blob: 262ea93f1b578548e481dd57bef9598e777f112a (
plain) (
tree)
|
|
// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/itemdb.h"
#include "map/map.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/script.h"
#include "map/status.h"
#include "emap/data/itemd.h"
#include "emap/data/npcd.h"
#include "emap/struct/itemdext.h"
#include "emap/struct/npcdext.h"
int class_move_speed[CLASS_COUNT];
void status_init(void)
{
int f;
for (f = 0; f < CLASS_COUNT; f ++)
class_move_speed[f] = 150;
}
void estatus_set_viewdata_post(struct block_list *bl,
int *class_ __attribute__ ((unused)))
{
if (!bl)
return;
if (bl->type != BL_NPC)
return;
TBL_NPC *const npc = (TBL_NPC*)bl;
struct NpcdExt *data = npcd_get(npc);
if (data && data->init == false && npc->vd)
{
data->init = true;
npc->vd->sex = 3;
if (npc->subtype == SCRIPT)
{
if (npc->u.scr.script)
{
// here some magic to set npc local variable .id to bl.id
const int num = reference_uid(script->add_str(".id"), 0);
if (!npc->u.scr.script->local.vars)
npc->u.scr.script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
i64db_iput(npc->u.scr.script->local.vars, num, npc->bl.id);
}
}
}
}
void estatus_read_job_db_sub(int *idxPtr,
const char *name __attribute__ ((unused)),
config_setting_t *jdb)
{
int i32 = 0;
const int idx = *idxPtr;
if (itemdb->lookup_const(jdb, "MoveSpeed", &i32))
class_move_speed[idx] = i32;
}
int estatus_calc_pc__post(int retVal,
struct map_session_data *sd,
enum e_status_calc_opt *opt __attribute__ ((unused)))
{
if (!sd)
return retVal;
if (!sd->state.permanent_speed)
{
const int idx = pc->class2idx(sd->status.class_);
sd->base_status.speed = class_move_speed[idx];
}
return retVal;
}
int estatus_calc_pc_additional(struct map_session_data* sd,
enum e_status_calc_opt *opt __attribute__ ((unused)))
{
int f;
int k;
hookStop();
for (f = 0; f < MAX_INVENTORY; f ++)
{
struct item_data *const item = sd->inventory_data[f];
if (!item)
continue;
struct ItemdExt *data = itemd_get(item);
if (!data || !data->charmItem)
continue;
for (k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k ++)
{
if (map->list[sd->bl.m].zone->disabled_items[k] == item->nameid)
break;
}
if (k < map->list[sd->bl.m].zone->disabled_items_count)
continue;
if (!pc->isequip(sd, f))
continue;
struct status_data *bstatus = &sd->base_status;
bstatus->def += item->def;
script->run_use_script(sd, item, 0);
// here can be refine bonuses
}
return 0;
}
|