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authorAndrei Karas <akaras@inbox.ru>2016-12-13 17:42:54 +0300
committerAndrei Karas <akaras@inbox.ru>2016-12-13 17:42:54 +0300
commitcada1361b6225b4bafcab0f54400b24ce74678f6 (patch)
treed81d12f018c5c16c349c76f8b3c62d119cf3b0f0 /src/emap/pc.c
parent84e7b04c06143973ca06a165b17e910f6a488bfb (diff)
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Fix plugin after server update.
Diffstat (limited to 'src/emap/pc.c')
-rw-r--r--src/emap/pc.c57
1 files changed, 31 insertions, 26 deletions
diff --git a/src/emap/pc.c b/src/emap/pc.c
index 8c372f0..92e6fca 100644
--- a/src/emap/pc.c
+++ b/src/emap/pc.c
@@ -781,51 +781,51 @@ int epc_dead_post(int retVal,
* Rewrote to make it tidider [Celest]
*------------------------------------------*/
int epc_jobchange(struct map_session_data *sd,
- int job,
+ int class,
int upper __attribute__ ((unused)))
{
int i, fame_flag=0;
- int b_class, idx = 0;
+ int job, idx = 0;
nullpo_ret(sd);
- if (job < 0)
+ if (class < 0)
return 1;
//Normalize job.
- b_class = pc->jobid2mapid(job);
- if (b_class == -1)
+ job = pc->jobid2mapid(class);
+ if (job == -1)
return 1;
/*
switch (upper)
{
case 1:
- b_class|= JOBL_UPPER;
+ job |= JOBL_UPPER;
break;
case 2:
- b_class|= JOBL_BABY;
+ job |= JOBL_BABY;
break;
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
- job = pc->mapid2jobid(b_class, sd->status.sex);
- if (job == -1)
+ class = pc->mapid2jobid(job, sd->status.sex);
+ if (class == -1)
return 1;
*/
- if ((unsigned short)b_class == sd->class_)
+ if ((uint16)job == sd->job)
return 1; //Nothing to change.
/*
- // changing from 1st to 2nd job
- if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
+ if ((job & JOBL_2) && !(sd->job & JOBL_2) && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
{
+ // changing from 1st to 2nd job
sd->change_level_2nd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd);
}
- // changing from 2nd to 3rd job
- else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD))
+ else if ((job & JOBL_THIRD) != 0 && (sd->job & JOBL_THIRD) == 0)
{
+ // changing from 2nd to 3rd job
sd->change_level_3rd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
@@ -862,9 +862,9 @@ int epc_jobchange(struct map_session_data *sd,
}
/*
- if ((b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK))
+ if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK))
{ //Things to remove when changing class tree.
- const int class_ = pc->class2idx(sd->status.class_);
+ const int class_idx = pc->class2idx(sd->status.class_);
short id;
for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++)
{
@@ -875,16 +875,21 @@ int epc_jobchange(struct map_session_data *sd,
}
}
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
{
// going off star glad lineage, reset feel to not store no-longer-used vars in the database
pc->resetfeel(sd);
}
*/
- sd->status.class_ = job;
- fame_flag = pc->famerank(sd->status.char_id, sd->class_ & MAPID_UPPERMASK);
- sd->class_ = (unsigned short)b_class;
+ sd->status.class = class;
+ {
+ int fame_list_type = pc->famelist_type(sd->job);
+ if (fame_list_type != RANKTYPE_UNKNOWN)
+ fame_flag = pc->fame_rank(sd->status.char_id, fame_list_type);
+ }
+ sd->job = (uint16)job;
+
// sd->status.job_level = 1;
// sd->status.job_exp = 0;
@@ -917,9 +922,9 @@ int epc_jobchange(struct map_session_data *sd,
if (sd->disguise != -1)
pc->disguise(sd, -1);
- status->set_viewdata(&sd->bl, job);
- send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class_, 0, NULL, 0, AREA);
-// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
+ status->set_viewdata(&sd->bl, class);
+ send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class, 0, NULL, 0, AREA);
+// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if (sd->vd.cloth_color)
clif->changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->vd.cloth_color);
if (sd->vd.body_style)
@@ -938,7 +943,7 @@ int epc_jobchange(struct map_session_data *sd,
//Remove peco/cart/falcon
i = sd->sc.option;
- if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT))
+ if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT))
i &= ~ OPTION_RIDING;
if (i & OPTION_FALCON && !pc->checkskill(sd, HT_FALCON))
i &= ~ OPTION_FALCON;
@@ -974,7 +979,7 @@ int epc_jobchange(struct map_session_data *sd,
pc->equiplookall(sd);
//if you were previously famous, not anymore.
- if (fame_flag)
+ if (fame_flag != 0)
{
chrif->save(sd, 0);
chrif->buildfamelist();
@@ -982,7 +987,7 @@ int epc_jobchange(struct map_session_data *sd,
else if (sd->status.fame > 0)
{
//It may be that now they are famous?
- switch (sd->class_&MAPID_UPPERMASK)
+ switch (sd->job & MAPID_UPPERMASK)
{
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST: