diff options
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 142 |
1 files changed, 84 insertions, 58 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 0dd8d0f09..07a05677f 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -2,8 +2,8 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#ifndef _COMMON_MMO_H_ -#define _COMMON_MMO_H_ +#ifndef _COMMON_MMO_H_ +#define _COMMON_MMO_H_ #include "cbasetypes.h" #include "../common/db.h" @@ -60,7 +60,7 @@ // Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18 #if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 ) -#define PARTY_RECRUIT +#define PARTY_RECRUIT #endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418) // Comment the following line to disable sc_data saving. [Skotlex] @@ -113,11 +113,11 @@ #define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 -#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan] +#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 // Local max per castle. [Skotlex] #define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest -#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95] +#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95] // for produce #define MIN_ATTRIBUTE 0 @@ -158,7 +158,7 @@ // Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 43 -#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S. +#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S. #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) @@ -230,6 +230,32 @@ struct item { uint64 unique_id; }; +//Equip position constants +enum equip_pos { + EQP_HEAD_LOW = 0x000001, + EQP_HEAD_MID = 0x000200, //512 + EQP_HEAD_TOP = 0x000100, //256 + EQP_HAND_R = 0x000002, //2 + EQP_HAND_L = 0x000020, //32 + EQP_ARMOR = 0x000010, //16 + EQP_SHOES = 0x000040, //64 + EQP_GARMENT = 0x000004, //4 + EQP_ACC_L = 0x000008, //8 + EQP_ACC_R = 0x000080, //128 + EQP_COSTUME_HEAD_TOP = 0x000400, //1024 + EQP_COSTUME_HEAD_MID = 0x000800, //2048 + EQP_COSTUME_HEAD_LOW = 0x001000, //4096 + EQP_COSTUME_GARMENT = 0x002000, //8192 + //UNUSED_COSTUME_FLOOR = 0x004000, //16384 + EQP_AMMO = 0x008000, //32768 + EQP_SHADOW_ARMOR = 0x010000, //65536 + EQP_SHADOW_WEAPON = 0x020000, //131072 + EQP_SHADOW_SHIELD = 0x040000, //262144 + EQP_SHADOW_SHOES = 0x080000, //524288 + EQP_SHADOW_ACC_R = 0x100000, //1048576 + EQP_SHADOW_ACC_L = 0x200000, //2097152 +}; + struct point { unsigned short map; short x,y; @@ -240,17 +266,17 @@ enum e_skill_flag SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, - SKILL_FLAG_UNUSED, /* needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary */ - SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway (e.g. script). + SKILL_FLAG_UNUSED, ///< needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary + SKILL_FLAG_PERM_GRANTED, ///< Permanent, granted through someway (e.g. script). /* */ /* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */ SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', }; enum e_mmo_charstatus_opt { - OPT_NONE = 0x0, - OPT_SHOW_EQUIP = 0x1, - OPT_ALLOW_PARTY = 0x2, + OPT_NONE = 0x0, + OPT_SHOW_EQUIP = 0x1, + OPT_ALLOW_PARTY = 0x2, }; enum e_item_bound_type { @@ -319,14 +345,14 @@ struct s_pet { char incuvate; }; -struct s_homunculus { //[orn] +struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; short prev_class; int hp,max_hp,sp,max_sp; - unsigned int intimacy; //[orn] + unsigned int intimacy; short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; @@ -503,7 +529,7 @@ struct party { unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. - struct party_member member[MAX_PARTY]; + struct party_member member[MAX_PARTY]; }; struct map_session_data; @@ -607,14 +633,14 @@ enum fame_list_type { }; enum { //Change Guild Infos - GBI_EXP =1, // Guild Experience (EXP) - GBI_GUILDLV, // Guild level - GBI_SKILLPOINT, // Guild skillpoints - GBI_SKILLLV, // Guild skill_lv ?? seem unused + GBI_EXP = 1, ///< Guild Experience (EXP) + GBI_GUILDLV, ///< Guild level + GBI_SKILLPOINT, ///< Guild skillpoints + GBI_SKILLLV, ///< Guild skill_lv ?? seem unused }; enum { //Change Member Infos - GMI_POSITION =0, + GMI_POSITION = 0, GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, @@ -811,50 +837,50 @@ enum { }; enum weapon_type { - W_FIST, //Bare hands - W_DAGGER, //1 - W_1HSWORD, //2 - W_2HSWORD, //3 - W_1HSPEAR, //4 - W_2HSPEAR, //5 - W_1HAXE, //6 - W_2HAXE, //7 - W_MACE, //8 - W_2HMACE, //9 (unused) - W_STAFF, //10 - W_BOW, //11 - W_KNUCKLE, //12 - W_MUSICAL, //13 - W_WHIP, //14 - W_BOOK, //15 - W_KATAR, //16 - W_REVOLVER, //17 - W_RIFLE, //18 - W_GATLING, //19 - W_SHOTGUN, //20 - W_GRENADE, //21 - W_HUUMA, //22 - W_2HSTAFF, //23 + W_FIST, ///< Bare hands + W_DAGGER, //1 + W_1HSWORD, //2 + W_2HSWORD, //3 + W_1HSPEAR, //4 + W_2HSPEAR, //5 + W_1HAXE, //6 + W_2HAXE, //7 + W_MACE, //8 + W_2HMACE, //9 (unused) + W_STAFF, //10 + W_BOW, //11 + W_KNUCKLE, //12 + W_MUSICAL, //13 + W_WHIP, //14 + W_BOOK, //15 + W_KATAR, //16 + W_REVOLVER, //17 + W_RIFLE, //18 + W_GATLING, //19 + W_SHOTGUN, //20 + W_GRENADE, //21 + W_HUUMA, //22 + W_2HSTAFF, //23 MAX_WEAPON_TYPE, // dual-wield constants - W_DOUBLE_DD, // 2 daggers - W_DOUBLE_SS, // 2 swords - W_DOUBLE_AA, // 2 axes - W_DOUBLE_DS, // dagger + sword - W_DOUBLE_DA, // dagger + axe - W_DOUBLE_SA, // sword + axe + W_DOUBLE_DD, ///< 2 daggers + W_DOUBLE_SS, ///< 2 swords + W_DOUBLE_AA, ///< 2 axes + W_DOUBLE_DS, ///< dagger + sword + W_DOUBLE_DA, ///< dagger + axe + W_DOUBLE_SA, ///< sword + axe }; enum ammo_type { - A_ARROW = 1, - A_DAGGER, //2 - A_BULLET, //3 - A_SHELL, //4 - A_GRENADE, //5 - A_SHURIKEN, //6 - A_KUNAI, //7 - A_CANNONBALL, //8 - A_THROWWEAPON //9 + A_ARROW = 1, + A_DAGGER, //2 + A_BULLET, //3 + A_SHELL, //4 + A_GRENADE, //5 + A_SHURIKEN, //6 + A_KUNAI, //7 + A_CANNONBALL, //8 + A_THROWWEAPON, //9 }; enum e_char_server_type { |