diff options
author | Jesusaves <cpntb1@ymail.com> | 2020-05-24 13:47:28 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2020-05-24 13:47:28 -0300 |
commit | 9c322449ade0d1952f6ca4dd73cc92413f61ca69 (patch) | |
tree | 1bff0731c4db0790ef57a2d524d739b1241ffa2c /npc/008-2-32 | |
parent | 9c649056dc45d39e88036bdb2bb373c477f8571f (diff) | |
parent | 255cf7c47f76a6e2f12fc809473ce513c294dfa4 (diff) | |
download | serverdata-jesusalva/inns.tar.gz serverdata-jesusalva/inns.tar.bz2 serverdata-jesusalva/inns.tar.xz serverdata-jesusalva/inns.zip |
Merge branch 'master' into jesusalva/innsjesusalva/inns
Diffstat (limited to 'npc/008-2-32')
-rw-r--r-- | npc/008-2-32/_import.txt | 4 | ||||
-rw-r--r-- | npc/008-2-32/_warps.txt | 3 | ||||
-rw-r--r-- | npc/008-2-32/thamas.txt | 20 |
3 files changed, 27 insertions, 0 deletions
diff --git a/npc/008-2-32/_import.txt b/npc/008-2-32/_import.txt new file mode 100644 index 00000000..ba8aa591 --- /dev/null +++ b/npc/008-2-32/_import.txt @@ -0,0 +1,4 @@ +// Map 008-2-32: Merchant House +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/008-2-32/_warps.txt", +"npc/008-2-32/thamas.txt", diff --git a/npc/008-2-32/_warps.txt b/npc/008-2-32/_warps.txt new file mode 100644 index 00000000..99f22bd8 --- /dev/null +++ b/npc/008-2-32/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 008-2-32: Merchant House warps +008-2-32,40,38,0 warp #008-2-32_40_38 0,0,008-1-1,51,58 diff --git a/npc/008-2-32/thamas.txt b/npc/008-2-32/thamas.txt new file mode 100644 index 00000000..f824493f --- /dev/null +++ b/npc/008-2-32/thamas.txt @@ -0,0 +1,20 @@ +// Evol scripts. +// Author: +// Micksha +// Description: +// Thamas the soldier. +// THIS IS A PLACEHOLDER! + +008-2-32,36,31,0 script Thamas NPC_THAMAS,{ + speech + l("Hi there."), + l("I am a legion soldier who never talks much, until Jesusalva or WildX puts words in my mouth."), + l("Until then, let me be quiet. Talk to you later."); + + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + end; +} |