// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/utils.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/chrif.h"
#include "map/clif.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/script.h"
#include "map/quest.h"
#include "map/unit.h"
#include "emap/script.h"
#include "emap/clif.h"
#include "emap/lang.h"
#include "emap/scriptdefines.h"
#include "emap/send.h"
#include "emap/data/mapd.h"
#include "emap/data/npcd.h"
#include "emap/data/session.h"
#include "emap/struct/mapdext.h"
#include "emap/struct/npcdext.h"
#include "emap/struct/sessionext.h"
#include "emap/utils/formatutils.h"
uint32 MakeDWord(uint16 word0, uint16 word1)
{
return ((uint32)(word0)) | ((uint32)(word1 << 0x10));
}
BUILDIN(l)
{
format_sub(st, 1);
return true;
}
BUILDIN(lg)
{
format_sub(st, 2);
return true;
}
BUILDIN(setCamNpc)
{
getSD();
TBL_NPC *nd = NULL;
int x = 0;
int y = 0;
if (script_hasdata(st, 2))
{
nd = npc->name2id (script_getstr(st, 2));
}
else
{
if (!st->oid)
{
ShowWarning("npc not attached\n");
script->reportsrc(st);
return false;
}
nd = (TBL_NPC *) map->id2bl (st->oid);
}
if (!nd)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
if (sd->bl.m != nd->bl.m)
{
ShowWarning("npc and player located in other maps\n");
script->reportsrc(st);
return false;
}
if (script_hasdata(st, 3) && script_hasdata(st, 4))
{
x = script_getnum(st, 3);
y = script_getnum(st, 4);
}
send_npccommand2(sd, st->oid, 2, nd->bl.id, x, y);
return true;
}
BUILDIN(setCam)
{
send_npccommand2(script->rid2sd (st), st->oid, 2, 0,
script_getnum(st, 2), script_getnum(st, 3));
return true;
}
BUILDIN(moveCam)
{
send_npccommand2(script->rid2sd (st), st->oid, 4, 0,
script_getnum(st, 2), script_getnum(st, 3));
return true;
}
BUILDIN(restoreCam)
{
getSD();
send_npccommand(sd, st->oid, 3);
return true;
}
BUILDIN(npcTalk3)
{
const char *str;
char *msg;
TBL_NPC *nd = NULL;
getSD();
if (script_hasdata(st, 3))
{
nd = npc->name2id (script_getstr(st, 2));
str = script_getstr(st, 3);
}
else
{
nd = (TBL_NPC *) map->id2bl (st->oid);
str = script_getstr(st, 2);
}
if (!nd)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
if (!str)
{
ShowWarning("error in string\n");
script->reportsrc(st);
return false;
}
if (sd)
msg = (char*)lang_pctrans (nd->name, sd);
else
msg = nd->name;
if (!msg)
{
ShowWarning("error in string\n");
script->reportsrc(st);
return false;
}
if (strlen(str) + strlen(msg) > 450)
{
ShowWarning("text message too big\n");
script->reportsrc(st);
return false;
}
if (nd)
{
char message[500];
char name[500];
strcpy (name, msg);
strtok(name, "#");
strcpy (message, name);
strcat (message, " : ");
strcat (message, str);
send_local_message (sd->fd, &(nd->bl), message);
}
return true;
}
BUILDIN(closeDialog)
{
getSD();
send_npccommand(sd, st->oid, 5);
return true;
}
BUILDIN(shop)
{
getSD();
TBL_NPC *nd = npc->name2id (script_getstr(st, 2));
if (!nd)
{
ShowWarning("shop npc not found\n");
script->reportsrc(st);
return false;
}
st->state = sd->state.dialog == 1 ? CLOSE : END;
clif->scriptclose(sd, st->oid);
clif->npcbuysell (sd, nd->bl.id);
return true;
}
BUILDIN(getItemLink)
{
struct item_data *i_data;
char *item_name;
int item_id = 0;
if (script_isstringtype(st, 2))
{
i_data = itemdb->search_name (script_getstr(st, 2));
}
else
{
item_id = script_getnum (st, 2);
i_data = itemdb->search (item_id);
}
item_name = (char *) aCalloc (100, sizeof (char));
TBL_PC *sd = script->rid2sd(st);
