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-rw-r--r--npc/020-1/inar.txt40
-rw-r--r--npc/020-1/neko.txt45
2 files changed, 73 insertions, 12 deletions
diff --git a/npc/020-1/inar.txt b/npc/020-1/inar.txt
index 0611eeb6..2954bcaf 100644
--- a/npc/020-1/inar.txt
+++ b/npc/020-1/inar.txt
@@ -1,19 +1,47 @@
// Evol scripts.
// Author:
-// Micksha
+// Micksha (mifritscher gave him some food ;-) )
// Description:
// Inar, a saleswoman in Tulimshar Market.
// THIS IS A PLACEHOLDER!
020-1,212,171,0 script Inar NPC_SABINE,{
- speech
- l("Hi there."),
- l("You wonder why here are so many idle market stalls, right?"),
- l("This is due to lazyness of Micksha to prepare placeholders."),
- l("So, see you later when we have something to sell here.");
+ if (shopcount(Manana) <= 0 && shopcount(Blueberries) <= 0
+ && shopcount(Fungus) <= 0 && shopcount(Carrot) <= 0) {
+
+ speech
+ l("Hi there."),
+ l("Sorry, we are sold out for today."),
+ lg("Come back later.");
+
+ } else {
+ speech
+ l("Hi there."),
+ l("We got new supplies of food and drinks! And everybode else is on holiday it seems - perhaps in Mickshaland?"),
+ l("But for me, selling is holiday - so I'm always here! Feel free to take a look!");
+ next;
+
+ closeclientdialog;
+ shop .name$;
+ }
+
close;
OnInit:
.distance = 4;
+ tradertype(NST_MARKET);
+
+ // Blueberries are still placeholders
+ sellitem Manana, -1, 500+rand2(100);
+// sellitem Blueberries, -1, 2000+rand2(500);
+ sellitem Fungus, -1, 800+rand2(200);
+ sellitem Carrot, -1, 600+rand2(100);
+ end;
+
+OnClock0002:
+ restoreshopitem Manana, 500+rand2(100);
+// restoreshopitem Blueberries, 2000+rand2(500);
+ restoreshopitem Fungus, 800+rand2(200);
+ restoreshopitem Carrot, 600+rand2(100);
end;
}
diff --git a/npc/020-1/neko.txt b/npc/020-1/neko.txt
index 92460cf7..d4c38dd3 100644
--- a/npc/020-1/neko.txt
+++ b/npc/020-1/neko.txt
@@ -1,19 +1,52 @@
// Evol scripts.
// Author:
-// Micksha
+// Micksha (mifritscher gave him some food ;-) )
// Description:
// Neko, the Trader in Legion area in Tulimshar.
// THIS IS A PLACEHOLDER!
020-1,278,99,0 script Neko NPC_DESERT_HAT_MAN,{
- speech
- l("Hi there."),
- l("I am out of stock, unfortunately."),
- l("What do you mean to look at my wares?!"),
- l("My collection of random stuff is not for sale! Go away!");
+ if (shopcount(Blueberries) <= 0 && shopcount(BottleOfWater) <= 0
+ && shopcount(Tentacles) <= 0 && shopcount(CommonCarp) <= 0
+ && shopcount(Aquada) <= 0 && shopcount(Curshroom) <= 0) {
+
+ speech
+ l("Hi there."),
+ l("Sorry, we are sold out for today."),
+ lg("Come back later.");
+
+ } else {
+ speech
+ l("Hi there."),
+ l("We got new supplies of food and drinks!");
+
+ next;
+
+ closeclientdialog;
+ shop .name$;
+ }
+
close;
OnInit:
.distance = 4;
+ tradertype(NST_MARKET);
+
+// Blueberries are still placeholders
+// sellitem Blueberries, -1, 2000+rand2(500);
+ sellitem BottleOfWater, -1, 200+rand2(50);
+ sellitem CommonCarp, -1, 400+rand2(50);
+ sellitem Tentacles, -1, 1000+rand2(100);
+ sellitem Aquada, -1, 800+rand2(200);
+ sellitem Curshroom, -1, 1500+rand2(400);
+ end;
+
+OnClock0002:
+// restoreshopitem Blueberries, 2000+rand2(500);
+ restoreshopitem BottleOfWater, 200+rand2(50);
+ restoreshopitem CommonCarp, 400+rand2(50);
+ restoreshopitem Tentacles, 1000+rand2(100);
+ restoreshopitem Aquada, 800+rand2(200);
+ restoreshopitem Curshroom, 1500+rand2(400);
end;
}