diff options
Diffstat (limited to 'npc/000-1')
-rw-r--r-- | npc/000-1/couwan.txt | 4 | ||||
-rw-r--r-- | npc/000-1/panels.txt | 8 | ||||
-rw-r--r-- | npc/000-1/silvio.txt | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt index 0d231706..092b7aaa 100644 --- a/npc/000-1/couwan.txt +++ b/npc/000-1/couwan.txt @@ -78,10 +78,10 @@ inventoryplace FishBox, 1; mesn "Narrator"; - mes col(l("Couwan hands you a box full of fish."), 9); + mesc(l("Couwan hands you a box full of fish."), 9); getitem FishBox, 1; next; - mes col(l("The sailor turns his back to you."), 9); + mesc(l("The sailor turns his back to you."), 9); setq ShipQuests_Couwan, 1; break; diff --git a/npc/000-1/panels.txt b/npc/000-1/panels.txt index 71097fa3..93f25beb 100644 --- a/npc/000-1/panels.txt +++ b/npc/000-1/panels.txt @@ -7,9 +7,9 @@ 000-1,65,93,0 script #panel1 NPC_NO_SPRITE,{ mesn "Narrator"; - mes col(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9); + mesc(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9); next; - mes col(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9); + mesc(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9); next; mesq l("It's a dangerous place out here. Beware of the mischievous creatures living here!"); next; @@ -27,9 +27,9 @@ OnInit: 000-1,89,51,0 script #panel2 NPC_NO_SPRITE,{ mesn "Narrator"; - mes col(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9); + mesc(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9); next; - mes col(l("You can read some lines that are nicely carved into the soft wooden planks."), 9); + mesc(l("You can read some lines that are nicely carved into the soft wooden planks."), 9); next; mesq l("The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects."); next; diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt index fd3c8c8b..7c19bc5a 100644 --- a/npc/000-1/silvio.txt +++ b/npc/000-1/silvio.txt @@ -131,7 +131,7 @@ L_Artis: L_ForeverAlone: mes ""; mesn "Narrator"; - mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9); + mesc(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9); close; |