if (sd)
{
int version = 0;
struct SessionExt *data = session_get_bysd(sd);
if (data)
version = data->clientVersion;
if (i_data && version >= 7)
sprintf(item_name, "[@@%u|@@]", (unsigned)i_data->nameid);
else if (i_data)
sprintf(item_name, "[@@%u|%s@@]", (unsigned)i_data->nameid, lang_pctrans (i_data->jname, sd));
else if (item_id > 0)
sprintf(item_name, "[@@%u|Unknown Item@@]", (unsigned)item_id);
else
sprintf(item_name, "[Unknown Item]");
}
else
{
if (i_data)
sprintf(item_name, "[%s]", lang_pctrans (i_data->jname, sd));
else
sprintf(item_name, "[Unknown Item]");
}
script_pushstr(st, item_name);
return true;
}
BUILDIN(requestLang)
{
getSD();
struct script_data* data;
int64 uid;
const char* name;
data = script_getdata(st, 2);
if (!data_isreference(data))
{
ShowError("script:requestlang: not a variable\n");
script->reportsrc(st);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
if (is_string_variable(name))
{
ShowError("script:requestlang: not a variable\n");
script->reportsrc(st);
return false;
}
if (!sd->state.menu_or_input)
{
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
// send lang request
send_npccommand(sd, st->oid, 0);
clif->scriptinputstr(sd, st->oid);
}
else
{
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
int lng = -1;
if (*sd->npc_str)
lng = lang_getId(sd->npc_str);
script->set_reg(st, sd, uid, name, (void*)h64BPTRSIZE(lng), script_getref(st,2));
st->state = RUN;
}
return true;
}
BUILDIN(requestItem)
{
getSD();
struct script_data* data;
int64 uid;
const char* name;
data = script_getdata(st, 2);
if (!data_isreference(data))
{
ShowError("script:requestitem: not a variable\n");
script->reportsrc(st);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
if (is_string_variable(name))
{
ShowError("script:requestitem: not a variable\n");
script->reportsrc(st);
return false;
}
if (!sd->state.menu_or_input)
{
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
// send item request
send_npccommand(sd, st->oid, 10);
}
else
{
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
int item = 0;
if (!sd->npc_str)
{
ShowWarning("npc string not found\n");
script->reportsrc(st);
return false;
}
if (sscanf (sd->npc_str, "%5d", &item) < 1)
{
ShowWarning("input data is not item id\n");
script->reportsrc(st);
return false;
}
script->set_reg(st, sd, uid, name, (void*)h64BPTRSIZE(item), script_getref(st,2));
st->state = RUN;
}
return true;
}
BUILDIN(requestItems)
{
getSD();
struct script_data* data;
int64 uid;
const char* name;
data = script_getdata(st, 2);
if (!data_isreference(data))
{
ShowError("script:requestitem: not a variable\n");
script->reportsrc(st);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
if (!is_string_variable(name))
{
ShowWarning("parameter is not variable\n");
script->reportsrc(st);
return false;
}
int count = 1;
if (script_hasdata(st, 3))
{
count = script_getnum(st, 3);
if (count < 0)
count = 1;
}
if (!sd->state.menu_or_input)
{
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
// send item request with limit count
send_npccommand2(sd, st->oid, 10, count, 0, 0);
}
else
{
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if (!sd->npc_str)
{
ShowWarning("npc string not found\n");
script->reportsrc(st);
return false;
}
script->set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st, 2));
st->state = RUN;
}
return true;
}
BUILDIN(requestItemIndex)
{
getSessionData(client);
struct script_data* data;
