summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMicksha <Micksha@users.noreply.github.com>2020-04-21 09:12:49 +0200
committerJesusaves <cpntb1@ymail.com>2021-07-29 23:32:09 +0000
commitd19dace96f35267c3f9c5a1d45699462a3c2000f (patch)
tree19ea8541eb5811657bba3fa09d65d8d8ebef17e4
parentb223a1b718adbae8003c4b63759175158c12c863 (diff)
downloaddocs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.gz
docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.bz2
docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.xz
docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.zip
add a map naming .txt file, add a first version of todo list
-rw-r--r--client/map-naming.txt48
-rw-r--r--todo_rEvolt.md404
2 files changed, 452 insertions, 0 deletions
diff --git a/client/map-naming.txt b/client/map-naming.txt
new file mode 100644
index 0000000..787923b
--- /dev/null
+++ b/client/map-naming.txt
@@ -0,0 +1,48 @@
+Following concept applies for map naming on rEvolt:
+
+FIRST PART: Three digits. Continents / regions will have a three-digit number; main regions will have multiples of 4, side regions will have numbers next to the aligned main region.
+
+SECOND PART: One digit. Outside maps will have a 1, indoor maps will have a 2, caves and dungeons will have a 3.
+
+THIRD PART: One or Two digits. Unique numbering for every corresponding main / side region.
+
+EXAMPLES (current naming):
+
+000-x-xx Intro.
+
+001-1 Artis outdoor.
+001-2-xx Artis indoors.
+001-3-x Artis sewers.
+
+002-x-x UNUSED; could be Area between Artis and Esperia.
+
+004-x-x UNUSED; could be Esperia.
+
+005-x-x UNUSED; could be Noile-Volen.
+
+008-1 Hurnscald main outdoor map.
+008-1-x Woodland outdoors.
+008-2-xx Woodland / Hurns indoors.
+008-3-x Woodland caves.
+
+009-1-x Swamp / GY outdoors.
+009-2-x Swamp / GY indoors.
+009-3-x Swamp / GY caves + dungeons.
+
+010-x-x UNUSED; could be Ukar Mountain area.
+
+012-1 Candor outdoors.
+012-2-x Candor indoors.
+012-3-x Candor cave.
+
+016-x-x Nivalis.
+
+017-x-x UNUSED; could be Barbarians or Blue Sages Area.
+
+020-x-x Tulimshar.
+
+024-x-x UNUSED; could be Halizarno.
+
+
+
+
diff --git a/todo_rEvolt.md b/todo_rEvolt.md
new file mode 100644
index 0000000..b9cf2b7
--- /dev/null
+++ b/todo_rEvolt.md
@@ -0,0 +1,404 @@
+# rEvolt: The Mana World (R)Evolution
+## General ToDo List
+
+## Basic Gameplay Systems
+
+## Skills
+
+* [ ] Decide on main skill system [Proposal: Similar to ML's Academy, located in Tulimshar].
+ * [ ] Skill points system for free-to-use skills.
+ * [ ] Amount and type of teachers.
+ * [ ] Skill trees for teachers.
+
+* [ ] Add skill tree for Master Skill book.
+ * [ ] Add proper quest for Auldsbel.
+ * [ ] Add concept for gaining Skill book pages.
+
+
+* [ ] Upgrade or ditch skills bound to weapons.
+
+* [ ] Decide on concept for transmutation.
+
+* [ ] Decide on concept for summoning (Proposal: Add a system for players to transform into mobs).
+
+* [ ] Make shitty provoke skill working.
+
+* [ ] Add a suitable stock of particle effects for skills.
+
+* [ ] Add proper skill icons.
+
+
+## Ores, Crafting and Refining
+
+* [ ] Decide on crafting system [Proposal: Similar to ML's Blueprints].
+ * [ ] Add an NPC to teach about crafting [Proposal: locate it in Hurns].
+ * [ ] Add crafting to recipe book.
+ * [ ] Add a few required ores.
+ * [ ] Add places for crafting.
+ * [ ] Decide on bonuses for crafted items [Reference: ML's system, "learning by doing"].
