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Diffstat (limited to 'server/sample/npc_test_skill.txt')
-rw-r--r-- | server/sample/npc_test_skill.txt | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/server/sample/npc_test_skill.txt b/server/sample/npc_test_skill.txt new file mode 100644 index 0000000..c26ed1b --- /dev/null +++ b/server/sample/npc_test_skill.txt @@ -0,0 +1,37 @@ +//===== Hercules Script ======================================= +//= Sample: Skill +//===== By: ================================================== +//= Hercules Dev Team +//===== Current Version: ===================================== +//= 20131225 +//===== Description: ========================================= +//= Demonstrates the 'skill' command. +//============================================================ + +// skill <skill id>,<level>{,<flag>}; +// flag=0 Grants the skill permanently +// flag=1 Grants the skill temporarily +// flag=2 Level bonus, stackable +// flag=3 Grants the skill permanently even after skill resets/job changes +// If flag is undefined, it defaults to 1 +// View db/(pre-)re/skill_db.txt for skill IDs + +prontera,157,182,0 script Skills 4_F_KAFRA2,{ + mes "What skill would you like?"; + switch(select("First Aid:Play Dead:Heal:Sight:None")) { + case 1: + skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid + close; + case 2: + skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead + close; + case 3: + skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal + close; + case 4: + skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes + close; + case 5: + close; + } +} |