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#include "map/clif.h"
#include "map/map.h"
#include "map/status.h"
#include "map/skill.h"
void eskill_physical_shield(struct block_list *src,
struct block_list *bl,
uint16 skill_id,
uint16 skill_lv)
{
int val1, val2, time, matk;
enum sc_type type;
type = status->skill2sc(skill_id);
matk = status->get_matk(src, 2);
val1 = skill_lv * 10 + matk / 20; // DEF bonus
val2 = skill_lv * 5 + matk / 25; // ASPD penalty
time = skill->get_time(skill_id, skill_lv); // doesn't depends on matk
clif->skill_nodamage(src, bl, skill_id, skill_lv,
sc_start2(src, bl, type, 100, val1, val2, time));
}
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