int64 uid;
const char* name;
data = script_getdata(st, 2);
if (!data_isreference(data))
{
ShowError("script:requestitem: not a variable\n");
script->reportsrc(st);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
if (is_string_variable(name))
{
ShowError("script:requestitemindex: not a variable\n");
script->reportsrc(st);
return false;
}
if (!sd->state.menu_or_input)
{
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
// send item request
if (client || client->clientVersion >= 11)
send_npccommand(sd, st->oid, 11);
else
clif->scriptinputstr(sd, st->oid);
}
else
{
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
int item = 0;
if (!sd->npc_str)
{
ShowWarning("npc string not found\n");
script->reportsrc(st);
return false;
}
if (sscanf (sd->npc_str, "%5d", &item) < 1)
{
ShowWarning("input data is not item id\n");
script->reportsrc(st);
return false;
}
script->set_reg(st, sd, uid, name, (void*)h64BPTRSIZE(item), script_getref(st,2));
st->state = RUN;
}
return true;
}
BUILDIN(requestItemsIndex)
{
getSessionData(client);
struct script_data* data;
int64 uid;
const char* name;
data = script_getdata(st, 2);
if (!data_isreference(data))
{
ShowError("script:requestitem: not a variable\n");
script->reportsrc(st);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
if (!is_string_variable(name))
{
ShowWarning("parameter is not variable\n");
script->reportsrc(st);
return false;
}
int count = 1;
if (script_hasdata(st, 3))
{
count = script_getnum(st, 3);
if (count < 0)
count = 1;
}
if (!sd->state.menu_or_input)
{
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
// send item request with limit count
if (client || client->clientVersion >= 11)
send_npccommand2(sd, st->oid, 11, count, 0, 0);
else
clif->scriptinputstr(sd, st->oid);
}
else
{
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if (!sd->npc_str)
{
ShowWarning("npc string not found\n");
script->reportsrc(st);
return false;
}
script->set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st, 2));
st->state = RUN;
}
return true;
}
BUILDIN(setq)
{
int i;
getSD();
int quest_id = script_getnum(st, 2);
int quest_value = script_getnum(st, 3);
if (quest->check(sd, quest_id, HAVEQUEST) < 0)
quest->add(sd, quest_id);
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if (i == sd->num_quests)
{
ShowError("Quest with id=%d not found\n", quest_id);
script->reportsrc(st);
return false;
}
sd->quest_log[i].count[0] = quest_value;
sd->save_quest = true;
if (map->save_settings & 64)
chrif->save(sd,0);
eclif_quest_add(sd, &sd->quest_log[i]);
return true;
}
BUILDIN(getq)
{
int i;
getSDReturn(0);
int quest_id = script_getnum(st, 2);
if (quest->check(sd, quest_id, HAVEQUEST) < 0)
{
script_pushint(st, 0);
return true;
}
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if (i == sd->num_quests)
{
script_pushint(st, 0);
return true;
}
script_pushint(st, sd->quest_log[i].count[0]);
return true;
}
BUILDIN(setNpcDir)
{
int newdir;
TBL_NPC *nd = 0;
if (script_hasdata(st, 3))
{
nd = npc->name2id (script_getstr(st, 2));
newdir = script_getnum(st, 3);
}
else if (script_hasdata(st, 2))
{
if (!st->oid)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
nd = (TBL_NPC *) map->id2bl (st->oid);
newdir = script_getnum(st, 2);
}
if (!nd)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
if (newdir < 0)
newdir = 0;
else if (newdir > 7)
newdir = 7;
nd->dir = newdir;
npc->enable (nd->name, 1);
