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author | Jesusaves <cpntb1@ymail.com> | 2018-07-02 12:41:13 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-02 12:41:13 -0300 |
commit | c8cfdf0c64f67e00f627efc39894a9a8666b2f58 (patch) | |
tree | 4bf5a4df8285d20c34aef38facc628c948a3465d /npc/items | |
parent | 435ace0cb46b9e636c423d3eaf07d9ebf419a7f8 (diff) | |
download | serverdata-jesusalva/mesc.tar.gz serverdata-jesusalva/mesc.tar.bz2 serverdata-jesusalva/mesc.tar.xz serverdata-jesusalva/mesc.zip |
mesc() is a function to optimize mes(col(l())), saving parenthesis.jesusalva/mesc
mesc() is a short for mes(col()). It should make coding colored code easier.
The default color value is "9", same from narrator, but this default value
is not used anymore.
I assume mes* functions are legacy for this project, so fell free to reject
the patch.
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/croconut.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt index eb8b6d65..8e54971d 100644 --- a/npc/items/croconut.txt +++ b/npc/items/croconut.txt @@ -14,7 +14,7 @@ OnUse: mesn "Narrator"; - mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); + mesc(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); next; menu @@ -27,7 +27,7 @@ OnUse: L_Weapon: mes ""; mesn "Narrator"; - mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); + mesc(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); next; menu @@ -48,24 +48,24 @@ L_TooWeak: if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; L_TooWeakLost: - mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); + mesc(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); close; L_TooWeakFail: - mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); + mesc(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); getitem Croconut, 1; close; L_Weak: - mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); + mesc(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); getitem HalfCroconut, 1; close; L_Good: - mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); + mesc(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); getitem HalfCroconut, 2; close; |