+
+* [ ] Decide on refining system.
+ * [ ] Add an NPC used for refining. [Proposal: locate it in Candor].
+ * [ ] Decide on ores used for refining.
+ * [ ] Decide on bonuses for refined equipment & weapons.
+
+## Gemstones and jewelery
+
+* [ ] Decide on gemstone system [Proposal: Using a kind of gemstones as cards (see current necklace or wand), maybe even gemstone powder as ingredient for gear or weapons to color them and give unique buffs].
+ * [ ] Update pickaxe, balance mining system.
+ * [ ] Add NPCs to prepare and / or sell copper (bronze?), silver, gold jewelery.
+ * [ ] Add copper, silver and gold necklace and ring.
+ * [ ] Add NPCs to teach players using gemstones in jewelery.
+ * [ ] Decide on bonuses for jewelery (without gems, with gems). [Right now we have a mini-system of base stat buffs].
+ * [ ] Use Malik skript as teacher about gemstone system.
+
+## Alchemy
+
+* [ ] Decide on alchemy system [Proposal: Add alchemy recipes different from blueprints].
+ * [ ] Add an NPC to teach player about alchemy system.
+ * [ ] Add concept for alchemy recipes.
+ * [ ] Add places for doing alchemy.
+ * [ ] Decide on a set of potions [Proposal: Life, Mana, speed, Alcohol for exp buff, etc.., do not use ML's base stat potions].
+
+## Cooking
+
+* [ ] Decide on cooking system [Reference: Yannika's Sandwiches. Proposal: Add cooking recipes different from blueprints or alchemy recipes].
+ * [ ] Use the Sailor's Stew as first contact with cooking ("Maybe one day, you can learn to prepare such good food yourself").
+ * [ ] Decide if unique recipes shall be added (i.e. giving the player one bowl, so he can carry only one special meal at a time).
+ * [ ] Add a list of recipes.
+ * [ ] Decide on a system for buffs.
+
+## Treasures
+
+* [ ] Fix existing treasure quest.
+
+* [ ] Add random treasures to caves.
+
+* [ ] Add a treasure map.
+
+* [ ] Decide on rewards for random treasures and buried treasures.
+
+## Warp system
+
+* [ ] Decide on how-to players can move in the world. [Is this already done?]
+
+* [ ] Add the "Portal skill" (?)
+
+* [ ] Decide on respawn concept (Soul menhirs? Rooms / beds?).
+
+## Guild system
+
+* [ ] Decide on guild system. [Reference: ML's Guild system].
+
+## Weather, seasons and day-night-cycle
+
+* [ ] Decide on weather, seasons and day-night-cycle.
+
+## Status effects
+
+* [ ] Add and test various SC's (status changes). Add icons for SC's, healing, other potions.
+
+## Pets
+
+* [ ] Decide on pets.
+
+## Homunculuses
+
+* [ ] Decide on Homunculuses.
+
+## Mercenaries
+
+* [ ] Decide on Mercenaries.
+
+## Daily quests
+
+* [ ] Add daily quest NPCs to every region.
+
+## Others
+
+* [ ] Decide on Monster points.
+
+* [ ] Decide on Karma (and / or Legion vs. Brotherhood "Points"?).
+
+* [ ] Add gem powder for dyeable metal gear?
+
+* [ ] Decide on side currencies (strange coins, HH coins..?)
+
+* [ ] Decide on copying ML's Heroes Hold for general endgame purposes.
+
+* [ ] Add a possibly full list of gear, weapons and wearable stuff to be implemented. [Mick would like to add lots of things in one rush].
+
+
+## Regions
+
+## Artis
+
+* [ ] Add details to maps.
+
+* [ ] Add Sophialla to the lore, including the Flyer item (?).
+
+* [ ] Finish concept for Library bookfinding quest and add it.
+
+* [ ] Add at least two NPCs to Brotherhood cave, one quest related, and one Leaving Artis related.
+
+* [ ] Fix treasure finding quest.
+
+* [ ] Add an NPC to tell the player random chest locations (in exchange for something).
+
+* [ ] Add at least two or three quests related to sewer (i.e. the path from Sewers to Town hall can be used, etc.).
