diff options
Diffstat (limited to 'conf/map/battle/battle.conf')
-rw-r--r-- | conf/map/battle/battle.conf | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 4b1632e3..290e1ee7 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2018 Hercules Dev Team +//= Copyright (C) 2014-2019 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -51,12 +51,12 @@ critical_rate: 100 // or walk animation may be omitted client-side, causing cropped attacks or // monsters that teleport to you) // Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 +attack_walk_delay: 14 // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. // NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 +pc_damage_walk_delay_rate: 0 damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. @@ -155,7 +155,7 @@ equip_skill_break_rate: 100 // Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) // NOTE: The official setting is true, even thought it degrades performance a bit. -delay_battle_damage: true +delay_battle_damage: false // Are arrows/ammo consumed when used on a bow/gun? // 0 = No |