some lines that are nicely carved into the soft wooden planks."), 9);
next;
mesq l("The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.");
next;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index fd3c8c8b..7c19bc5a 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -131,7 +131,7 @@ L_Artis:
L_ForeverAlone:
mes "";
mesn "Narrator";
- mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
+ mesc(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
close;