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+//===== Hercules Documentation ===============================
+//= Hercules Item Bonuses List
+//===== By: ==================================================
+//= Hercules Dev Team
+//===== Current Version: =====================================
+//= 20150624
+//===== Description: =========================================
+//= List of script instructions used in item bonuses,
+//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments.
+//============================================================
+
+Constants
+---------
+This list contains all available constants referenced in the 'bonus' commands.
+
+* Status effect (eff)
+ Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence,
+ Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Cold,
+ Eff_Burning, Eff_Deepsleep
+
+* Element (e)
+ Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison,
+ Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All
+
+* Race (r)
+ RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish,
+ RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_Player, RC_Boss,
+ RC_NonBoss, RC_NonDemiHuman, RC_NonPlayer, RC_DemiPlayer,
+ RC_NonDemiPlayer, RC_All
+
+* Monster Race (mr)
+ RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
+ RC2_Scaraba, RC2_Turtle
+
+* Size (s)
+ Size_Small, Size_Medium, Size_Large
+
+* Trigger criteria (bf)
+ BF_WEAPON: Trigger on weapon skills
+ BF_MAGIC: Trigger on magic skills
+ BF_MISC: Trigger on misc skills
+ (Default: BF_WEAPON)
+
+ BF_SHORT: Trigger on melee attacks
+ BF_LONG: Trigger on ranged attacks
+ (Default: BF_SHORT+BF_LONG)
+
+ BF_NORMAL: Trigger on normal attacks
+ BF_SKILL: Trigger on skills
+ (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
+
+* Attack Trigger Criteria (abf)
+ ATF_SELF: Trigger on self
+ ATF_TARGET: Trigger on target
+ (Default: ATF_TARGET)
+
+ ATF_SHORT: Trigger on melee attack
+ ATF_LONG: Trigger on ranged attack
+ (Default: ATF_SHORT+ATF_LONG)
+
+ ATF_WEAPON: Trigger on Weapon Skills
+ ATF_MAGIC: Trigger on magic attacks
+ ATF_MISC: Trigger on misc skills
+ ATF_SKILL: Trigger on skill attack
+ (Default: ATF_WEAPON)
+
+ATF_SELF: Trigger effect on self.
+ ATF_TARGET: Trigger effect on target (default)
+ ATF_SHORT: Trigger on melee attacks
+ ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks)
+* Other values:
+ Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, with and without quotes, are supported.)
+ Monster id (mid): see 'db/(pre-)re/mob_db.txt'
+ Item id (id): see 'db/(pre-)re/item_db.conf'
+ Item chain (ic): see 'db/(pre-)re/item_chain.conf' (Only Constants)
+ Item group (ig): see 'db/(pre-)re/item_group.conf' (ItemID)
+ Weapon type (w): see 'doc/item_db.txt' -> View -> Weapons
+ Class (c): see 'db/(pre-re)/mob_db.txt' -> For Players, c = JobID
+
+Bonuses
+-------
+The format of bonuses listed in this file is as follows:
+ 1. Basic Bonuses
+ 2. Extended Bonuses
+ 3. Group-specific Bonuses
+ 4. Status-related Bonuses
+ 5. AutoSpell Bonuses
+ 6. Misc Bonuses
+
+====================
+| 1. Basic Bonuses |
+====================
+
+Base Stats
+----------
+bonus bStr,n; STR + n
+bonus bAgi,n; AGI + n
+bonus bVit,n; VIT + n
+bonus bInt,n; INT + n
+bonus bDex,n; DEX + n
+bonus bLuk,n; LUK + n
+bonus bAgiVit,n; AGI + n, VIT + n
+bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
+bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
+
+HP/SP
+-----
+bonus bMaxHP,n; MaxHP + n
+bonus bMaxHPrate,n; MaxHP + n%
+bonus bMaxSP,n; MaxSP + n
+bonus bMaxSPrate,n; MaxSP + n%
+
+Attack/Def
+----------
+bonus bAtk,n; ATK + n
+bonus bAtk2,n; ATK2 + n
+bonus bAtkRate,n; Attack Power + n%
+bonus bBaseAtk,n; Basic Attack Power + n
+bonus bDef,n; Equipment DEF + n
+bonus bDef2,n; VIT based DEF + n
+bonus bDefRate,n; Equipment DEF + n%
+bonus bDef2Rate,n; VIT based DEF + n%
+
+Magic Attack/Def
+----------------
+bonus bMatk,n; Magical attack power + n
+bonus bMatkRate,n; Magical attack power + n%
+bonus bMdef,n; Equipment MDEF + n
+bonus bMdef2,n; INT based MDEF + n
+bonus bMdefRate,n; Equipment MDEF + n%
+bonus bMdef2Rate,n; INT based MDEF + n%
+
+Other Stats
+-----------
+bonus bHit,n; Hit + n
+bonus bHitRate,n; Hit + n%
+bonus bCritical,n; Critical + n
+bonus bCriticalRate,n; Critical + n%
+bonus bFlee,n; Flee + n
+bonus bFleeRate,n; Flee + n%
+bonus bFlee2,n; Perfect Dodge + n
