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authorJesusaves <cpntb1@ymail.com>2020-01-09 21:04:48 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-09 21:04:48 -0300
commit3138bf5014fb73ac10e3463c9a6db45baf7f2af9 (patch)
tree5e32a5fe6705ad99d61afc621fcae5c7b71e945d
parent64775327a327fbd2d8b99b945e0703d3bb29356d (diff)
parent35c67e23985bfd520b070b98195c46b6af444b5b (diff)
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Merge branch 'master' into jesusalva/redesignjesusalva/redesign
-rw-r--r--conf/map/battle/exp.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 54b2ec4e..0db88b71 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -57,11 +57,11 @@ exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 25
+exp_bonus_attacker: 30
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
+exp_bonus_max_attacker: 10
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100