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authorAlige <gauvain.dauchy@free.fr>2016-07-06 16:53:43 +0200
committerAlige <gauvain.dauchy@free.fr>2016-07-06 16:53:43 +0200
commit39f195b9934f73a5af9c3066fc04501141edeb9c (patch)
tree31f1c53b462aaaa04f49e98931d8f4cbd4e0ac3e /npc/000-2-1
parent435549878eb76e63b1d894d2bf12476b980e511a (diff)
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Fixed few bugs in NPC scripts:
Changed item IDs to their aegisname Added missing 's' after @@ when needed Few other fixes in english
Diffstat (limited to 'npc/000-2-1')
-rw-r--r--npc/000-2-1/chefgado.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index a4e8bcc8..0b8d8ff4 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -23,7 +23,7 @@
if (.@q == 2) goto L_PoisonAccepted;
if (.@q == 3) goto L_PoisonJulia;
if (.@q == 4) goto L_QuestComplete;
- if (.@q == 5 && countitem(717) > 0) goto L_Aborting;
+ if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
if (.@q > 4) goto L_QuestAborted;
if (.@n == 3) goto L_QuestStart;
@@ -79,9 +79,9 @@ L_Rude:
next;
mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(505), getitemlink(512), getitemlink(509));
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
next;
- mesq l("... and 1 @@.", getitemlink(508));
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
next;
menu
@@ -93,7 +93,7 @@ L_Rude:
mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!");
next;
- mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(512));
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
goto L_OpenCroconut;
@@ -103,7 +103,7 @@ L_QuestAccepted:
next;
menu
- rif(countitem(505) > 1 && countitem(512) > 0 && countitem(509) > 0 && countitem(508) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
+ rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
l("What are your needs?"), L_Need,
l("Where can I find a half croconut?"), L_OpenCroconut,
l("Not yet. I will be back soon."), L_Quit;
@@ -111,7 +111,7 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being so weak in all.", getitemlink(513));
+ mesq l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being so weak in all.", getitemlink(Croconut));
next;
mesq l("Now move!");
@@ -135,7 +135,7 @@ L_GotAll:
mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
setq ShipQuests_ChefGado, 2;
- getitem 717, 1;
+ getitem PoisonedDish, 1;
close;
L_Need:
@@ -143,9 +143,9 @@ L_Need:
mesn;
mesq l("Shhht, don't say it that loud...");
next;
- mesq l("I only need 2 @@, 2 @@, 1 @@ and...", getitemlink(505), getitemlink(512), getitemlink(509));
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
next;
- mesq l("... And 1 @@.", getitemlink(508));
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
close;
@@ -162,7 +162,7 @@ L_PoisonJulia:
setq ShipQuests_ChefGado, 4;
Zeny = Zeny + 200;
message strcharinfo(0), l("You receive @@ E!", 200);
- inventoryplace Bread, 2;
+ inventoryplace Bread, 1;
getitem Bread, 1;
getexp 15, 0;
@@ -188,7 +188,7 @@ L_Aborting:
next;
mesq lg("Give me back this dish, you dirty liar!");
- if (countitem(717) > 0) delitem 717, 1;
+ if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
next;
mesq l("You're like the rest of this filthy crew, I can't trust you!");