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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/itemdb.h"
#include "map/npc.h"
#include "map/pc.h"
#include "emap/clif.h"
#include "emap/pc.h"
#include "emap/send.h"
#include "emap/script.h"
#include "emap/data/itemd.h"
#include "emap/data/mapd.h"
#include "emap/data/session.h"
#include "emap/struct/itemdext.h"
#include "emap/struct/mapdext.h"
#include "emap/struct/sessionext.h"
int langScriptId;
int mountScriptId;
int epc_readparam_pre(TBL_PC* sd, int *type)
{
if (*type == Const_ClientVersion)
{
struct SessionExt *data = session_get_bysd(sd);
hookStop();
if (!data)
return 0;
return data->clientVersion;
}
return 0;
}
int epc_setregistry(TBL_PC *sd, int64 *reg, int *val)
{
if (*reg == langScriptId)
{
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return 0;
data->language = *val;
}
else if (*reg == mountScriptId)
{
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return 0;
if (data->mount != *val)
{
data->mount = *val;
send_pc_info(&sd->bl, &sd->bl, SELF);
}
}
return 0;
}
#define equipPos(mask, field, lookf) \
if (pos & (mask)) \
{ \
if (id) \
sd->status.field = id->look; \
else \
sd->status.field = 0; \
eclif_changelook2(&sd->bl, lookf, sd->status.field, id, n); \
}
#define equipPos2(mask, lookf) \
if (pos & (mask)) \
{ \
if (id) \
eclif_changelook2(&sd->bl, lookf, id->look, id, n); \
else \
eclif_changelook2(&sd->bl, lookf, 0, id, n); \
}
void epc_equipitem_pos(TBL_PC *sd, struct item_data *id, int *nPtr, int *posPtr)
{
const int n = *nPtr;
int pos = *posPtr;
hookStop();
if (!id)
return;
if (pos & (EQP_HAND_R|EQP_SHADOW_WEAPON))
{
if(id)
{
sd->weapontype1 = id->look;
}
else
{
sd->weapontype1 = 0;
}
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_WEAPON, sd->status.weapon, id, n);
}
if (pos & (EQP_HAND_L|EQP_SHADOW_SHIELD))
{
if (id)
{
if(id->type == IT_WEAPON)
{
sd->status.shield = 0;
sd->weapontype2 = id->look;
}
else if (id->type == IT_ARMOR)
{
sd->status.shield = id->look;
sd->weapontype2 = 0;
}
}
else
{
sd->status.shield = sd->weapontype2 = 0;
}
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_SHIELD, sd->status.shield, id, n);
}
equipPos(EQP_HEAD_LOW, head_bottom, LOOK_HEAD_BOTTOM);
equipPos(EQP_HEAD_TOP, head_top, LOOK_HEAD_TOP);
equipPos(EQP_HEAD_MID, head_mid, LOOK_HEAD_MID);
equipPos(EQP_GARMENT, robe, LOOK_ROBE);
equipPos2(EQP_SHOES, LOOK_SHOES);
equipPos2(EQP_COSTUME_HEAD_TOP, 13);
equipPos2(EQP_COSTUME_HEAD_MID, 14);
equipPos2(EQP_COSTUME_HEAD_LOW, 15);
equipPos2(EQP_COSTUME_GARMENT, 16);
equipPos2(EQP_ARMOR, 17);
equipPos2(EQP_ACC_R, 18);
equipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}
#undef equipPos
#undef equipPos2
#define unequipPos(mask, field, lookf) \
if (pos & (mask)) \
{ \
sd->status.field = 0; \
eclif_changelook2(&sd->bl, lookf, sd->status.field, 0, n); \
}
#define unequipPos2(mask, lookf) \
if (pos & (mask)) \
eclif_changelook2(&sd->bl, lookf, 0, 0, n);
void epc_unequipitem_pos(TBL_PC *sd,
int *nPtr,
int *posPtr)
{
if (!sd)
return;
hookStop();
const int n = *nPtr;
int pos = *posPtr;
if (pos & EQP_HAND_R)
{
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_WEAPON, sd->status.weapon, 0, n);
if (!battle->bc->dancing_weaponswitch_fix)
status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER);
}
if (pos & EQP_HAND_L)
{
sd->status.shield = sd->weapontype2 = 0;
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_SHIELD, sd->status.shield, 0, n);