return true;
}
BUILDIN(rif)
{
const char *str = 0;
if (script_getnum(st, 2))
{
str = script_getstr(st, 3);
if (str)
script_pushstr(st, aStrdup(str));
else
script_pushconststr(st, (char *)"");
}
else if (script_hasdata(st, 4))
{
str = script_getstr(st, 4);
if (str)
script_pushstr(st, aStrdup(str));
else
script_pushconststr(st, (char *)"");
}
else
{
script_pushconststr(st, (char *)"");
}
return true;
}
BUILDIN(countItemColor)
{
int nameid, i;
int count = 0;
struct item_data* id = NULL;
getSD();
if (script_isstringtype(st, 2))
{
// item name
id = itemdb->search_name(script_getstr(st, 2));
}
else
{
// item id
id = itemdb->exists(script_getnum(st, 2));
}
if (id == NULL)
{
ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script->reportsrc(st);
script_pushint(st,0);
return false;
}
nameid = id->nameid;
for(i = 0; i < MAX_INVENTORY; i++)
{
if(sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
}
script_pushint(st, count);
return true;
}
BUILDIN(miscEffect)
{
int type = script_getnum(st, 2);
struct block_list *bl = NULL;
if (script_hasdata(st, 3))
{
if (script_isstring(st, 3))
{
TBL_PC *sd = map->nick2sd(script_getstr(st, 3));
if (sd)
bl = &sd->bl;
}
else if (script_isint(st, 3))
{
bl = map->id2bl(script_getnum(st, 3));
}
}
if (!bl)
{
TBL_PC *sd = script->rid2sd (st);
if (sd)
bl = &sd->bl;
}
if (bl)
clif->specialeffect(bl, type, AREA);
return true;
}
BUILDIN(setMapMask)
{
const char *const mapName = script_getstr(st, 2);
if (!mapName)
{
ShowWarning("invalid map name\n");
script->reportsrc(st);
return false;
}
const int m = map->mapname2mapid(mapName);
if (m < 0)
{
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
getMapData(m);
const int val = script_getnum(st, 3);
const unsigned int old = mapData->mask;
mapData->mask = val;
if (old != mapData->mask)
send_mapmask_brodcast(m, mapData->mask);
return true;
}
BUILDIN(getMapMask)
{
const char *const mapName = script_getstr(st, 2);
if (!mapName)
{
script_pushint(st, 0);
ShowWarning("invalid map name\n");
script->reportsrc(st);
return false;
}
const int m = map->mapname2mapid(mapName);
if (m < 0)
{
script_pushint(st, 0);
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
getMapDataReturn(m, 0);
script_pushint(st, mapData->mask);
return true;
}
BUILDIN(addMapMask)
{
const char *const mapName = script_getstr(st, 2);
if (!mapName)
{
ShowWarning("invalid map name\n");
script->reportsrc(st);
return false;
}
const int m = map->mapname2mapid(mapName);
if (m < 0)
{
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
getMapData(m);
const int val = script_getnum(st, 3);
const unsigned int old = mapData->mask;
mapData->mask |= val;
if (old != mapData->mask)
send_mapmask_brodcast(m, mapData->mask);
return true;
}
BUILDIN(removeMapMask)
{
const char *const mapName = script_getstr(st, 2);
if (!mapName)
{
ShowWarning("invalid map name\n");
script->reportsrc(st);
return true;
}
const int m = map->mapname2mapid(mapName);
if (m < 0)
{
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
getMapData(m);
const int val = script_getnum(st, 3);
const unsigned int old = mapData->mask;
mapData->mask |= val;
mapData->mask ^= val;
if (old != mapData->mask)
send_mapmask_brodcast(m, mapData->mask);
return true;
}
BUILDIN(setNpcSex)
{
TBL_NPC *nd = NULL;
int sex = 0;
if (script_hasdata(st, 3))
{
nd = npc->name2id (script_getstr(st, 2));
sex = script_getnum(st, 3);
}
else if (script_hasdata(st, 2))
{