+bonus bFlee2Rate,n; Perfect Dodge + n%
+bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
+bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
+bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied)
+bonus bSpeedAddRate,n; Moving speed + n%
+bonus bAspd,n; Attack speed + n
+bonus bAspdRate,n; Attack speed + n%
+bonus bAtkRange,n; Attack range + n
+bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
+
+=======================
+| 2. Extended Bonuses |
+=======================
+
+HP
+--
+bonus bHPrecovRate,n; Natural HP recovery ratio + n%
+bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
+bonus2 bHPLossRate,n,t; Lose n HP every t millisecond
+
+SP
+--
+bonus bSPrecovRate,n; Natural SP recovery ratio + n%
+bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
+bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
+bonus bUseSPrate,n; SP consumption + n%
+bonus2 bSkillUseSP,sk,n; Reduces SP consumption of skill sk by n.
+bonus2 bSkillUseSPrate,sk,n; Reduces SP consumption of skill sk by n%
+bonus bNoRegen,x; Stops regeneration for x (x: 1=HP, 2=SP)
+
+Attack/Def
+----------
+bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
+bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
+bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
+bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
+bonus bCriticalDef,n; Decreases Chance of being hit by critical by n%
+
+bonus2 bSkillAtk,sk,n; Increase damage of skill sk by n%
+bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
+bonus2 bWeaponAtkRate,w,n; Adds n% damage to weapon attacks when weapon of type w is equipped
+bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
+bonus bCritAtkRate,n; Increase critical damage by +n%
+
+bonus bNoWeaponDamage,n; Prevents from receiving n% physical damage
+bonus bNoMagicDamage,n; Prevents from receiving n% magical effect (Attack, Healing, Support spells are all blocked)
+bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
+
+Heal
+----
+bonus bHealPower,n; Increase heal amount of all heal skills by n%
+bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
+
+bonus2 bSkillHeal,sk,n; Increase heal amount of skill sk by n%
+bonus2 bSkillHeal2,sk,n; Increase heal amount if you are healed by skill sk by n%
+
+bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items.
+bonus2 bAddItemHealRate,id,n; Increases HP recovered by n% for item id/ig
+
+Skill Cast
+----------
+bonus bCastrate,n; Skill casting time rate + n%
+bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%
+
+bonus bFixedCastrate,n; Increases fixed cast time of all skills by n%
+bonus2 bFixedCastrate,s,n; Increases fixed cast time of skill sk by n%
+bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds
+bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds
+
+bonus bVariableCastrate,n; Increases variable cast time of all skills by n%
+bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n%
+bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
+bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
+
+bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
+bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
+
+bonus bDelayrate,n; Increases skill delay by n%
+bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
+
+=============================
+| 3. Group-specific Bonuses |
+=============================
+
+Damage Modifiers
+----------------
+bonus2 bAddSize,s,n; +n% Physical damage against size s
+bonus2 bMagicAddSize,s,n; +n% Magical damage against size s
+bonus2 bSubSize,s,n; +n% Damage reduction against size s
+
+bonus2 bAddRaceTolerance,r,n; +n% tolerance against race r (Renewal Only)
+
+bonus2 bAddRace,r,n; +n% Physical damage against race r
+bonus2 bMagicAddRace,n,x; +n% Magical damage against race r
+bonus2 bSubRace,r,n; +n% Damage reduction against race r
+
+bonus2 bAddRace2,mr,n; +n% Damage Against monster race mr
+bonus2 bSubRace2,mr,n; +n% Damage reduction against monster race mr
+
+bonus2 bAddEle,e,n; +n% Physical damage against element e
+bonus2 bMagicAddEle,e,n; +n% Magical damage against element e
+bonus2 bMagicAtkEle,e,n; Increases damage of element e magic by n%
+bonus3 bAddEle,e,n,bf; +n% physical damage against element e
+bonus2 bSubEle,e,n; +n% Damage reduction against element e
+bonus3 bSubEle,e,n,bf; +n% Damage reduction against element e.
