diff options
Diffstat (limited to 'server/items')
-rw-r--r-- | server/items/slotsmap.txt | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/server/items/slotsmap.txt b/server/items/slotsmap.txt new file mode 100644 index 0000000..c60da83 --- /dev/null +++ b/server/items/slotsmap.txt @@ -0,0 +1,101 @@ +How map server item_db.conf "Loc" field to slot in client. +Loc mean one of EQP_* constants from below. +Client using named slots from below "slot name" +Example: + get Loc = 256 + 1. this mean EQP_* with value 256 + 2. this is EQP_HEAD_TOP + 3. is second table found EQP_HEAD_TOP and near EquipSlot + 4. this is HEAD_SLOT + 5. in last table near HEAD_SLOT find slot name. + 6. this is "hat" + In other words if set Loc in item_db.conf to 256 it can be visible in equipment window in slot with name "hat" + +--------------------------------------------------------------------------------------- + +EQP to LOOK mapping + +map server +eqp id look/sprite id used +EQP_HAND_R 2 LOOK_WEAPON 2 + +EQP_HAND_L 32 LOOK_SHIELD 8 + +EQP_HEAD_LOW 1 LOOK_HEAD_BOTTOM 3 + +EQP_HEAD_TOP 256 LOOK_HEAD_TOP 4 + +EQP_HEAD_MID 512 LOOK_HEAD_MID 5 + +EQP_GARMENT 4 LOOK_ROBE 12 + +EQP_SHOES 64 LOOK_SHOES 9 + +EQP_COSTUME_HEAD_TOP 1024 13 + +EQP_COSTUME_HEAD_MID 2048 14 + +EQP_COSTUME_HEAD_LOW 4096 15 + +EQP_COSTUME_GARMENT 8192 16 + +EQP_ARMOR 16 17 + +EQP_ACC_R 128 18 + +EQP_ACC_L 8 19 + +UNUSED_COSTUME_FLOOR 16384 ? - +EQP_AMMO 32768 ? - + LOOK_HAIR_COLOR 6 + + LOOK_CLOTHES_COLOR 7 ? + LOOK_BODY 10 ? + LOOK_FLOOR 11 ? + LOOK_BASE 0 + + LOOK_HAIR 1 + + +--------------------------------------------------------------------------------------- +EQI to EQP and to EquipSlot + server data +equip_index EQI id EQP EQP id used used for EquipSlot +EQI_ACC_L 0 EQP_ACC_L 8 + ? RING2_SLOT +EQI_ACC_R 1 EQP_ACC_R, 128 + ? NECK_SLOT +EQI_SHOES 2 EQP_SHOES 64 + shoes FEET_SLOT +EQI_GARMENT 3 EQP_GARMENT 4 + armbands GLOVES_SLOT +EQI_HEAD_LOW 4 EQP_HEAD_LOW 1 + pants LEGS_SLOT +EQI_HEAD_MID 5 EQP_HEAD_MID 512 + torso TORSO_SLOT +EQI_HEAD_TOP 6 EQP_HEAD_TOP 256 + hat HEAD_SLOT +EQI_ARMOR 7 EQP_ARMOR 16 + ? RING1_SLOT +EQI_HAND_L 8 EQP_HAND_L 32 + shield FIGHT2_SLOT +EQI_HAND_R 9 EQP_HAND_R 2 + weapon FIGHT1_SLOT +EQI_COSTUME_TOP 10 EQP_COSTUME_HEAD_TOP 1024 + ? EVOL_RING1_SLOT +EQI_COSTUME_MID 11 EQP_COSTUME_HEAD_MID 2048 + ? EVOL_RING2_SLOT +EQI_COSTUME_LOW 12 EQP_COSTUME_HEAD_LOW 4096 + ? PROJECTILE_SLOT +EQI_COSTUME_GARMENT 13 EQP_COSTUME_GARMENT 8192 + ? COSTUME_ROBE_SLOT +EQI_AMMO 14 EQP_AMMO 32768 - ? PROJECTILE_SLOT +EQI_SHADOW_ARMOR 15 EQP_SHADOW_ARMOR 65536 - ? SHADOW_ARMOR_SLOT +EQI_SHADOW_WEAPON 16 EQP_SHADOW_WEAPON 131072 - ? SHADOW_WEAPON_SLOT +EQI_SHADOW_SHIELD 17 EQP_SHADOW_SHIELD 262144 - ? SHADOW_SHIELD_SLOT +EQI_SHADOW_SHOES 18 EQP_SHADOW_SHOES 524288 - ? SHADOW_SHOES_SLOT +EQI_SHADOW_ACC_R 19 EQP_SHADOW_ACC_R 1048576 - ? SHADOW_ACCESSORY2_SLOT +EQI_SHADOW_ACC_L 20 EQP_SHADOW_ACC_L 2097152 - ? SHADOW_ACCESSORY1_SLOT + UNUSED_COSTUME_FLOOR 16384 - ? PROJECTILE_SLOT + +this is how many slot supported by server +EQI_MAX 21 + +--------------------------------------------------------------------------------------- +client slot mappings. +slot names is equipment window slots. +slot enum can be renamed. Slot cant be renamed + +slot enum id slot name used +TORSO_SLOT 0 torso + +GLOVES_SLOT 1 gloves + +HEAD_SLOT 2 hat + +LEGS_SLOT 3 bottomclothes/pants + +FEET_SLOT 4 shoes + +RING1_SLOT 5 cape + +RING2_SLOT 6 wings + +NECK_SLOT 7 scarf + +FIGHT1_SLOT 8 weapon + +FIGHT2_SLOT 9 shield + +PROJECTILE_SLOT 10 arrows + +EVOL_RING1_SLOT 11 amulet + +EVOL_RING2_SLOT 12 ring + +COSTUME_ROBE_SLOT 13 slot13 + +MISSING1_SLOT 14 slot14 - +MISSING2_SLOT 15 slot15 - +SHADOW_ARMOR_SLOT 16 slot16 + +SHADOW_WEAPON_SLOT 17 slot17 + +SHADOW_SHIELD_SLOT 18 slot18 + +SHADOW_SHOES_SLOT 19 slot19 + +SHADOW_ACCESSORY1_SLOT 20 slot20 + +SHADOW_ACCESSORY2_SLOT 21 slot21 + +VECTOREND |