sex = script_getnum(st, 2);
}
else
{
ShowWarning("no parameters provided\n");
script->reportsrc(st);
return false;
}
if (!nd && !st->oid)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
if (!nd)
nd = (TBL_NPC *) map->id2bl(st->oid);
if (!nd || !nd->vd)
{
ShowWarning("npc not found\n");
script->reportsrc(st);
return false;
}
clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);
nd->vd->sex = sex;
clif->spawn(&nd->bl);
return true;
}
BUILDIN(showAvatar)
{
int id = 0;
if (script_hasdata(st, 2))
id = script_getnum(st, 2);
send_npccommand2(script->rid2sd (st), st->oid, 6, id, 0, 0);
return true;
}
BUILDIN(setAvatarDir)
{
int newdir = script_getnum(st, 2);
if (newdir < 0)
newdir = 0;
else if (newdir > 7)
newdir = 7;
send_npccommand2(script->rid2sd (st), st->oid, 7, newdir, 0, 0);
return true;
}
BUILDIN(setAvatarAction)
{
send_npccommand2(script->rid2sd (st), st->oid, 8, script_getnum(st, 2), 0, 0);
return true;
}
BUILDIN(clear)
{
send_npccommand(script->rid2sd (st), st->oid, 9);
return true;
}
BUILDIN(changeMusic)
{
const char *const mapName = script_getstr(st, 2);
const char *const music = script_getstr(st, 3);
if (!music)
{
ShowWarning("invalid music file\n");
script->reportsrc(st);
return false;
}
if (!mapName)
{
ShowWarning("invalid map file\n");
script->reportsrc(st);
return false;
}
const int m = map->mapname2mapid(mapName);
if (m < 0)
{
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
send_changemusic_brodcast(m, music);
return true;
}
BUILDIN(setNpcDialogTitle)
{
const char *const name = script_getstr(st, 2);
if (!name)
{
ShowWarning("invalid window title\n");
script->reportsrc(st);
return false;
}
TBL_PC *sd = script->rid2sd (st);
if (!sd)
{
ShowWarning("player not attached\n");
script->reportsrc(st);
return false;
}
send_changenpc_title(sd, st->oid, name);
return true;
}
BUILDIN(getMapName)
{
TBL_PC *sd = script->rid2sd(st);
if (!sd)
{
script_pushstr(st, aStrdup(""));
ShowWarning("player not attached\n");
script->reportsrc(st);
return false;
}
if (sd->bl.m == -1)
{
script_pushstr(st, aStrdup(""));
ShowWarning("invalid map\n");
script->reportsrc(st);
return false;
}
script_pushstr(st, aStrdup(map->list[sd->bl.m].name));
return true;
}
BUILDIN(unequipById)
{
int nameid = 0;
int i;
struct item_data *item_data;
TBL_PC *sd = script->rid2sd(st);
if (sd == NULL)
{
ShowWarning("player not attached\n");
script->reportsrc(st);
return false;
}
nameid = script_getnum(st, 2);
if((item_data = itemdb->exists(nameid)) == NULL)
{
ShowWarning("item %d not found\n", nameid);
script->reportsrc(st);
return false;
}
for (i = 0; i < EQI_MAX; i++)
{
const int idx = sd->equip_index[i];
if (idx >= 0)
{
if (sd->status.inventory[idx].nameid == nameid)
pc->unequipitem(sd, idx, 1 | 2);
}
}
return true;
}
BUILDIN(isPcDead)
{
TBL_PC *sd = script->rid2sd(st);
if (sd == NULL)
{
ShowWarning("player not attached\n");
script->reportsrc(st);
return false;
}
script_pushint(st, pc_isdead(sd) ? 1 : 0);
return true;
}
static int areatimer_sub(struct block_list *bl, va_list ap)
{
int tick;
char *event;
TBL_PC *sd;
tick = va_arg(ap, int);
event = va_arg(ap, char*);
sd = (TBL_PC *)bl;
if (!pc->addeventtimer(sd, tick, event))
{
if (sd)
ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n", sd->status.char_id, event);
}
return 0;
}
BUILDIN(areaTimer)
{
const char *const mapname = script_getstr(st, 2);
const int x1 = script_getnum(st, 3);
const int y1 = script_getnum(st, 4);