+
+bonus2 bAddDamageClass,c,x; +n% extra physical damage against monsters of class c
+bonus2 bAddMagicDamageClass,c,x; +n% extra magical damage against monsters of class c
+bonus2 bAddDefClass,c,x; +n% physical damage reduction against monsters of class c
+bonus2 bAddMDefClass,c,x; +n% magical damage reduction against monsters of class c
+bonus2 bCriticalAddRace,r,n; +n Critical Against race r
+
+Attack/Def
+----------
+bonus bAtkEle,e; Gives the player's attacks element e
+bonus bDefEle,e; Gives the player's defense element e
+
+bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
+bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
+
+bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n/100% for t milliseconds with normal attack
+bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n/100% for t milliseconds with normal attack
+
+Ignore Def
+----------
+bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
+bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
+
+bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
+bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
+
+bonus2 bIgnoreDefRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
+bonus2 bIgnoreMdefRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
+
+bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF
+
+Experience
+----------
+bonus2 bExpAddRace,r,n; +n% Experience from enemies of race r
+
+=============================
+| 4. Status-related Bonuses |
+=============================
+bonus2 bResEff,e,n; Adds a n/100% tolerance to effect e
+bonus2 bAddEff,eff,n; Adds a n/100% chance to cause effect eff to the target when attacking
+bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause effect eff on self when attacking.
+bonus3 bAddEff,eff,n,abf; Adds a n/100% chance to cause effect eff to the target when attacking for target abf
+bonus4 bAddEff,eff,n,abf,t; Adds a n/100% chance to cause effect eff to the target when attacking for target abf for t milliseconds
+ (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535)
+bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause effect eff on enemy when using skill sk
+bonus4 bAddEffOnSkill,sk,eff,n,abf; Adds a n/100% chance to cause effect eff when using skill sk
+
+bonus2 bAddEffWhenHit,eff,n; n/100% chance to cause effect eff to the enemy when being hit by physical damage
+bonus3 bAddEffWhenHit,eff,n,abf; Adds a n/100% chance to cause effect eff to the enemy when being hit by physical damage
+
+bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a monster of race r with a weapon attack
+bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a monster of element e with weapon attack
+
+========================
+| 5. AutoSpell Bonuses |
+========================
+NOTES:
+ - For all AutoSpell bonuses, target must be within the spell's range to go off.
+ - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
+
+bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
+bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
+ i: Flags (bitfield)
+ &1: Forces the skill to be casted on self, rather than on the target of skill sk
+ &2: Random skill level between 1 and l is chosen.
+
+bonus4 bAutoSpell,sk,y,n,i; n/10% chance to cast skill sk of level y when attacking
+bonus5 bAutoSpell,sk,y,n,bf,i; n/10% chance to cast skill sk of level y when attacking
+bonus4 bAutoSpellWhenHit,sk,y,n,i; n/10% chance to cast skill sk of level y when being hit by a direct attack
+bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; n/10% chance to cast skill sk of level y when being hit by a direct attack
+ i:
+ 0 = cast on self
+ 1 = cast on enemy, not on self
+ 2 = use random skill lv in [1..y]
+ 3 = 1+2 (random lv on enemy)
+
+bonus3 bAutoSpellWhenHit,sk,x,n; n/10% chance to cast skill sk of level x on attacker when being hit by a direct attack
+bonus3 bAutoSpell,sk,x,n; Auto Spell casting on attack of spell sk at level x with n/10% chance
+
+===================
+| 6. Misc Bonuses |
+===================
+
+HP/SP Drain
+-----------
+bonus bHPDrainValue,n; Heals +n HP with weapon attack.
