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-rw-r--r--db/re/mob_skill_db.conf395
1 files changed, 378 insertions, 17 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 8e395099..7e4c18e8 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -35,24 +35,141 @@ mob_skill_db:(
<Monster_Constant>: {
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
- SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
+ SkillLevel: (int, defaults to 1)
+ SkillState: (int, defaults to 0)
SkillTarget: (int, defaults to 0)
- Rate: (int, defaults to 1)
- CastTime: (int, defaults to 0)
- Delay: (int, defaults to 0)
- Cancelable: (boolean, defaults to false)
+ Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
+ CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
+ Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
+ Cancelable: (boolean, defaults to false)
CastCondition: (int, defaults to 0)
ConditionData: (int, defaults to 0)
- val0: (int, defaults to 0)
- val1: (int, defaults to 0)
- val2: (int, defaults to 0)
- val3: (int, defaults to 0)
- val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
- ChatMsgID: (int, defaults to 0)
+ val0: (int, defaults to 0) Value 0
+ val1: (int, defaults to 0)
+ val2: (int, defaults to 0)
+ val3: (int, defaults to 0)
+ val4: (int, defaults to 0)
+ Emotion: (int, defaults to 0)
+ ChatMsgID: (int, defaults to 0)
}
}
+
+// STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following target,
+// without being attacked) / anytarget (attack+angry+chase+follow)
+SKILL_STATES = {
+ "any": "MSS_ANY",
+ "idle": "MSS_IDLE",
+ "walk": "MSS_WALK",
+ "loot": "MSS_LOOT",
+ "dead": "MSS_DEAD",
+ "attack": "MSS_BERSERK",
+ "angry": "MSS_ANGRY",
+ "chase": "MSS_RUSH",
+ "follow": "MSS_FOLLOW",
+ "anytarget": "MSS_ANYTARGET"
+}
+
+
+// TARGET:
+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
+//
+// The following are for ground-skills, a random target tile is selected from the specified area:
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+SKILL_TARGET = {
+ "target": "MST_TARGET",
+ "randomtarget": "MST_RANDOM",
+ "self": "MST_SELF",
+ "friend": "MST_FRIEND",
+ "master": "MST_MASTER",
+ "around5": "MST_AROUND5",
+ "around6": "MST_AROUND6",
+ "around7": "MST_AROUND7",
+ "around8": "MST_AROUND8",
+ "around1": "MST_AROUND1",
+ "around2": "MST_AROUND2",
+ "around3": "MST_AROUND3",
+ "around4": "MST_AROUND4",
+ "around": "MST_AROUND"
+}
+
+// CONDITION:
+// always Unconditional (no condition value).
+// onspawn When mob spawns/respawns (no condition value).
+// myhpltmaxrate When mob's HP drops to the specified %.
+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// mystatuson If mob has the specified abnormality in status.
+// mystatusoff If mob has ended the specified abnormality in status.
+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// friendstatuson If friend has the specified abnormality in status.
+// friendstatusoff If friend has ended the specified abnormality in status.
+// attackpcgt When attack PCs become greater than specified number.
+// attackpcge When attack PCs become greater than or equal to the specified number.
+// slavelt When number of slaves is less than the original specified number.
+// slavele When number of slaves is less than or equal to the original specified number.
+// closedattacked When close range melee attacked (no condition value).
+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
+// skillused When the specified skill is used on the mob.
+// afterskill After mob casts the specified skill.
+// casttargeted When a target is in cast range (no condition value).
+// rudeattacked When mob is rude attacked (no condition value).
+SKILL_COND1 = {
+ "always": "MSC_ALWAYS",
+ "myhpltmaxrate": "MSC_MYHPLTMAXRATE",
+ "myhpinrate": "MSC_MYHPINRATE",
+ "friendhpltmaxrate": "MSC_FRIENDHPLTMAXRATE",
+ "friendhpinrate": "MSC_FRIENDHPINRATE",
+ "mystatuson": "MSC_MYSTATUSON",
+ "mystatusoff": "MSC_MYSTATUSOFF",
+ "friendstatuson": "MSC_FRIENDSTATUSON",
+ "friendstatusoff": "MSC_FRIENDSTATUSOFF",
+ "attackpcgt": "MSC_ATTACKPCGT",
+ "attackpcge": "MSC_ATTACKPCGE",
+ "slavelt": "MSC_SLAVELT",
+ "slavele": "MSC_SLAVELE",
+ "closedattacked": "MSC_CLOSEDATTACKED",
+ "longrangeattacked": "MSC_LONGRANGEATTACKED",
+ "skillused": "MSC_SKILLUSED",
+ "afterskill": "MSC_AFTERSKILL",
+ "casttargeted": "MSC_CASTTARGETED",
+ "rudeattacked": "MSC_RUDEATTACKED",
+ "masterhpltmaxrate": "MSC_MASTERHPLTMAXRATE",
+ "masterattacked": "MSC_MASTERATTACKED",
+ "alchemist": "MSC_ALCHEMIST",
+ "onspawn": "MSC_SPAWN"
+}
+
+// Status abnormalities specified through the statuson/statusoff system:
+// anybad (any type of state change) / stone / freeze / stun / sleep /
+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
+//
+// Note: if a negative MobID is provided, the skill will be treated as 'global':
+// -1: added for all boss types.
