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authorgumi <git@gumi.ca>2018-02-15 10:53:32 -0500
committergumi <git@gumi.ca>2018-03-20 21:22:00 -0400
commit3605ca68d55461cb1da9b01f41f5d2c0ff514503 (patch)
tree8c21604bef095c4a5fc5c6b3bd4f2dcc1bc4ac27 /npc/functions
parent99f4e1606e8e4bd5c476d81758803da82476c5f4 (diff)
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yeah... this got very messy (my bad!). let's not use custom terminators after all
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/game-rules.txt6
-rw-r--r--npc/functions/goodbye.txt138
-rw-r--r--npc/functions/warp.txt47
3 files changed, 58 insertions, 133 deletions
diff --git a/npc/functions/game-rules.txt b/npc/functions/game-rules.txt
index f633ee5f..0a9f6569 100644
--- a/npc/functions/game-rules.txt
+++ b/npc/functions/game-rules.txt
@@ -46,12 +46,14 @@ OnCall:
OnUseBook:
if (openbook())
read_book;
- bye;
+ closeclientdialog();
+ close;
OnShelfUse:
if (openbookshelf())
read_book;
- bye;
+ closeclientdialog();
+ close;
OnInit:
.book_name$ = "The Book of Laws";
diff --git a/npc/functions/goodbye.txt b/npc/functions/goodbye.txt
index 0e8dfc2e..6c8879c5 100644
--- a/npc/functions/goodbye.txt
+++ b/npc/functions/goodbye.txt
@@ -1,19 +1,13 @@
// Evol functions.
// Authors:
-// gumi
// Reid
-// Description:
-// script terminator functions
+// goodbye
+// displays a canned message and quits
-// goodbye_msg
-// Tell a random goodbye sentence.
-// Variables:
-// .@rand = Random number between the number of "goodbye" choice.
-
-function script goodbye_msg {
- setarray .byemsg$[0],
+function script goodbye {
+ setarray(.@byemsg$[0],
l("See you!"),
l("See you later!"),
l("See you soon!"),
@@ -26,127 +20,9 @@ function script goodbye_msg {
l("Talk to you later!"),
l("Have a good day!"),
l("Cheers!"),
- l("Take care!");
-
- return .byemsg$[rand(getarraysize(.byemsg$))];
-}
-
-
-
-// cwarp
-// Closes the dialog, then warps the player.
-// You almost always want to use this instead of `warp`.
-// usage:
-// cwarp;
-// cwarp x, y;
-// cwarp map, x, y;
-
-function script cwarp {
- .@map$ = getarg(0, "");
- .@x = getarg(1, 0);
- .@y = getarg(2, 0);
-
- if (getargcount() > 0 && getargcount() < 3)
- {
- .@npc$ = strnpcinfo(0);
- .@map$ = getvariableofnpc(.map$, .@npc$);
- .@x = getarg(0);
- .@y = getarg(1);
- }
-
- getmapxy .@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC; // get char location
-
- closeclientdialog;
-
- if (getargcount() < 1)
- {
- warp .@pc_map$, .@pc_x, .@pc_y; // no arguments, just refresh
- close;
- }
+ l("Take care!"));
- if (.@map$ == .@pc_map$)
- {
- if (.@pc_x == .@x && .@pc_y == .@y)
- {
- close; // same location, don't move
- }
-
- else
- {
- slide .@x, .@y; // same map, slide instead of full warp
- close;
- }
- }
-
- warp .@map$, .@x, .@y; // different map, warp to given location
+ closeclientdialog();
+ npctalkonce(.@byemsg$[rand(getarraysize(.@byemsg$))]);
close;
}
-
-
-
-// cshop
-// closes the dialog, then opens a shop
-// if no npc is given, calls "#<npc> $"
-
-function script cshop {
- closeclientdialog;
- shop getarg(0, "#" + strnpcinfo(0) + " $");
- //close; => the shop buildin already sends close, and is a terminator itself
-}
-
-
-
-// cstorage
-// closes the dialog, then opens storage
-
-function script cstorage {
- closeclientdialog;
- openstorage;
- close;
-}
-
-
-
-// bye
-// closes the dialog without waiting for the player to press close
-// can also display an emote
-
-function script bye {
- .@emote = getarg(0, -1);
- closeclientdialog;
-
- if (.@emote >= 0)
- emotion .@emote;
-
- close;
-}
-
-
-
-// goodbye
-// same as bye, but also displays a canned message
-// can also display an emote
-
-function script goodbye {
- npctalkonce(goodbye_msg());
- bye getarg(0, -1);
-}
-
-
-
-// goodbye2
-// Waits for the player to press close, displays a canned message,
-// ends execution.
-// Can also display an emote
-
-function script goodbye2 {
- .@emote = getarg(0, -1);
-
- close2;
- npctalkonce(goodbye_msg());
-
- if (.@emote >= 0)
- emotion .@emote;
-
- end;
-}
diff --git a/npc/functions/warp.txt b/npc/functions/warp.txt
new file mode 100644
index 00000000..844baf7d
--- /dev/null
+++ b/npc/functions/warp.txt
@@ -0,0 +1,47 @@
+// Evol functions.
+// Authors:
+// gumi
+
+
+// slide_or_warp
+// Slides the player instead of warping, when possible.
+// usage:
+// slide_or_warp({<aid>});
+// slide_or_warp(<x>, <y>{, <aid>});
+// slide_or_warp("<map>", <x>, <y>{, <aid>});
+
+function script slide_or_warp {
+ if (getargcount() <= 1) {
+ .@aid = getarg(1, 0);
+ } else {
+ if (getargcount() >= 3 && getdatatype(getarg(0)) & DATATYPE_STR) {
+ .@map$ = getarg(0);
+ .@x = getarg(1);
+ .@y = getarg(2);
+ .@aid = getarg(3, 0);
+ } else {
+ .@x = getarg(0);
+ .@y = getarg(1);
+ .@aid = getarg(2, 0);
+ }
+ }
+
+ if (!isloggedin(.@aid)) {
+ if (.@aid = playerattached() == 0) {
+ debugmes("slide_or_warp: no player attached!");
+ return false;
+ }
+ }
+
+ getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC, .@aid); // get char location
+
+ if (getargcount() < 1) {
+ warpchar(.@pc_map$, .@pc_x, .@pc_y, .@aid); // no arguments, just refresh
+ } else if (.@map$ == .@pc_map$ && (.@pc_x != .@x || .@pc_y != .@y)) {
+ slide(.@x, .@y); // same map, slide instead of full warp
+ // FIXME: make slide take GID as optional arg
+ } else {
+ warpchar(.@map$, .@x, .@y, .@aid); // different map, warp to given location
+ }
+ return true;
+}