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author | Jesusaves <cpntb1@ymail.com> | 2019-05-11 17:01:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-11 17:01:29 -0300 |
commit | d6f939f0072cac5d8988a0a7f67d39a048f77194 (patch) | |
tree | 373a67243da31cca00c22158e8f4149dcc768776 /npc/001-3-0 | |
parent | b10f74c33d3d6021f26b31ba4ce6a030ee6c1609 (diff) | |
parent | 1a51dc5fb3d0f3525e48bb255500d665ed5f93b4 (diff) | |
download | serverdata-jesusalva/feather.tar.gz serverdata-jesusalva/feather.tar.bz2 serverdata-jesusalva/feather.tar.xz serverdata-jesusalva/feather.zip |
Merge branch 'master' into jesusalva/featherjesusalva/feather
Diffstat (limited to 'npc/001-3-0')
-rw-r--r-- | npc/001-3-0/mundane.txt | 111 |
1 files changed, 61 insertions, 50 deletions
diff --git a/npc/001-3-0/mundane.txt b/npc/001-3-0/mundane.txt index 17e70b0f..fdf617ee 100644 --- a/npc/001-3-0/mundane.txt +++ b/npc/001-3-0/mundane.txt @@ -37,8 +37,8 @@ function rescue_mundane { speech(S_LAST_NEXT, - l("Scary... I am afraid of these Slimes, Rattos and Maggots... And worse, I am lost..."), - l("I already killed many strong monsters, but everyone has fears, right?!"), + l("Scary... I am afraid of all these Slimes, Rattos and Maggots... And worse, I am lost..."), + l("I was an archer of the Legion and shouldn't be scared of a few maggots, but everyone has fears, right?!"), l("My daughter is probably worried about me. Could you perhaps lead me out of here?")); switch (select(l("Yes, follow me!"), l("Not now. You see, I am also afraid of Slimes and Rattos!"))) @@ -49,17 +49,13 @@ case 2: speech(S_FIRST_BLANK_LINE, l("That's too bad... Although I think you're lying."), - l("If it is the latter, please take some courage and help me!")); + l("If so, please take some courage and help me!")); close; break; } .@ID=getcharid(0); .@MAP_NAME$="mona@"+str(.@ID); @MUNDANE_INSTID = instance_create("001-3-0@a"+(.@ID), getcharid(3), IOT_CHAR); - //debugmes "You are "+str(.@ID); - - //if (@MUNDANE_INSTID < 0) debugmes "Error: No instance ID"; - //debugmes "new instance id: " + str(@MUNDANE_INSTID); // XXX - Important Note - XXX // We currently have only FOUR chars to name the map. "001-3-0" or "mundane" have 7 chars, so that cannot be used. @@ -74,33 +70,35 @@ if (.@instanceMapName$ == "") { speech(0x0, l("Wait... You are that @@ from earlier, aren't you?", strcharinfo(0)), - l("If my memory serves me right, you died just before. Why don't you go out to buy better equipment?")); + l("If my memory serves me right, you were just defeated. Why don't you go out to buy better equipment?")); close; } // You have 5 minutes to complete the quest. This does not results in failure by itself, getq2 does that instance_set_timeout(300, 300, @MUNDANE_INSTID); instance_init(@MUNDANE_INSTID); - dispbottom(l("Mona Father's is right behind you. You have five minutes to bring him out of sewers!")); - - // Not sure if Green Slimes are exactly what we want here - and shouldn't it be "Slime"? (mind upper-case) - areamonster(.@MAP_NAME$, 119, 51, 162, 85, l("Green Slime"), slime, 3); - areamonster(.@MAP_NAME$, 190, 65, 193, 68, l("Ratto"), Ratto, 5); - areamonster(.@MAP_NAME$, 90, 67, 92, 72, l("Cave Maggot"), CaveMaggot, 3); - areamonster(.@MAP_NAME$, 99, 106, 102, 111, l("Green Slime"), slime, 3); - areamonster(.@MAP_NAME$, 115, 93, 115, 75, l("Green Slime"), slime, 3); - areamonster(.@MAP_NAME$, 120, 85, 7, 2, l("Little Green Slime"), slime-littleslime, 7); - areamonster(.@MAP_NAME$, 114, 65, 121, 68, l("Cave Maggot"), CaveMaggot, 5); - areamonster(.@MAP_NAME$, 137, 76, 130, 87, l("Spider"), Spider, 4); - areamonster(.@MAP_NAME$, 98, 92, 101, 94, l("Green Slime"), slime, 3); + dispbottom(l("Mona's father is right behind you. You have five minutes to bring him out of sewers!")); + + // Note: Difficulty is based on your level + .@BLVLBOOST=BaseLevel/10; + areamonster(.@MAP_NAME$, 119, 51, 162, 85, strmobinfo(1, slime), slime, 3+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 190, 65, 193, 68, strmobinfo(1, Ratto), Ratto, 5); + areamonster(.