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Diffstat (limited to 'db/pre-re/refine_db.conf')
-rw-r--r-- | db/pre-re/refine_db.conf | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf deleted file mode 100644 index dd3bcdb41..000000000 --- a/db/pre-re/refine_db.conf +++ /dev/null @@ -1,231 +0,0 @@ -//================= Hercules Database ===================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2015 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Pre-Renewal Refine Database -//========================================================================= - -/************************************************************************** - ************* Entry structure ******************************************** - ************************************************************************** -Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. - // - For armors, values of 100 add 1 armor defense. - // - For weapons, values of 100 add 1 ATK. - StatsPerLevel: (int) // This value is applied for ever level. - RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). - // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. - RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. - Rates: { // Per level configuration of the refine rates. - Lv1~10: { // Lv1 ~ Lv10. - NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). - EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). - EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. - EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. - Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. - } - // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) - } -} -**************************************************************************/ - -Armors: { - StatsPerLevel: 66 - RandomBonusStartLevel: 0 - RandomBonusValue: 0 - Rates: { - Lv5: { - NormalChance: 60 - EnrichedChance: 90 - EventNormalChance: 60 - EventEnrichedChance: 95 - } - Lv6: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 80 - } - Lv7: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 80 - } - Lv8: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 60 - } - Lv9: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 50 - } - Lv10: { - NormalChance: 9 - EnrichedChance: 20 - EventNormalChance: 9 - EventEnrichedChance: 35 - } - } -} -WeaponLevel1: { - StatsPerLevel: 200 - RandomBonusStartLevel: 8 - RandomBonusValue: 300 - Rates: { - Lv8: { - NormalChance: 60 - EnrichedChance: 90 - EventNormalChance: 60 - EventEnrichedChance: 95 - } - Lv9: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 85 - } - Lv10: { - NormalChance: 19 - EnrichedChance: 30 - EventNormalChance: 19 - EventEnrichedChance: 55 - } - } -} -WeaponLevel2: { - StatsPerLevel: 300 - RandomBonusStartLevel: 7 - RandomBonusValue: 500 - Rates: { - Lv7: { - NormalChance: 60 - EnrichedChance: 90 - EventNormalChance: 60 - EventEnrichedChance: 95 - } - Lv8: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 85 - } - Lv9: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 60 - } - Lv10: { - NormalChance: 19 - EnrichedChance: 30 - EventNormalChance: 19 - EventEnrichedChance: 45 - } - } -} -WeaponLevel3: { - StatsPerLevel: 500 - RandomBonusStartLevel: 6 - RandomBonusValue: 800 - Rates: { - Lv6: { - NormalChance: 60 - EnrichedChance: 90 - EventNormalChance: 60 - EventEnrichedChance: 95 - } - Lv7: { - NormalChance: 50 - EnrichedChance: 80 - EventNormalChance: 50 - EventEnrichedChance: 90 - } - Lv8: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 70 - } - Lv9: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 60 - } - Lv10: { - NormalChance: 19 - EnrichedChance: 30 - EventNormalChance: 19 - EventEnrichedChance: 45 - } - } -} -WeaponLevel4: { - StatsPerLevel: 700 - RandomBonusStartLevel: 5 - RandomBonusValue: 1300 - Rates: { - Lv5: { - NormalChance: 60 - EnrichedChance: 90 - EventNormalChance: 60 - EventEnrichedChance: 95 - } - Lv6: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 80 - } - Lv7: { - NormalChance: 40 - EnrichedChance: 70 - EventNormalChance: 40 - EventEnrichedChance: 80 - } - Lv8: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 60 - } - Lv9: { - NormalChance: 20 - EnrichedChance: 40 - EventNormalChance: 20 - EventEnrichedChance: 50 - } - Lv10: { - NormalChance: 9 - EnrichedChance: 20 - EventNormalChance: 9 - EventEnrichedChance: 35 - } - } -} |