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authorJesusaves <cpntb1@ymail.com>2020-09-18 15:37:35 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-18 15:37:35 -0300
commit708faac18df4851cb8dda17dc3562ca337e7dc1b (patch)
treec19bf1ff552e8dbf7293468301fe152a5d585db3 /npc/008-1
parent05bf6b06370ee7b9695d26962f08cc3641ad1f21 (diff)
parent01ae0e398d5b49db2aafb8af31acf81fb8a522c9 (diff)
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Merge branch 'master' into jesusalva/refineryjesusalva/refinery
Diffstat (limited to 'npc/008-1')
-rw-r--r--npc/008-1/auldsbel.txt22
1 files changed, 16 insertions, 6 deletions
diff --git a/npc/008-1/auldsbel.txt b/npc/008-1/auldsbel.txt
index 7ee1994b..7f0bc2b1 100644
--- a/npc/008-1/auldsbel.txt
+++ b/npc/008-1/auldsbel.txt
@@ -22,18 +22,28 @@
}
speech
l("Hello."),
- l("Oh, you look more interested in magic.. the brotherhood did forbid most of the interesting paths of magic, but boring baby spells are still allowed."),
- lg("If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days.");
-
- // Placeholder please remove
- if (debug) {
+ l("Oh, you look more interested in magic.. the brotherhood did forbid most of the interesting paths of magic, but boring baby spells are still allowed.");
+ // Give poor Auldsbel some weak magic D:
+ if (!MAGIC_CLU[EVOL_MONSTER_IDENTIFY]) {
mesn;
mesq l("May I interest you in an useless skill?");
+ ShowAbizit(true);
+ next;
+ mesc l("Identify Monsters - Unlocks the %s chat command.", "##B/mi##b");
+ mesc l("It will analyse and inform about the monster stats and drops.");
+ mesc l("If multiple monsters have same name, all of them will be listed.");
+ mesc l("Alias: %s", "##B@monsterinfo##b");
next;
+ mesn;
+ mesq l("May I interest you in an useless skill?");
+ mesc l("Skill: %s", getskillname(EVOL_MONSTER_IDENTIFY));
+ // FIXME You know that learn_magic has its own prompt, right?
if (askyesno() == ASK_YES) {
learn_magic(EVOL_MONSTER_IDENTIFY);
}
- ShowAbizit(true);
+ } else {
+ mesn;
+ mesq lg("If you come back later, I may teach you something. But psst, practising magic is quite dangerous these days.");
}
close;