@MAP_NAME$, 90, 67, 92, 72, strmobinfo(1, CaveMaggot), CaveMaggot, 3+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 99, 106, 102, 111, strmobinfo(1, slime), slime, 3+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 115, 93, 115, 75, strmobinfo(1, slime), slime, 3+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 120, 85, 7, 2, strmobinfo(1, slime-littleslime), slime-littleslime, 7+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 114, 65, 121, 68, strmobinfo(1, CaveMaggot), CaveMaggot, 5+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 137, 76, 130, 87, strmobinfo(1, Spider), Spider, 4+.@BLVLBOOST); + areamonster(.@MAP_NAME$, 98, 92, 101, 94, strmobinfo(1, slime), slime, 3+.@BLVLBOOST); + + // Important temporary variables and move you accordingly + @MUNDANE_OLDX=.x; + @MUNDANE_OLDY=.y; + warp(.@MAP_NAME$, .x, .y); + setq ArtisQuests_MonaDad, 2; - warp(.@MAP_NAME$, 96,66); addtimer(150, instance_npcname(.name$, @MUNDANE_INSTID)+"::OnMove"); updateSpotlight(true); - - // Important temporary variables - @MUNDANE_OLDX=96; - @MUNDANE_OLDY=66; close; } @@ -115,20 +113,6 @@ hello; end; -OnInit: - .sex = G_MALE; - .distance = 3; - .speed = 150; - end; - -// If we are to use a fake-NPC (a monster which actually is a NPC, for example), -// We need to uncomment this code block. As we are moving the actual NPC, this is -// not needed (and harmful, too). Notes regarding disablenpc(). -OnInstanceInit: - //disablenpc(instance_npcname(.name$)); - .speed = 150; // Double-sure - end; - // This functions serves two major purposes: // 1- Move Mundane accordingly // 2- Be able to determine if you brought Mundane to exit or cheat (warp, etc.) @@ -144,6 +128,8 @@ OnMove: // This check shouldn't be needed but better safe than sorry if (.@m$ == "001-1") dispbottom l("Mundane ran straight home. He must be missing his daughter."); + else + dispbottom l("Mundane ran away, he did not trust the path you chose."); end; } // We actually won't move the NPC to your position, but to where you were last. @@ -154,13 +140,7 @@ OnMove: } // movenpc() will cause NPC to "jump" to player position. - // npcwalkto(x, y) could be better, but there are concerns about instance NPC, - // and the server code behind this function would need to be changed to actually - // use NPC walking animation (instead of just sliding it around). - // - // Mind the note about instance_npcname and about ignoring your position - // We should in future at least figure out the right direction to display too - //movenpc(instance_npcname(.name$, @MUNDANE_INSTID), @MUNDANE_OLDX, @MUNDANE_OLDY); + // npcwalkto(x, y) will make it walk to your position. npcwalkto @MUNDANE_OLDX, @MUNDANE_OLDY; // We now update the misleading @MUNDANE_OLD* variable with your current @@ -172,6 +152,11 @@ OnMove: addtimer(150, instance_npcname(.name$, @MUNDANE_INSTID)+"::OnMove"); end; +OnPCLogoutEvent: + if (getq(ArtisQuests_MonaDad) != 2) end; + setq ArtisQuests_MonaDad, 1; + end; + OnPCDieEvent: if (getq(ArtisQuests_MonaDad) != 2) end; setq ArtisQuests_MonaDad, 1; @@ -181,15 +166,41 @@ OnPCDieEvent: // This will cause the NPC to "vanish", player is left to guess that he ran // back to where he originally was. // (ie. The NPC won't be fine without you if we have code to handle that). + // NOTE: Maybe we could send the NPC running back to his original position? + // For future thought and testing by anyone interested. getmapxy(.@m$, .@x, .@y, 0); if (.@m$ ~= "mona@*") { disablenpc(instance_npcname(.name$, @MUNDANE_INSTID)); } + end; - // Uncommenting the code piece will warp you back to your savepoint. - // It's better to don't use this if the previous code works. - //recovery(); - //warp("Save",0,0); +OnInit: + .sex = G_MALE; + .distance = 3; + .speed = 140; + +// Move Mundane every Sunday, Wednesday, and Friday +// to be less repetitive, and save also where it is +OnSun0000: +OnWed0000: +OnFri0000: + if (.begin) + delcells "MundaneProtection"; + + // Micksha may tweak this. + setarray .@valid_x, 96, 132, 150, 49; + setarray .@valid_y, 66, 86, 118, 47; + .@index=rand(0,getarraysize(.@valid_x)-1); + movenpc .name$, .@valid_x[.@index], .@valid_y[.@index]; + + // Create a 3x3 monster collision block over Mundane + setcells .map$, .x-3, .y-3, .x+3, .y+3, 6, "MundaneProtection"; + .begin=true; end; + +OnInstanceInit: + .speed = 140; // Double-sure + end; + } |