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author | WildX <wildx@themanaworld.org> | 2020-10-11 15:07:09 +0100 |
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committer | WildX <wildx@themanaworld.org> | 2020-10-11 15:07:09 +0100 |
commit | e819b2a213802f6ded9f9b7efd18b09b0bc27570 (patch) | |
tree | 1a8994f22fac19d06b1fe0829ee4f85094756d54 /Storylines | |
parent | f027674c8586399ff2a8d2c2e8a151ef107e9234 (diff) | |
download | narrative-e819b2a213802f6ded9f9b7efd18b09b0bc27570.tar.gz narrative-e819b2a213802f6ded9f9b7efd18b09b0bc27570.tar.bz2 narrative-e819b2a213802f6ded9f9b7efd18b09b0bc27570.tar.xz narrative-e819b2a213802f6ded9f9b7efd18b09b0bc27570.zip |
Add West Argaes chapter WIP, previous chapters placeholders and Legion ranks lore referencewest-argaes
Diffstat (limited to 'Storylines')
-rw-r--r-- | Storylines/1.Drasil Island.txt | 1 | ||||
-rw-r--r-- | Storylines/2.Artis.txt | 1 | ||||
-rw-r--r-- | Storylines/3.Legion.txt | 1 | ||||
-rw-r--r-- | Storylines/4.West Argaes.txt | 39 |
4 files changed, 42 insertions, 0 deletions
diff --git a/Storylines/1.Drasil Island.txt b/Storylines/1.Drasil Island.txt new file mode 100644 index 0000000..311c8dd --- /dev/null +++ b/Storylines/1.Drasil Island.txt @@ -0,0 +1 @@ +PLACEHOLDER
\ No newline at end of file diff --git a/Storylines/2.Artis.txt b/Storylines/2.Artis.txt new file mode 100644 index 0000000..311c8dd --- /dev/null +++ b/Storylines/2.Artis.txt @@ -0,0 +1 @@ +PLACEHOLDER
\ No newline at end of file diff --git a/Storylines/3.Legion.txt b/Storylines/3.Legion.txt new file mode 100644 index 0000000..311c8dd --- /dev/null +++ b/Storylines/3.Legion.txt @@ -0,0 +1 @@ +PLACEHOLDER
\ No newline at end of file diff --git a/Storylines/4.West Argaes.txt b/Storylines/4.West Argaes.txt new file mode 100644 index 0000000..642e8cc --- /dev/null +++ b/Storylines/4.West Argaes.txt @@ -0,0 +1,39 @@ +Author: WildX +Zone: West Argaes +Story: Main campaign, chapter 4 + +Part 1 + +You arrive at the small port of West Argaes on a Legion ship requisitioned from an Artis merchant company. As you disembark, you meet the local harbourmaster, a retired captain named Morcant (58, 57; 008-1-1), who welcomes you to the region. He tells you how it is rare for ships to arrive at this dock and that he has only recently met the first scouting party sent by the Legion. Before then he had never met anyone from Aemil. He only knows of a couple Aemilian ships that landed elsewhere in Ancea recently. He doesn't like seeing armed soldiers passing through, but still offers you to stay for as long as you need and tells you to go inside for some warm food. Inside you meet Thamas, a Legion soldier who has been travelling with you on the ship. He says he cannot wait to meet the uncivilised people of these woodlands. He tells you how happy he is to finally be on land and hints at a special mission that the Legion has assigned him to. He also hates Morcant's stew, says he thinks it's squirrel meat. You ask about his mission but he says he cannot tell you and that you should speak to Captain Hal by the clifftop behind Morcant's house. + +Captain Hal is standing by the cliffs (58, 27; 008-1-1) with two other soldiers nearby. You can ask about Thamas but he will refuse to give any details about his mission. He will tell you that the plan for now is to simply get to know this land and stay away from the Brotherhood's outposts as they are dangerous savages who will shoot arrows on sight. He tells you about the city of Hurnscald directly to the east and that he has no intention of going anywhere near while wearing a Legion uniform. He points out that what you're wearing is more common and might be less likely to attract attention, but recommends to stay away from Hurnscald regardless. You're asked to collect some supplies for the soldiers so that they can set up camp and have enough food for everyone. + +QUEST: Supporting the troops +Collect: + +5 Mouboo Steak (25%) +5 Mouboo Milk (15%) +1 Honey (10%) + +Reward: exp 15*BaseLevel; Zeny+=150; BottleOfWater + +After the quest is completed, Hal will allow you to take some time off and explore the nearby area. He recommends that you don't go too far in this unknown territory. While you explore, he asks that you keep an eye out for Sergeant Ryan, one of his soldiers who had gone ahead into the woodlands to survey the hills that seem to run across much of the northern side of this region. + +QUEST: Finding Sergeant Ryan + +Sergeant Ryan is in the north-west corner of the Hurnscald map (56, 47; 008-1). He has been attacked by a Wolvern and his leg is wounded. +He asks you to bring back a Wolvern pelt as revenge and any healing item to help him recover. +Collect: + +1 Wolvern Pelt (20%) +1 *Healing item* + +Reward: exp 15*BaseLevel; Zeny+=50 + +Sgt. Ryan thanks you and tells you to let Captain Hal know that he will make his way back as soon as he has rested enough. + +--- + +Part 2 + +TBC - Hal will send you closer to Hurnscald, you will meet the Brotherhood, etc.
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