const int x2 = script_getnum(st, 5);
const int y2 = script_getnum(st, 6);
const int time = script_getnum(st, 7);
const char *const eventName = script_getstr(st, 8);
int m;
if ((m = map->mapname2mapid(mapname)) < 0)
{
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
map->foreachinarea(areatimer_sub, m, x1, y1, x2, y2, BL_PC, time, eventName);
return true;
}
static int buildin_getareadropitem_sub_del(struct block_list *bl, va_list ap)
{
if (!bl)
return 0;
const int item = va_arg(ap, int);
int *const amount = va_arg(ap, int *);
TBL_ITEM *drop = (TBL_ITEM *)bl;
if (drop->item_data.nameid == item)
{
(*amount) += drop->item_data.amount;
map->clearflooritem(&drop->bl);
}
return 0;
}
BUILDIN(getAreaDropItem)
{
const char *const str = script_getstr(st, 2);
int16 m;
int x0 = script_getnum(st, 3);
int y0 = script_getnum(st, 4);
int x1 = script_getnum(st, 5);
int y1 = script_getnum(st, 6);
int item;
int amount = 0;
if (script_isstringtype(st, 7))
{
const char *name = script_getstr(st, 7);
struct item_data *item_data = itemdb->search_name(name);
item = UNKNOWN_ITEM_ID;
if (item_data)
item = item_data->nameid;
}
else
{
item = script_getnum(st, 7);
}
if ((m = map->mapname2mapid(str)) < 0)
{
script_pushint(st, -1);
ShowWarning("map not found\n");
script->reportsrc(st);
return false;
}
if (script_hasdata(st, 8) && script_getnum(st, 8))
{
map->foreachinarea(buildin_getareadropitem_sub_del,
m, x0, y0, x1, y1, BL_ITEM, item, &amount);
}
else
{
map->foreachinarea(script->buildin_getareadropitem_sub,
m, x0, y0, x1, y1, BL_ITEM, item, &amount);
}
script_pushint(st, amount);
return true;
}
enum setmount_type
{
SETMOUNT_TYPE_NONE = 0,
SETMOUNT_TYPE_PECO = 1,
SETMOUNT_TYPE_WUG = 2,
SETMOUNT_TYPE_MADO = 3,
SETMOUNT_TYPE_DRAGON_GREEN = 4,
SETMOUNT_TYPE_DRAGON_BROWN = 5,
SETMOUNT_TYPE_DRAGON_GRAY = 6,
SETMOUNT_TYPE_DRAGON_BLUE = 7,
SETMOUNT_TYPE_DRAGON_RED = 8,
SETMOUNT_TYPE_MAX,
SETMOUNT_TYPE_DRAGON = SETMOUNT_TYPE_DRAGON_GREEN,
};
BUILDIN(setMount)
{
int flag = SETMOUNT_TYPE_NONE;
TBL_PC* sd = script->rid2sd(st);
if (sd == NULL)
return true; // no player attached, report source
if (script_hasdata(st, 2))
flag = script_getnum(st, 2);
// Sanity checks and auto-detection
if (flag >= SETMOUNT_TYPE_DRAGON_GREEN && flag <= SETMOUNT_TYPE_DRAGON_RED)
{
if (pc->checkskill(sd, RK_DRAGONTRAINING))
{
// Rune Knight (Dragon)
unsigned int option;
option = ( flag == SETMOUNT_TYPE_DRAGON_GREEN ? OPTION_DRAGON1 :
flag == SETMOUNT_TYPE_DRAGON_BROWN ? OPTION_DRAGON2 :
flag == SETMOUNT_TYPE_DRAGON_GRAY ? OPTION_DRAGON3 :
flag == SETMOUNT_TYPE_DRAGON_BLUE ? OPTION_DRAGON4 :
flag == SETMOUNT_TYPE_DRAGON_RED ? OPTION_DRAGON5 :
OPTION_DRAGON1); // default value
pc->setridingdragon(sd, option);
}
}
else if (flag == SETMOUNT_TYPE_WUG)
{
// Ranger (Warg)
if (pc->checkskill(sd, RA_WUGRIDER))
pc->setridingwug(sd, true);
}
else if (flag == SETMOUNT_TYPE_MADO)
{
// Mechanic (Mado Gear)
if (pc->checkskill(sd, NC_MADOLICENCE))
pc->setmadogear(sd, true);
}
else if (flag == SETMOUNT_TYPE_PECO)
{
// Knight / Crusader (Peco Peco)
if (pc->checkskill(sd, KN_RIDING))
pc->setridingpeco(sd, true);
}
else if (flag == SETMOUNT_TYPE_NONE && pc_hasmount(sd))
{
if (pc_isridingdragon(sd))
{
pc->setridingdragon(sd, 0);
}
if (pc_isridingwug(sd))
{
pc->setridingwug(sd, false);
}
if (pc_ismadogear(sd))
{
pc->setmadogear(sd, false);
}
if (pc_isridingpeco(sd))
{
pc->setridingpeco(sd, false);
