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authorAndrei Karas <akaras@inbox.ru>2016-08-08 18:02:31 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-08 18:02:31 +0300
commit725fb53014ab7d48d43d69f0c1ca21354ef8619c (patch)
tree634e7b24c694866ef52d8d013204890ae80c943d
parent658086bc7bb013a4d2d68d9c6c8f2ddff6c5b19f (diff)
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Add monster wall collision type.s20160809
-rw-r--r--src/emap/map.c97
1 files changed, 58 insertions, 39 deletions
diff --git a/src/emap/map.c b/src/emap/map.c
index f2d027b..818eed3 100644
--- a/src/emap/map.c
+++ b/src/emap/map.c
@@ -47,16 +47,17 @@ struct mapcell2
// dynamic flags
unsigned char
- npc : 1,
- basilica : 1,
+ npc : 1,
+ basilica : 1,
landprotector : 1,
- novending : 1,
- nochat : 1,
- icewall : 1,
- noicewall : 1,
+ novending : 1,
+ nochat : 1,
+ icewall : 1,
+ noicewall : 1,
- wall : 1,
- air : 1;
+ wall : 1,
+ air : 1,
+ monsterWall : 1;
#ifdef CELL_NOSTACK
int cell_bl; //Holds amount of bls in this cell.
@@ -182,7 +183,6 @@ void emap_online_list(int fd)
// 0010 0x2 - water walk
// 0100 0x4 - air walk
-
static int getWalkMask(const struct block_list *bl)
{
int walkMask = 0;
@@ -207,6 +207,11 @@ static int getWalkMask(const struct block_list *bl)
static bool isWalkCell(const struct block_list *bl, struct mapcell2 cell)
{
+ if (bl->type == BL_MOB)
+ {
+ if (cell.monsterWall)
+ return false;
+ }
if (cell.walkable)
return true;
const int walkMask = getWalkMask(bl);
@@ -225,6 +230,11 @@ static bool isWalkCell(const struct block_list *bl, struct mapcell2 cell)
static bool isWallCell(const struct block_list *bl, struct mapcell2 cell)
{
+ if (bl->type == BL_MOB)
+ {
+ if (cell.monsterWall)
+ return true;
+ }
if (cell.walkable || cell.shootable)
return false;
const int walkMask = getWalkMask(bl);
@@ -310,39 +320,46 @@ struct mapcell emap_gat2cell_pre(int *gatPtr)
switch (gat)
{
case 0: // walkable ground
- cell.walkable = 1;
- cell.shootable = 1;
- cell.water = 0;
- cell.air = 0;
- cell.wall = 0;
+ case 5: // should not happened
+ case 4: // sit, walkable ground
+ cell.walkable = 1;
+ cell.shootable = 1;
+ cell.water = 0;
+ cell.air = 0;
+ cell.wall = 0;
+ cell.monsterWall = 0;
break;
case 1: // wall
- cell.walkable = 0;
- cell.shootable = 0;
- cell.water = 0;
- cell.air = 0;
- cell.wall = 1;
+ cell.walkable = 0;
+ cell.shootable = 0;
+ cell.water = 0;
+ cell.air = 0;
+ cell.wall = 1;
+ cell.monsterWall = 0;
break;
case 2: // air allowed
- cell.walkable = 0;
- cell.shootable = 0;
- cell.water = 0;
- cell.air = 1;
- cell.wall = 0;
+ cell.walkable = 0;
+ cell.shootable = 0;
+ cell.water = 0;
+ cell.air = 1;
+ cell.wall = 0;
+ cell.monsterWall = 0;
break;
case 3: // unwalkable water
- cell.walkable = 0;
- cell.shootable = 1;
- cell.water = 1;
- cell.air = 0;
- cell.wall = 0;
+ cell.walkable = 0;
+ cell.shootable = 1;
+ cell.water = 1;
+ cell.air = 0;
+ cell.wall = 0;
+ cell.monsterWall = 0;
break;
- case 4: // sit, walkable ground
- cell.walkable = 1;
- cell.shootable = 1;
- cell.water = 0;
- cell.air = 0;
- cell.wall = 0;
+ case 6: // any monster cant walk, all other can
+ cell.walkable = 1;
+ cell.shootable = 1;
+ cell.water = 0;
+ cell.air = 0;
+ cell.wall = 0;
+ cell.monsterWall = 1;
break;
default:
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
@@ -357,14 +374,16 @@ int emap_cell2gat_pre(struct mapcell *cellPtr)
{
struct mapcell2 cell = *((struct mapcell2*)cellPtr);
hookStop();
- if (cell.walkable == 1 && cell.shootable == 1 && cell.water == 0)
+ if (cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 && cell.monsterWall == 0)
return 0;
- if (cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 && cell.air == 0)
+ if (cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 && cell.air == 0 && cell.monsterWall == 0)
return 1;
- if (cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 && cell.air == 1)
+ if (cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 && cell.air == 1 && cell.monsterWall == 0)
return 2;
- if (cell.walkable == 0 && cell.shootable == 1 && cell.water == 1)
+ if (cell.walkable == 0 && cell.shootable == 1 && cell.water == 1 && cell.monsterWall == 0)
return 3;
+ if (cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 && cell.monsterWall == 1)
+ return 6;
ShowWarning("map_cell2gat: cell has no matching gat type\n");
return 1;