+
+* [ ] Do something to better implement Q'Anon after player finished Legion quests.
+
+
+
+## Woodland
+
+* [ ] Add details to maps.
+
+* [ ] Add caves maps.
+
+* [ ] Add fishing system to Woodland.
+
+* [ ] Add treasure system to Woodland.
+
+* [ ] Implement the Sailor Stew to West Woodland.
+
+* [ ] Add first hints to cooking system to West Woodland (connected with Sailor Stew).
+
+* [ ] Finalize Galimatia quest properly.
+
+* [ ] Spread at least 2 NPCs in West Woodland (i.e. one at the Rossy cave entrance, one at the path to Swamp (where ruins shall be added one day).
+
+* [ ] Add two or three more quests to West Woodland.
+
+* [ ] Bring Life to Dimond's Cove.
+
+* [ ] Add Hurnscald scripts:
+ * [ ] Kfahr.
+ * [ ] Nurse - donating blood.
+ * [ ] Malik - Main NPC for gemstone system.
+ * [ ] Macgowan: Shop for gear, text about refining and / or crafting.
+ * [ ] Nicholas: Can smith gear for players, maybe introducing refining and / or crafting.
+ * [ ] Rossy quest: Cave is ready.
+ * [ ] Airlia: to be decided.
+ * [ ] Wyara: Information on the "Magic Points" or whatever system. Add quest for her.
+ * [ ] Improve Auldsbel Skill Book system.
+ * [ ] Improve Yannika sandwich making, give her better quest to share her recipes. Deep explanation of cooking system.
+ * [ ] Add some kind of "Healing injured Mouboo quest" to Snarfles on the Mouboo farm.
+ * [ ] A few more NPCs to the outside of Hurns.
+ * [ ] Add silk dyeing to Hurns.
+ * [ ] Add a set of silk dyes.
+
+// please insert the things I forgot here. //
+
+
+## Swamp
+
+* [ ] Add details to maps.
+
+* [ ] Add fishing system to Swamp.
+
+* [ ] Add treasure system to Swamp (?).
+
+* [ ] Add graveyard map.
+
+* [ ] Add crypt maps.
+
+* [ ] Add Asphodel Moor indoor maps, especially Reid's Inn and the Church.
+
+* [ ] Add two or three NPCs to Soren's town.
+
+* [ ] Find a place for Soren.
+
+* [ ] Add Soren's Crypt Bosses main quest.
+
+* [ ] Add NPCs to Asphodel Moor (worst case: add static NPCs from Legacy).
+
+* [ ] Add Quests to Asphodel Moor: Introducing Alchemy, first alchemy recipe (?).
+
+## Candor
+
+* [ ] Add Cave map.
+
+* [ ] Add Details to main map.
+
+* [ ] Add fishing system to Candor.
+
+* [ ] Add treasure system to Candor.
+
+* [ ] Add Quests. (Add metal armor dyeing, if applicable).
+
+* [ ] Add Alchemy quest and recipe.
+
+* [ ] Add Mana Tree in Cave.
+
+* [ ] Add Mana story lore NPCs.
+
+* [ ] Add Fishing v2: Open Seas
+ * [ ] Rowboat
+ * [ ] Mechanics
+ * [ ] NPC to allow it
+
+## Tulimshar
+
+* [ ] Add Tulim main map.
+
+* [ ] Add cave maps.
+
+* [ ] Add NPCs.
+
+* [ ] Add Quests.
+
+* [ ] Add Academy, NPCs and skill trees (see above).
+
+* [ ] Add Ingot making.
+
+* [ ] Add introduction for crafting.
+
+## Nivalis
+
+* [ ] Add everything.
+
+## Ukar town
+
+* [ ] Add mountain area map north of woodland. Add Ukar town there.
+
+* [ ] Add everything else.
+
+## Esperia
+
+* [ ] Add everything.
+
+## Noile Volen
+
+* [ ] Add everything.
+
+## Land of Fire
+
+* [ ] Add everything.
+
+
+## Copy/paste interesting points from Jesusalva's ML todo list
+
+* [ ] quests.xml - take care on that.
