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author | Andrei Karas <akaras@inbox.ru> | 2016-01-29 22:09:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-01-29 22:09:19 +0300 |
commit | 39fa4991f1ce803da04fae342d5ab64111a3df5e (patch) | |
tree | 585dbfb0d6800a8a3bc4d3bec3eb8d41e23894e1 /server/sample/npc_live_dialogues.txt | |
parent | 61d35617036a2170160e91fdc8f93410ae7d0e3e (diff) | |
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Add all existing server docs.
Diffstat (limited to 'server/sample/npc_live_dialogues.txt')
-rw-r--r-- | server/sample/npc_live_dialogues.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/server/sample/npc_live_dialogues.txt b/server/sample/npc_live_dialogues.txt new file mode 100644 index 0000000..9ce628c --- /dev/null +++ b/server/sample/npc_live_dialogues.txt @@ -0,0 +1,53 @@ +//===== Hercules Script ======================================= +//= Sample: Live Dialogue +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 20131225 +//===== Description: ========================================= +//= An example of an NPC with live dialogue. +//= Note: This relies on Global_Functions.txt to run. +//============================================================ + +prontera,167,177,5 script Luppy DESERT_WOLF_B,{ + mes "[Luppy]"; + + // Say a random greeting from Global_Functions.txt + mes callfunc("F_Hi"); + + // Say a compliment according to player's gender + // 1st string is for FEMALE, 2nd for MALE + mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); + + // Add some random greeting and goodbye into the menu + if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) { + mes "[Luppy]"; + // Add some random goodbye from Global_Functions.txt + mes callfunc("F_Bye"); + close; + } + + mes "[Luppy]"; + // Give a random prize from set list of items + if (@gotstuff) { + // Again, say stuff according to player's gender + mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!"); + + // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head) + emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1; + close; + } + + // We set a temp var to give present just once. Player can get more by relogging. + @gotstuff = 1; + + // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice + .@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice); + + // Again, say stuff according to player's gender + mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!"; + + // Get the item from the list + getitem .@itemIDfromList, 1; + close; +} |