}
unequipPos(EQP_HEAD_LOW, head_bottom, LOOK_HEAD_BOTTOM);
unequipPos(EQP_HEAD_TOP, head_top, LOOK_HEAD_TOP);
unequipPos(EQP_HEAD_MID, head_mid, LOOK_HEAD_MID);
unequipPos(EQP_GARMENT, robe, LOOK_ROBE);
unequipPos2(EQP_SHOES, LOOK_SHOES);
unequipPos2(EQP_COSTUME_HEAD_TOP, 13);
unequipPos2(EQP_COSTUME_HEAD_MID, 14);
unequipPos2(EQP_COSTUME_HEAD_LOW, 15);
unequipPos2(EQP_COSTUME_GARMENT, 16);
unequipPos2(EQP_ARMOR, 17);
unequipPos2(EQP_ACC_R, 18);
unequipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}
#undef unequipPos
#undef unequipPos2
bool epc_can_attack (TBL_PC *sd, int *target_id)
{
if (!sd)
return false;
struct MapdExt *data = mapd_get(sd->bl.m);
if (!data)
return true;
if (data->flag.nopve)
{
if (map->id2md(*target_id))
{
hookStop();
return false;
}
}
return true;
}
int epc_takeitem(TBL_PC *sd __attribute__ ((unused)),
TBL_ITEM *fitem)
{
if (!fitem)
return 0;
struct ItemdExt *data = itemd_get_by_item(&fitem->item_data);
if (!data)
return 1;
if (!data->allowPickup)
{
hookStop();
return 0;
}
return 1;
}
void epc_validate_levels(void)
{
int i;
for (i = 0; i < 7; i++) {
if (!pc->db_checkid(i)) continue;
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER)
continue; //Classes that do not need exp tables.
int j = pc->class2idx(i);
if (!pc->max_level[j][0])
ShowWarning("Class %d does not has a base exp table.\n", i);
if (!pc->max_level[j][1])
ShowWarning("Class %d does not has a job exp table.\n", i);
}
hookStop();
}
int epc_isequip_post(int retVal, struct map_session_data *sd, int *nPtr)
{
const int n = *nPtr;
if (retVal)
{
if (!sd)
return 0;
if (n < 0 || n >= MAX_INVENTORY)
return 0;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return retVal;
if (sd->battle_status.str < data->requiredStr ||
sd->battle_status.agi < data->requiredAgi ||
sd->battle_status.vit < data->requiredVit ||
sd->battle_status.int_ < data->requiredInt ||
sd->battle_status.dex < data->requiredDex ||
sd->battle_status.luk < data->requiredLuk ||
sd->battle_status.max_hp < data->requiredMaxHp ||
sd->battle_status.max_sp < data->requiredMaxSp ||
sd->battle_status.batk < data->requiredAtk ||
sd->battle_status.matk_min < data->requiredMAtkMin ||
sd->battle_status.matk_max < data->requiredMAtkMax ||
sd->battle_status.def < data->requiredDef ||
sd->battle_status.mdef < data->requiredMDef ||
(data->requiredSkill && !pc->checkskill(sd, data->requiredSkill))
)
{
return 0;
}
}
return retVal;
}
int epc_useitem_post(int retVal, struct map_session_data *sd, int *nPtr)
{
const int n = *nPtr;
if (!sd)
return retVal;
if (n < 0 || n >= MAX_INVENTORY)
return retVal;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return retVal;
const int effect = retVal ? data->useEffect : data->useFailEffect;
if (effect != -1)
clif->specialeffect(&sd->bl, effect, AREA);
return retVal;
}
static void equippost_effect(struct map_session_data *const sd, const int n, const bool retVal, const bool equip)
{
if (!sd)
return;
if (n < 0 || n >= MAX_INVENTORY)
return;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return;
int effect;
if (equip)
effect = retVal ? data->useEffect : data->useFailEffect;
else
effect = retVal ? data->unequipEffect : data->unequipFailEffect;
if (effect != -1)
clif->specialeffect(&sd->bl, effect, AREA);
return;
}
int epc_equipitem_post(int retVal, struct map_session_data *sd,
int *nPtr, int *data __attribute__ ((unused)))
{
