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author | Jesusaves <cpntb1@ymail.com> | 2020-01-09 10:59:52 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-01-09 10:59:52 -0300 |
commit | 35c67e23985bfd520b070b98195c46b6af444b5b (patch) | |
tree | 3721212fa5bc01e65fe34a74ade9de6c5f155f04 | |
parent | b6961c72354683bcafffd6ff385d51be0e1ffb76 (diff) | |
download | serverdata-35c67e23985bfd520b070b98195c46b6af444b5b.tar.gz serverdata-35c67e23985bfd520b070b98195c46b6af444b5b.tar.bz2 serverdata-35c67e23985bfd520b070b98195c46b6af444b5b.tar.xz serverdata-35c67e23985bfd520b070b98195c46b6af444b5b.zip |
Readjust EXP gain when multiple players are attacking same target.
<Jesusalva> Evol: +25% per attacker, max 12 attackers (+300% max)
<WildX> How about +30% per attacker, max 10 attackers (+300% max)
-rw-r--r-- | conf/map/battle/exp.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 54b2ec4e..0db88b71 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -57,11 +57,11 @@ exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 +exp_bonus_attacker: 30 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 +exp_bonus_max_attacker: 10 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 |