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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/battle.h"
#include "map/itemdb.h"
#include "emap/data/itemd.h"
#include "emap/struct/itemdext.h"
struct ItemdExt *itemd_get_by_item(struct item *item)
{
if (!item)
return NULL;
const int nameid = item->nameid;
struct item_data *item_data = itemdb->exists(nameid);
return itemd_get(item_data);
}
struct ItemdExt *itemd_get(struct item_data *item)
{
if (!item)
return NULL;
struct ItemdExt *data = getFromITEMDATA(item, 0);
if (!data)
{
data = itemd_create();
addToITEMDATA(item, data, 0, true);
}
return data;
}
struct ItemdExt *itemd_create(void)
{
struct ItemdExt *data = NULL;
CREATE(data, struct ItemdExt, 1);
if (!data)
return NULL;
data->floorLifeTime = battle->bc->flooritem_lifetime;
data->allowPickup = true;
data->requiredStr = 0;
data->requiredAgi = 0;
data->requiredVit = 0;
data->requiredInt = 0;
data->requiredDex = 0;
data->requiredLuk = 0;
data->requiredMaxHp = 0;
data->requiredMaxSp = 0;
data->requiredAtk = 0;
data->requiredMAtkMin = 0;
data->requiredMAtkMax = 0;
data->requiredDef = 0;
data->requiredMDef = 0;
data->requiredSkill = 0;
data->useEffect = -1;
data->useFailEffect = -1;
data->unequipEffect = -1;
data->unequipFailEffect = -1;
data->charmItem = false;
data->dropScript = NULL;
data->takeScript = NULL;
data->insertScript = NULL;
VECTOR_INIT(data->allowedCards);
VECTOR_INIT(data->allowedAmmo);
data->subX = 8;
data->subY = 8;
data->minRange = 0;
return data;
}
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