diff options
Diffstat (limited to 'db/re/refine_db.conf')
-rw-r--r-- | db/re/refine_db.conf | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf index e21c03c0..d715a04f 100644 --- a/db/re/refine_db.conf +++ b/db/re/refine_db.conf @@ -28,36 +28,36 @@ //========================================================================= /************************************************************************** - ************* Entry structure ******************************************** - ************************************************************************** +************* Entry structure ******************************************** +************************************************************************** Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. - // - For armors, values of 100 add 1 armor defense. - // - For weapons, values of 100 add 1 ATK & MATK. + // - For armors, values of 100 add 1 armor defense. + // - For weapons, values of 100 add 1 ATK & MATK. StatsPerLevel: (int) // This value is applied for ever level. RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). - // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. + // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. RefineryUISettings: ( { Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range - of Low to Max level + of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using - Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or - 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce - Success to set the announcement on item refine successful - Failure to set the announcement on item refine failure - Always to always announce it + Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or + 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce + Success to set the announcement on item refine successful + Failure to set the announcement on item refine failure + Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* - constants are used in here + constants are used in here Cost: (int) (optional) // Amount of zeny required FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here - Destroy (default) sets the item to be destroyed on failure - Keep keeps the item after failure - Downgrade downgrades the item by one level on failure + Destroy (default) sets the item to be destroyed on failure + Keep keeps the item after failure + Downgrade downgrades the item by one level on failure } } } |