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(Original code from ML - Please blame Saulc if anything breaks)
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Complements with some info only available with getunitdata(), which
only works with non-players. Not everything covered by getunitdata() is
covered by this function.
TEMPORARY COMMIT, should be replaced with getunitdata() when the function is updated upstream to receive player data as well.
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Remember to use getmapmask() before!
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New gm command: getname ID
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Also change hercules packets limit to allow all custom packets.
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Removed async map->get users() function call due to potential bugs
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