}
}
return true;
}
BUILDIN(clientCommand)
{
getSD();
const char *const command = script_getstr(st, 2);
if (!command)
{
ShowWarning("invalid client command\n");
script->reportsrc(st);
return false;
}
send_client_command(sd, command);
return true;
}
BUILDIN(isUnitWalking)
{
int id = 0;
if (script_hasdata(st, 2))
id = script_getnum(st, 2);
else
id = st->oid;
struct block_list *bl = map->id2bl(id);
if (!bl)
{
ShowWarning("invalid unit id\n");
script->reportsrc(st);
script_pushint(st, 0);
return false;
}
struct unit_data *ud = unit->bl2ud(bl);
if (!ud)
{
ShowWarning("invalid unit data\n");
script->reportsrc(st);
script_pushint(st, 0);
return false;
}
script_pushint(st, ud->walktimer != INVALID_TIMER);
return true;
}
BUILDIN(failedRefIndex)
{
getSD()
getInventoryIndex(2)
if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0)
return false;
sd->status.inventory[n].refine = 0;
if (sd->status.inventory[n].equip)
pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
clif->refine(sd->fd, 1, n, sd->status.inventory[n].refine);
pc->delitem(sd, n, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
clif->misceffect(&sd->bl, 2);
return true;
}
BUILDIN(downRefIndex)
{
getSD()
getInventoryIndex(2)
if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0)
return false;
const int down = script_getnum(st, 3);
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[n], sd->inventory_data[n]);
if (sd->status.inventory[n].equip)
pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
sd->status.inventory[n].refine -= down;
sd->status.inventory[n].refine = cap_value(sd->status.inventory[n].refine, 0, MAX_REFINE);
clif->refine(sd->fd, 2, n, sd->status.inventory[n].refine);
clif->delitem(sd, n, 1, DELITEM_MATERIALCHANGE);
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[n], sd->inventory_data[n]);
clif->additem(sd, n, 1, 0);
clif->misceffect(&sd->bl, 2);
return true;
}
BUILDIN(successRefIndex)
{
getSD()
getInventoryIndex(2)
if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0)
return false;
const int up = script_getnum(st, 3);
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[n],sd->inventory_data[n]);
if (sd->status.inventory[n].refine >= MAX_REFINE)
return true;
sd->status.inventory[n].refine += up;
sd->status.inventory[n].refine = cap_value( sd->status.inventory[n].refine, 0, MAX_REFINE);
if (sd->status.inventory[n].equip)
pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
clif->refine(sd->fd, 0, n, sd->status.inventory[n].refine);
clif->delitem(sd, n, 1, DELITEM_MATERIALCHANGE);
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[n],sd->inventory_data[n]);
clif->additem(sd, n, 1, 0);
clif->misceffect(&sd->bl, 3);
if (sd->status.inventory[n].refine == 10 &&
sd->status.inventory[n].card[0] == CARD0_FORGE &&
sd->status.char_id == (int)MakeDWord(sd->status.inventory[n].card[2], sd->status.inventory[n].card[3]))
{ // Fame point system [DracoRPG]
switch (sd->inventory_data[n]->wlv)
{
case 1:
pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
break;
case 2:
pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
break;
case 3:
pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
}
}
return true;
}
// return paramater type
// 0 - int
// 1 - string
// 2 - other
BUILDIN(isStr)
{
if (script_isinttype(st, 2))
script_pushint(st, 0);
else if (script_isstringtype(st, 2))
script_pushint(st, 1);
else
script_pushint(st, 2);
return true;
}