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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 Evol developers
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/db.h"
#include "common/HPMi.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/pc.h"
#include "map/npc.h"
#include "map/script.h"
int eskill_check_condition_castend_post(int retVal,
TBL_PC* sd,
uint16 *skill_id,
uint16 *skill_lv)
{
if (retVal && sd)
{
struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, "OnSkillInvoke");
if (label_linkdb == NULL)
return retVal;
struct linkdb_node *node = *label_linkdb;
while (node)
{
struct event_data* ev = node->data;
if (ev)
{
pc->setreg(sd, script->add_str("@skillId"), *skill_id);
pc->setreg(sd, script->add_str("@skillLv"), *skill_lv);
script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
}
node = node->next;
}
}
return retVal;
}
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