+// -2: added for all normal types.
+// -4: added for all mobs.
+
+SKILL_COND2 = {
+ "anybad": "MSC_ANY",
+ "stone": "SC_STONE",
+ "freeze": "SC_FREEZE",
+ "stun": "SC_STUN",
+ "sleep": "SC_SLEEP",
+ "poison": "SC_POISON",
+ "curse": "SC_CURSE",
+ "silence": "SC_SILENCE",
+ "confusion": "SC_CONFUSION",
+ "blind": "SC_BLIND",
+ "hiding": "SC_HIDING",
+ "sight": "SC_SIGHT"
+}
+
**************************************************************************/
Ratto: {
NPC_POISON: {
@@ -65,6 +182,8 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+
+ /**********************************************************************/
Blub: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_ANY"
@@ -77,6 +196,8 @@ mob_skill_db:(
val0: 1007
}
}
+
+ /**********************************************************************/
Crocotree: {
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
@@ -98,6 +219,8 @@ mob_skill_db:(
val0: 1014
}
}
+
+ /**********************************************************************/
Frostiana: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
@@ -109,6 +232,8 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+
+ /**********************************************************************/
Pikpik: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
@@ -127,6 +252,8 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+
+ /**********************************************************************/
CroconutMob: {
NPC_SUICIDE: {
SkillState: "MSS_ANY"
@@ -137,6 +264,8 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+
+ /**********************************************************************/
Tipiu: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
@@ -169,6 +298,8 @@ mob_skill_db:(
val0: 1003
}
}
+
+ /**********************************************************************/
Tipiou: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
@@ -201,28 +332,68 @@ mob_skill_db:(
val0: 1002
}
}
- slime: {
+
+ /**********************************************************************/
+ Slime: {
NPC_SUMMONMONSTER: {
SkillState: "MSS_DEAD"
SkillLevel: 2
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
- ConditionData: 2
val0: 1025
}
}
+
+ /**********************************************************************/
Beehive: {
NPC_SUMMONMONSTER: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 100
+ Delay: 6500
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ val0: 1058
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 100
+ Delay: 6500
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ val0: 1058
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 100
+ Delay: 6500
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ val0: 1058
+ }
+ NPC_SUMMONMONSTER: {
SkillState: "MSS_DEAD"
- SkillLevel: 5
+ SkillLevel: 1
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
- ConditionData: 15
val0: 1058
}
}
+
+ /**********************************************************************/
PoisonSkull: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
@@ -234,6 +405,196 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+
+ /**********************************************************************/
+ BanditLord: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 300
+ Delay: 270000
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ val0: 1063
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 300
+ Delay: 270000
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ val0: 1064
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 90000
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ val0: 1064
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 270000
+ Cancelable: false
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ val0: 1063
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 20
+ Rate: 7500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 7
+ }
+ /**********************************************************************/
+ }
+ SpiderQueen: {
+ NPC_POISON: {
+ SkillState: "MSS_ALL"
+ SkillLevel: 20
+ Rate: 5000
+ Delay: 100
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1044
+ }
+ }
+ /**********************************************************************/
+ FireDummy: {
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 9000
+ CastTime: 1800
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ /**********************************************************************/
+ PinkFlower: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1029
+ }
+ }
+ /**********************************************************************/
+ YellowTulip: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1029
+ }
+ }
+ /**********************************************************************/
+ YellowRose: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1029
+ }
+ }
+ /**********************************************************************/
+ BlueRose: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 100
+ Delay: 3000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1029
+ }
+ }
+ /**********************************************************************/
+ RedRose: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1029
+ }
+ }
+ /**********************************************************************/
+ GoldenScorpion: {
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 1800
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 9800
+ Delay: 40000
+ CastTime: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ }
}
)
+