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diff --git a/Tirifto/Hurnscald ideas b/Tirifto/Hurnscald ideas new file mode 100644 index 0000000..fc49040 --- /dev/null +++ b/Tirifto/Hurnscald ideas @@ -0,0 +1,43 @@ +Content written by Tirifto. + +# Ideas for Hurnscald Quests + +## FORGOTTEN MEMORIES +The player finds a very old man in a house. Upon asking if the man needs any help, he tell the player that he buried a chest of treasure in the garden when he was young, but now he's old and alone and doesn't have the strength to dig it back up. The player is asked to dig it up in the garden. +The chest would be buried in a random tile. Digging in other places could result in other (probably useless) items, aggressive underground monsters, or easter eggs. + +## A LOOSE FISH +A town resident asks the player to retrieve a lost pet fish, whom they kept in a lake by their house, but they accidentally dropped it into the sea while taking it for a walk. The player has to collect ingredients for the resident to cook the fish's favourite meal, which they then use as a bait in the nearby waters. The player would need to find the right location of the fish, so they may need to prepare the bait several times. There could be several pre-determined locations for the fish, with only one of them always being correct, thus making it impossible to go for 100% success. +An alternative story can be that the fish was very rare and stolen by an envious neighbour, so the player would need to go around the town looking for people who have ponds to fish in them (the ponds, not the people (unless we want an alternative story where the fish was eaten by someone and the player needs to fish in that person)). Probably not very feasible if ponds are unwanted in Hurnscald. + +## A LOOSE ANIMAL (A ZOO PROPOSAL) +The player has to find and capture a loose animal. This quest could be done repeatedly. It would be most suitable if there was a Zoological Garden in the area. That way the player could go catching various strong and dangerous monsters that they would need to "kill" to capture them. But the idea itself can be applied to anything, including a normal citizen keeping local monsters as pets, or this can be even limited to cats, once we have cats. +(Once per year, the loose animal would be a wild X, and players would either need to find and capture a fast moving text chanacter "X" or the actual player WildX, giving us an event similar to "Kill the GM," except here it's WildX and he doesn't die but return to Reid's cage.) + +## THE PERFECT OMELET +A woman asks the player to fetch her three eggs. When they do, she attempts to make an omelet, with a chance of success. If successful, the player receives an omelet. Successful result can be random or there can be a set amount of times the player has to bring eggs. This could even be utilized as yet another daily quest (perhaps for different reward though). +If done every day, the type and amount of eggs can be switched up from time to time. We can also leverage the knowledge of our international community to include different ingredients, such as vegetables, based on the different traditional omelets around the globe. +(And once per year the brought eggs would be revealed to be o'matt eggs as a small o'matt hatches from them and bites the player before getting smashed with a frying pan (whilst hanging on the player's nose, the strike thus finishing the player off).) + +## DRUNKEN WITH LOVE (AVAQ - A Very Annoying Quest.) +The player meets a wife in one of the houses, who asks him to go fetch her husband from the tavern. The player then goes to the tavern to find the drunk husban (who should be a middle-aged balding man with a beer belly) who then asks him to make excuses for him at the wife. The player must then alternate between the two and deliver messages, and eventually also go to gather various items to bring them. Example sequence between Husband [H], Wife [W] and Player -[P] follows: +[W] Go to pub and tell my husband to go home. +[H] Go home and tell my wife one more beer. +[W] Go tell him I know his 'one more beer's. +[H] Go tell her just one more. +[W] Yeah sure. Go tell him I'm making his favourite sea carp on peas. +[H] I don't even really like peas like I'v been telling her for 20 years. +-[P] I think he might prefer some garlic. +[W] Smelling with garlic is better than alcohol, sure, go get me garlic. +-[P] Here's your garlic. +[W] Here bring him a portion, tell him to come home for the rest. +[H] Hey that's good... tell her to send me the rest, we have no beer at home. +[W] Hell no, tell her to come and take his beer with him. +[H] You take the beer ahead, here Franz has to finish his story. +[W] Hell no. Go to the house of Franz and find some dirt on him. We'll use that to coerce him into letting my husband go. +-[P] Hey Franz... yeah I thought so. +[H] Go kill a [REALLY STRONG MONSTER] and get a trophy from it, tell her I overpowered it on my way back but had to return here to refresh myself after the hard battle... +[W] As if! You know what? Head to Esperia, they make his favourite black beer there. Bring me two bottles and then go tell him they'll be waiting for him in here. +[H] What? She's got Esperian Black Oak? Tell her I'll be right there. +[W] Good, that always works, he'll come now. Here, you can have my most sincere thanks for all your effort. Stop by sometime, okay? +- END - |