equippost_effect(sd, *nPtr, retVal, true);
return retVal;
}
int epc_unequipitem_post(int retVal, struct map_session_data *sd,
int *nPtr, int *data __attribute__ ((unused)))
{
equippost_effect(sd, *nPtr, retVal, false);
return retVal;
}
int epc_check_job_name(const char *name)
{
int val = -1;
if (script->get_constant(name, &val))
{
hookStop();
return val;
}
hookStop();
return -1;
}
int epc_setnewpc_post(int retVal, struct map_session_data *sd,
int *account_id __attribute__ ((unused)),
int *char_id __attribute__ ((unused)),
int *login_id1 __attribute__ ((unused)),
unsigned int *client_tick __attribute__ ((unused)),
int *sex __attribute__ ((unused)),
int *fd __attribute__ ((unused)))
{
if (sd)
{
sd->battle_status.speed = 150;
sd->base_status.speed = 150;
}
return retVal;
}
int epc_additem_post(int retVal, struct map_session_data *sd,
struct item *item_data,
int *amountPtr __attribute__ ((unused)),
e_log_pick_type *log_type __attribute__ ((unused)))
{
if (!retVal)
{
struct ItemdExt *data = itemd_get_by_item(item_data);
if (data && data->charmItem)
status_calc_pc(sd, SCO_NONE);
}
return retVal;
}
static bool calcPc = false;
int epc_delitem_pre(struct map_session_data *sd,
int *nPtr, int *amountPtr,
int *typePtr __attribute__ ((unused)),
short *reasonPtr __attribute__ ((unused)),
e_log_pick_type *log_type __attribute__ ((unused)))
{
if (!sd)
return 1;
const int n = *nPtr;
const int amount = *amountPtr;
if (sd->status.inventory[n].nameid == 0 ||
amount <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->inventory_data[n] == NULL)
{
return 1;
}
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (data && data->charmItem)
calcPc = true;
return 0;
}
int epc_delitem_post(int retVal,
struct map_session_data *sd,
int *nPtr __attribute__ ((unused)),
int *amountPtr __attribute__ ((unused)),
int *typePtr __attribute__ ((unused)),
short *reasonPtr __attribute__ ((unused)),
e_log_pick_type *log_type __attribute__ ((unused)))
{
if (!retVal && calcPc && sd)
status_calc_pc(sd, SCO_NONE);
calcPc = false;
return retVal;
}
bool epc_can_insert_card_into_post(bool retVal, struct map_session_data* sd,
int *idx_card, int *idx_equip)
{
int f;
if (retVal)
{
struct ItemdExt *data = itemd_get(sd->inventory_data[*idx_equip]);
if (!data || !data->allowedCards[0].id) // allow cards if AllowedCards list is empty
return retVal;
const int newCardId = sd->status.inventory[*idx_card].nameid;
int cardAmountLimit = 0;
for (f = 0; f < 100 && data->allowedCards[f].id; f ++)
{
if (data->allowedCards[f].id == newCardId)
{
cardAmountLimit = data->allowedCards[f].amount;
break;
}
}
if (!cardAmountLimit)
return false;
int cardsAmount = 0;
const int slots = sd->inventory_data[*idx_equip]->slot;
for (f = 0; f < slots; f ++)
{
const int cardId = sd->status.inventory[*idx_equip].card[f];
if (cardId == newCardId)
cardsAmount ++;
}
return cardAmountLimit > cardsAmount;
}
return retVal;
}
// temporary inv index and item id
static int tempN = 0;
static int tempId = 0;
static int tempAmount = 0;
int epc_dropitem_pre(struct map_session_data *sd, int *nPtr, int *amountPtr)
{
const int n = *nPtr;
if (n < 0 || n >= MAX_INVENTORY)
{
tempN = 0;
tempId = 0;
return 0;
}
tempN = n;
tempId = sd->status.inventory[n].nameid;
return 1;
}
int epc_dropitem_post(int retVal, struct map_session_data *sd, int *nPtr, int *amountPtr)
{
if (retVal && *nPtr == tempN && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_item_amount_script(sd, data->dropScript, tempId, *amountPtr);
