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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/itemdb.h"
#include "map/npc.h"
#include "map/pc.h"
#include "ecommon/utils/strutil.h"
#include "ecommon/struct/strutildata.h"
#include "emap/craft.h"
#include "emap/lang.h"
struct DBMap *craftvar_db = NULL;
int craft_counter = 0;
void do_init_craft(void)
{
craftvar_db = idb_alloc(DB_OPT_RELEASE_BOTH);
}
static void delete_craft_var(struct craft_vardata *craft)
{
if (!craft)
return;
int index;
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *slot = &craft->slots[index];
VECTOR_CLEAR(slot->items);
}
}
static int delete_craft_sub(DBKey key __attribute__ ((unused)),
DBData *data,
va_list args __attribute__ ((unused)))
{
struct craft_vardata *craft = DB->data2ptr(data);
if (!craft)
return 0;
delete_craft_var(craft);
return 0;
}
void do_final_craft(void)
{
craftvar_db->destroy(craftvar_db, delete_craft_sub);
}
bool craft_checkstr(TBL_PC *sd, const char *craftstr)
{
if (!sd || !craftstr)
return false;
int amounts[MAX_INVENTORY];
int f;
for (f = 0; f < MAX_INVENTORY; f ++)
amounts[f] = 0;
struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1);
if (!craftdata)
return false;
if (craftdata->len < 1)
{
strutil_free(craftdata);
return false;
}
int index;
for (index = 0; index < craftdata->len; index ++)
{
const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1);
if (!slotstr || !*slotstr)
continue;
struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1);
if (!slotdata)
{
strutil_free(slotdata);
continue;
}
int slot;
int item_id = 0;
for (slot = 0; slot < slotdata->len; slot ++)
{
const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1);
if (!itemstr || !*itemstr)
continue;
int index;
int amount;
int cnt = sscanf(itemstr, "%d,%d", &index, &amount);
if (cnt != 2)
{
index = atoi(itemstr);
amount = 1;
}
if (index < 0 || index >= MAX_INVENTORY)
{ // wrong item index
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
const int new_item = sd->status.inventory[index].nameid;
if (item_id != 0 && new_item != item_id)
{ // different item id in same slot
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
if (new_item != 0)
item_id = new_item;
amounts[index] += amount;
if (amounts[index] > 32000)
{ // slot overflow
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
}
strutil_free(slotdata);
}
strutil_free(craftdata);
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int amount = amounts[f];
if (!amount)
continue;
if(sd->status.inventory[f].nameid == 0 ||
sd->status.inventory[f].amount < amount)
{
return false;
}
}
return true;
}
struct craft_vardata *craft_str_to_craft(const char *craftstr)
{
struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1);
if (!craftdata)
return false;
if (craftdata->len < 1)
{
strutil_free(craftdata);
return NULL;
}
struct craft_vardata *vardata = aCalloc(1, sizeof(struct craft_vardata));
int index;
for (index = 0; index < craftdata->len; index ++)
{
const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1);
if (!slotstr || !*slotstr)
continue;
struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1);
if (!slotdata)
{
strutil_free(slotdata);
continue;
}
struct craft_slot *crslot = &vardata->slots[index];
VECTOR_INIT(crslot->items);
int slot;
for (slot = 0; slot < slotdata->len; slot ++)
{
const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1);
if (!itemstr || !*itemstr)
continue;
int index;
int amount;
int cnt = sscanf(itemstr, "%d,%d", &index, &amount);
if (cnt != 2)
{
index = atoi(itemstr);
amount = 1;
}
if (index < 0 ||
index >= MAX_INVENTORY)
{ // wrong item index
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
VECTOR_ENSURE(crslot->items, slot + 1, 1);
VECTOR_INSERTZEROED(crslot->items, slot);
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
pair->index = index;
pair->amount = amount;
}
strutil_free(slotdata);
}
strutil_free(craftdata);
return vardata;
}
int str_to_craftvar(TBL_PC *sd, const char *craftstr)
{
if (!craft_checkstr(sd, craftstr))
{
if (sd)
ShowWarning("invalid craft: %d\n", sd->bl.id);
return -1;
}
struct craft_vardata *craft = craft_str_to_craft(craftstr);
if (!craft)
return -1;
craft_counter ++;
idb_put(craftvar_db, craft_counter, craft);
return craft_counter;
}
void craft_dump(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return;
}
int index;
ShowInfo("craft dump: %d\n", id);
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *crslot = &craft->slots[index];
const int len = VECTOR_LENGTH(crslot->items);
int slot;
if (len > 0)
ShowInfo(" index: %d\n", index);
for (slot = 0; slot < len; slot ++)
{
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
const int invIndex = pair->index;
if (invIndex >= 0 &&
invIndex < MAX_INVENTORY &&
sd->status.inventory[invIndex].nameid)
{
const int item_id = sd->status.inventory[invIndex].nameid;
const struct item_data *i_data = itemdb->search(item_id);
if (i_data)
{
ShowInfo(" item: %d (%s,%d), %d\n",
invIndex,
lang_pctrans(i_data->jname, sd),
item_id,
pair->amount);
}
else
{
ShowInfo(" item: %d, %d\n", invIndex, pair->amount);
}
}
else
{
ShowInfo(" item: %d, %d\n", invIndex, pair->amount);
}
}
}
}
void craft_delete(const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return;
}
delete_craft_var(craft);
idb_remove(craftvar_db, id);
}
struct craft_slot *craft_get_slot(const int id, const int slot)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return NULL;
}
if (slot < 0 || slot > craft_inventory_size)
{
ShowError("Wrong slot %d for craft with id %d.\n", slot, id);
return NULL;
}
return &craft->slots[slot];
}
bool craft_validate(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return false;
}
int amounts[MAX_INVENTORY];
int f;
for (f = 0; f < MAX_INVENTORY; f ++)
amounts[f] = 0;
int index;
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *crslot = &craft->slots[index];
const int len = VECTOR_LENGTH(crslot->items);
int slot;
for (slot = 0; slot < len; slot ++)
{
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
const int invIndex = pair->index;
if (invIndex < 0 ||
invIndex >= MAX_INVENTORY ||
!sd->status.inventory[invIndex].nameid ||
!sd->status.inventory[invIndex].amount)
{
return false;
}
amounts[invIndex] += pair->amount;
}
}
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int amount = amounts[f];
if (!amount)
continue;
if(sd->status.inventory[f].nameid == 0 ||
sd->status.inventory[f].amount < amount)
{
return false;
}
}
return true;
}
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