summaryrefslogtreecommitdiff
path: root/conf/map/battle/battle.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/map/battle/battle.conf')
-rw-r--r--conf/map/battle/battle.conf8
1 files changed, 4 insertions, 4 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 4b1632e3..290e1ee7 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2014-2018 Hercules Dev Team
+//= Copyright (C) 2014-2019 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -51,12 +51,12 @@ critical_rate: 100
// or walk animation may be omitted client-side, causing cropped attacks or
// monsters that teleport to you)
// Otherwise, the delay is equal to the 'attack animation' (amotion)
-attack_walk_delay: 15
+attack_walk_delay: 14
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
-pc_damage_walk_delay_rate: 20
+pc_damage_walk_delay_rate: 0
damage_walk_delay_rate: 100
// Move-delay adjustment for multi-hitting attacks.
@@ -155,7 +155,7 @@ equip_skill_break_rate: 100
// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
// NOTE: The official setting is true, even thought it degrades performance a bit.
-delay_battle_damage: true
+delay_battle_damage: false
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No