+
+* [ ] Nard just rescued %s - Give them a warm @welcome at the game! (?)
+
+* [ ] Random Dungeon Map Generator (???)
+
+* [ ] Splash Damage - Ineffective or Harmful on 1v1 situations
+
+* [ ] Add Mayor system (???)
+
+* [ ] Make PF_HPCONVERSION a Mana Skill if needed, but add it.
+ * Replace partly the SP regen from wands.
+
+* [ ] Transmutation/Transmigration Interface (?)
+
+* [ ] Craft Recipes
+ * [ ] Weapons
+ * [ ] Shields
+ * [ ] Helmets
+ * [ ] Chestplates
+ * [ ] Pants
+ * [ ] Gloves
+ * [ ] Shoes
+ * [ ] Jewelery
+ * [ ] Craft NPC: Heavy/Light/Magic bonus sets
+
+* [ ] Tent/Campfire
+
+* [ ] PVP System and anti-PVP items
+
+* [ ] Balance Concerns
+
+* [ ] Guild System
+ * [ ] Guild Quest
+ * [ ] Guild Bounty (?)
+ * [ ] Guild Badge Shop
+ * [ ] Guild - Warp object
+ * [ ] Guild - GvG
+
+ * [ ] More Cutscenes
+
+ * [ ] Random Treasure and Abandoned Houses
+
+ * [ ] Kingdom War System, based on Legion vs. Brotherhood (?reoutfit for GS-3)
+
+* [ ] The Academy
+ * [ ] Maps
+ * [ ] Main Class Redesign
+ * [ ] Subclass Redesign
+ * [ ] Magic Council Redesign
+
+* [ ] Mercenaries
+ * Convert 1* cards in 2* cards, etc.
+
+* [ ] Setzer
+ * [ ] Monster Potion - dyed, special avatar
+ * [ ] Monster Potion Item
+ * [ ] Monster Potion Making at Nivalis
+ * [ ] Short Sword
+ * [ ] Pour the potion over the short sword... (How?)
+
+* [ ] Monsters
+ * [ ] Add a list of monsters to be ported.
+ * [ ] Add a list of monsters to be made.
+
+ * Concepts:
+
+ * [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.)
+ * [ ] Mimics (?)
+
+* [ ] Other
+ * [ ] Traps (and make them work better than on ML)
+ * [ ] Poison makers for poison arrows: Buy common Arrow, and ask a Poison
+
+* [ ] Automatic Daily Event System (FY:DES)
+ * Never repeat same event on same month (or maybe, same season)
+ * Last 1~3 days
+ * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience
+ * Example: Map EXP Bonus of 25%
+
+* [ ] "Impossible" tasks
+ * [ ] Rain (Weather) should have an effect ingame
+
+* [ ] Extend Khafar
+* [ ] Extend Agostine
+* [ ] Cooking
+* [ ] Marggo: Use the chance to explain Alcohol Boosters
+* [ ] Finish True Buccanner Quest
+* [ ] Elanore
+
+### Real Estate System
+* [ ] Shall we add that?
+
+### Minigames / Yes we want Minigames!
+* [ ] Revive Contagion minigame.
+
+* [ ] Add lockpicking mechanics and system.
+
+### Mapping
+* [ ] Pirate Cave
+
+* [ ] Racing Maze
+ * [ ] For Monsters
+ * [ ] For Players and NPCs
+
+### Dungeon Development
+* [ ] Dungeon Fishing
+ * Add more spots
+* [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon.
+ * Or we could make it like Rush Game. Eh, board games are tricky.
+* [ ] Heroes Hold like dungeon
+ * Traps should cause status effects at random too (these need client-data patch)
+ * Add the missing levels for Crazyfefe if needed
+* [ ] Grand Race
+ * Objective is to reach first the other side of a maze - you're running against
+ players AND NPCs (which have a set of random pathes they'll take). All equipment
+ is allowed and skills are all green. GMs cannot participate.
+ * This means if the race is hourly, even if nobody else is interested,
+ there still are NPCs running and you may lose to them
+ * You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins!
+
+