+bonus2 bHPDrainValue,n,x; Heals +n HP with weapon attack. When x is non-zero, the HP is drained instead.
+bonus2 bHPDrainRate,n,x; n/10% probability to drain x% HP when attacking
+
+bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP
+bonus2 bSPDrainRate,n,x; n/10% probability to drain x% SP when attacking
+bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack
+ x:
+ 0: Gain n SP
+ 1: drain n SP from target
+bonus3 bSPDrainRate,n,x,y; When attacking there is a n/10% chance to either gain SP equivalent to x% of damage dealt,
+ OR drain the amount of sp from the enemy.
+ y:
+ 0: Gain SP
+ 1: Drain SP from target
+
+bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with weapon attack.
+bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with weapon attack.
+
+bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as HP from a monster of race r with weapon attack.
+bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as SP from a monster of race r with weapon attack.
+
+HP/SP Vanish
+------------
+bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking
+bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking
+
+bonus3 bHPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking for criteria bf
+bonus3 bSPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking for criteria bf
+
+HP/SP Gain
+----------
+bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
+bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
+
+bonus bMagicHPGainValue,n; Gains +n HP when killing an enemy with magic attack
+bonus bMagicSPGainValue,n; Gains +n SP when killing an enemy with magic attack
+
+bonus2 bHPGainRaceAttack,r,n; Heals n HP when attacking Race r on every hit
+bonus2 bSPGainRaceAttack,r,n; Heals n SP when attacking Race r on every hit
+
+bonus2 bSPGainRace,r,n; When killing a monster of race r by physical attack gain n SP
+
+Damage return
+-------------
+bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
+bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
+bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
+
+Strip/Break equipment
+---------------------
+NOTE:
+ - n is meaningless if not mentioned.
+bonus bUnstripable,n; Equipment cannot be taken off via strip skills
+bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
+bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
+bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
+bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
+
+bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%.
+bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means
+bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means
+bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means
+bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means
+bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means
+bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means
+
+bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (Stackable)
+bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (Stackable)
+
+Monster Related
+---------------
+bonus3 bAddClassDropItem,id,c,n; Adds a n/100% chance of dropping item id when killing monster mid
+
+bonus2 bAddMonsterDropItem,id,n; Adds a n/100% chance for item id to be dropped, when killing any monster.
+bonus3 bAddMonsterDropItem,id,r,n; Adds a n/100% chance for item id to be dropped, when killing any monster of race r.
+ If 'n' is negative value, then it's a part of formula
+ chance = -y*(killed_mob_level/10)+1
+
+bonus bAddMonsterDropChainItem,ic; Able to get Item of chain ic when you kill a monster
+bonus2 bAddMonsterDropChainItem,ic,r; Able to get item of chain ic when you kill a monster of race r
+
+bonus2 bGetZenyNum,x,n; When killing a monster, there is a n% chance of gaining 1~x zeny (only the highest among all is applied).
+bonus2 bAddGetZenyNum,x,n; When killing a monster, there is a n% chance of gaining 1~x zeny (Stackable)
+ x:
+ < 0: Max Zeny gain is (-x*monster_level)
+
+Misc effects
+------------
+skill i,n; Gives skill #i at level n
+
+bonus bDoubleRate,n; Double Attack probability +n% (works with all weapons | only the highest among all is applied)
+bonus bDoubleAddRate,n; Double Attack probability +n% (works with all weapons)
+
+bonus bSplashRange,n; Splash attack radius +n (highest is applied)
+bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+ n:
+ 1: 3*3 Area
+ 2: 5*5 Area
+ ...
+
+bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack.
+bonus bAddStealRate,n; n/100% increase to Steal skill success chance
+bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed
+bonus bNoSizeFix,n; The attack revision with the size of the monster is not received
+bonus bNoGemStone,n; Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone)
+bonus bIntravision,n; Always see Hiding and Cloaking players/mobs
+ n: is meaningless
+
+bonus2 bAddSkillBlow,sk,n; Knockbacks the target by n cells when using skill sk
+bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
+
+bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).