}
return retVal;
}
int epc_takeitem_pre(struct map_session_data *sd, struct flooritem_data *fitem)
{
if (!fitem)
{
tempN = 0;
tempId = 0;
return 0;
}
tempN = -1;
tempId = fitem->item_data.nameid;
tempAmount = fitem->item_data.amount;
return 1;
}
int epc_takeitem_post(int retVal, struct map_session_data *sd, struct flooritem_data *fitem)
{
if (retVal && tempN == -1 && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_item_amount_script(sd, data->takeScript, tempId, tempAmount);
}
return retVal;
}
int epc_insert_card_pre(struct map_session_data* sd, int *idx_card, int *idx_equip)
{
if (!sd || *idx_equip < 0 || *idx_equip >= MAX_INVENTORY ||
*idx_card < 0 || *idx_card >= MAX_INVENTORY)
{
tempN = 0;
tempId = 0;
tempAmount = 0;
return 0;
}
tempN = *idx_equip;
tempId = sd->status.inventory[*idx_equip].nameid;
tempAmount = sd->status.inventory[*idx_card].nameid;
return 1;
}
int epc_insert_card_post(int retVal, struct map_session_data* sd, int *idx_card, int *idx_equip)
{
if (retVal && *idx_equip == tempN && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_card_script(sd, data->insertScript, tempId, tempAmount);
}
return retVal;
}
bool epc_can_Adopt_pre(struct map_session_data *p1_sd,
struct map_session_data *p2_sd,
struct map_session_data *b_sd)
{
hookStop();
if (!p1_sd || !p2_sd || !b_sd)
return false;
if (b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite)
return false; // already adopted baby / in adopt request
if (!p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id)
return false; // You need to be married and in party with baby to adopt
if (p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id)
return false; // Not married, wrong married
if (p2_sd->status.party_id != p1_sd->status.party_id)
return false; // Both parents need to be in the same party
// Parents need to have their ring equipped
// if (!pc->isequipped(p1_sd, WEDDING_RING_M) && !pc->isequipped(p1_sd, WEDDING_RING_F))
// return false;
// if (!pc->isequipped(p2_sd, WEDDING_RING_M) && !pc->isequipped(p2_sd, WEDDING_RING_F))
// return false;
// Already adopted a baby
if (p1_sd->status.child || p2_sd->status.child)
{
clif->adopt_reply(p1_sd, 0);
hookStop();
return false;
}
// Parents need at least lvl 70 to adopt
// if (p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70)
// {
// clif->adopt_reply(p1_sd, 1);
// hookStop();
// return false;
// }
if (b_sd->status.partner_id)
{
clif->adopt_reply(p1_sd, 2);
hookStop();
return false;
}
// if (!((b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF) || b_sd->status.class_ == JOB_SUPER_NOVICE))
// return false;
hookStop();
return true;
}
bool epc_adoption_pre(struct map_session_data *p1_sd,
struct map_session_data *p2_sd,
struct map_session_data *b_sd)
{
if (!pc->can_Adopt(p1_sd, p2_sd, b_sd))
{
hookStop();
return false;
}
p1_sd->status.child = b_sd->status.char_id;
p2_sd->status.child = b_sd->status.char_id;
b_sd->status.father = p1_sd->status.char_id;
b_sd->status.mother = p2_sd->status.char_id;
// Baby Skills
pc->skill(b_sd, WE_BABY, 1, SKILL_GRANT_PERMANENT);
pc->skill(b_sd, WE_CALLPARENT, 1, SKILL_GRANT_PERMANENT);
// Parents Skills
pc->skill(p1_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
pc->skill(p2_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
hookStop();
return true;
}
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