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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#ifndef EVOL_MAP_CRAFT
#define EVOL_MAP_CRAFT
#include "common/db.h"
extern struct DBMap *craftvar_db;
#define craft_inventory_size 9
struct item_pair
{
int index;
int amount;
};
struct skill_pair
{
int id;
int level;
};
struct craft_slot
{
VECTOR_DECL(struct item_pair) items;
};
struct craft_vardata
{
struct craft_slot slots[craft_inventory_size];
};
struct craft_db_inventory
{
struct item_pair items[craft_inventory_size];
};
VECTOR_STRUCT_DECL(craft_items_collection, struct item_pair);
struct craft_db_entry
{
int id;
char name[32];
VECTOR_DECL(struct craft_db_inventory) inventories;
struct craft_items_collection create_items;
struct craft_items_collection delete_items;
struct craft_items_collection required_items;
struct craft_items_collection required_equips;
struct craft_items_collection required_skills;
struct craft_items_collection required_quests;
int priority;
int price;
int level;
int flag;
};
enum craft_field_type
{
CRAFT_ITEM,
CRAFT_QUEST,
CRAFT_SKILL,
CRAFT_BOOL
};
void do_init_craft(void);
void do_final_craft(void);
bool craft_checkstr(TBL_PC *sd, const char *craftstr);
int str_to_craftvar(TBL_PC *sd, const char *craftstr);
struct craft_vardata *craft_str_to_craft(const char *craftstr);
void craft_dump(TBL_PC *sd, const int id);
void craft_delete(const int id);
struct craft_slot *craft_get_slot(const int id, const int slot);
bool craft_validate(TBL_PC *sd, const int id);
#endif // EVOL_MAP_CRAFT
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