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author | Micksha <Micksha@users.noreply.github.com> | 2020-04-21 09:12:49 +0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-29 23:32:09 +0000 |
commit | d19dace96f35267c3f9c5a1d45699462a3c2000f (patch) | |
tree | 19ea8541eb5811657bba3fa09d65d8d8ebef17e4 | |
parent | b223a1b718adbae8003c4b63759175158c12c863 (diff) | |
download | docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.gz docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.bz2 docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.tar.xz docs-d19dace96f35267c3f9c5a1d45699462a3c2000f.zip |
add a map naming .txt file, add a first version of todo list
-rw-r--r-- | client/map-naming.txt | 48 | ||||
-rw-r--r-- | todo_rEvolt.md | 404 |
2 files changed, 452 insertions, 0 deletions
diff --git a/client/map-naming.txt b/client/map-naming.txt new file mode 100644 index 0000000..787923b --- /dev/null +++ b/client/map-naming.txt @@ -0,0 +1,48 @@ +Following concept applies for map naming on rEvolt: + +FIRST PART: Three digits. Continents / regions will have a three-digit number; main regions will have multiples of 4, side regions will have numbers next to the aligned main region. + +SECOND PART: One digit. Outside maps will have a 1, indoor maps will have a 2, caves and dungeons will have a 3. + +THIRD PART: One or Two digits. Unique numbering for every corresponding main / side region. + +EXAMPLES (current naming): + +000-x-xx Intro. + +001-1 Artis outdoor. +001-2-xx Artis indoors. +001-3-x Artis sewers. + +002-x-x UNUSED; could be Area between Artis and Esperia. + +004-x-x UNUSED; could be Esperia. + +005-x-x UNUSED; could be Noile-Volen. + +008-1 Hurnscald main outdoor map. +008-1-x Woodland outdoors. +008-2-xx Woodland / Hurns indoors. +008-3-x Woodland caves. + +009-1-x Swamp / GY outdoors. +009-2-x Swamp / GY indoors. +009-3-x Swamp / GY caves + dungeons. + +010-x-x UNUSED; could be Ukar Mountain area. + +012-1 Candor outdoors. +012-2-x Candor indoors. +012-3-x Candor cave. + +016-x-x Nivalis. + +017-x-x UNUSED; could be Barbarians or Blue Sages Area. + +020-x-x Tulimshar. + +024-x-x UNUSED; could be Halizarno. + + + + diff --git a/todo_rEvolt.md b/todo_rEvolt.md new file mode 100644 index 0000000..b9cf2b7 --- /dev/null +++ b/todo_rEvolt.md @@ -0,0 +1,404 @@ +# rEvolt: The Mana World (R)Evolution +## General ToDo List + +## Basic Gameplay Systems + +## Skills + +* [ ] Decide on main skill system [Proposal: Similar to ML's Academy, located in Tulimshar]. + * [ ] Skill points system for free-to-use skills. + * [ ] Amount and type of teachers. + * [ ] Skill trees for teachers. + +* [ ] Add skill tree for Master Skill book. + * [ ] Add proper quest for Auldsbel. + * [ ] Add concept for gaining Skill book pages. + + +* [ ] Upgrade or ditch skills bound to weapons. + +* [ ] Decide on concept for transmutation. + +* [ ] Decide on concept for summoning (Proposal: Add a system for players to transform into mobs). + +* [ ] Make shitty provoke skill working. + +* [ ] Add a suitable stock of particle effects for skills. + +* [ ] Add proper skill icons. + + +## Ores, Crafting and Refining + +* [ ] Decide on crafting system [Proposal: Similar to ML's Blueprints]. + * [ ] Add an NPC to teach about crafting [Proposal: locate it in Hurns]. + * [ ] Add crafting to recipe book. + * [ ] Add a few required ores. + * [ ] Add places for crafting. + * [ ] Decide on bonuses for crafted items [Reference: ML's system, "learning by doing"]. + +* [ ] Decide on refining system. + * [ ] Add an NPC used for refining. [Proposal: locate it in Candor]. + * [ ] Decide on ores used for refining. + * [ ] Decide on bonuses for refined equipment & weapons. + +## Gemstones and jewelery + +* [ ] Decide on gemstone system [Proposal: Using a kind of gemstones as cards (see current necklace or wand), maybe even gemstone powder as ingredient for gear or weapons to color them and give unique buffs]. + * [ ] Update pickaxe, balance mining system. + * [ ] Add NPCs to prepare and / or sell copper (bronze?), silver, gold jewelery. + * [ ] Add copper, silver and gold necklace and ring. + * [ ] Add NPCs to teach players using gemstones in jewelery. + * [ ] Decide on bonuses for jewelery (without gems, with gems). [Right now we have a mini-system of base stat buffs]. + * [ ] Use Malik skript as teacher about gemstone system. + +## Alchemy + +* [ ] Decide on alchemy system [Proposal: Add alchemy recipes different from blueprints]. + * [ ] Add an NPC to teach player about alchemy system. + * [ ] Add concept for alchemy recipes. + * [ ] Add places for doing alchemy. + * [ ] Decide on a set of potions [Proposal: Life, Mana, speed, Alcohol for exp buff, etc.., do not use ML's base stat potions]. + +## Cooking + +* [ ] Decide on cooking system [Reference: Yannika's Sandwiches. Proposal: Add cooking recipes different from blueprints or alchemy recipes]. + * [ ] Use the Sailor's Stew as first contact with cooking ("Maybe one day, you can learn to prepare such good food yourself"). + * [ ] Decide if unique recipes shall be added (i.e. giving the player one bowl, so he can carry only one special meal at a time). + * [ ] Add a list of recipes. + * [ ] Decide on a system for buffs. + +## Treasures + +* [ ] Fix existing treasure quest. + +* [ ] Add random treasures to caves. + +* [ ] Add a treasure map. + +* [ ] Decide on rewards for random treasures and buried treasures. + +## Warp system + +* [ ] Decide on how-to players can move in the world. [Is this already done?] + +* [ ] Add the "Portal skill" (?) + +* [ ] Decide on respawn concept (Soul menhirs? Rooms / beds?). + +## Guild system + +* [ ] Decide on guild system. [Reference: ML's Guild system]. + +## Weather, seasons and day-night-cycle + +* [ ] Decide on weather, seasons and day-night-cycle. + +## Status effects + +* [ ] Add and test various SC's (status changes). Add icons for SC's, healing, other potions. + +## Pets + +* [ ] Decide on pets. + +## Homunculuses + +* [ ] Decide on Homunculuses. + +## Mercenaries + +* [ ] Decide on Mercenaries. + +## Daily quests + +* [ ] Add daily quest NPCs to every region. + +## Others + +* [ ] Decide on Monster points. + +* [ ] Decide on Karma (and / or Legion vs. Brotherhood "Points"?). + +* [ ] Add gem powder for dyeable metal gear? + +* [ ] Decide on side currencies (strange coins, HH coins..?) + +* [ ] Decide on copying ML's Heroes Hold for general endgame purposes. + +* [ ] Add a possibly full list of gear, weapons and wearable stuff to be implemented. [Mick would like to add lots of things in one rush]. + + +## Regions + +## Artis + +* [ ] Add details to maps. + +* [ ] Add Sophialla to the lore, including the Flyer item (?). + +* [ ] Finish concept for Library bookfinding quest and add it. + +* [ ] Add at least two NPCs to Brotherhood cave, one quest related, and one Leaving Artis related. + +* [ ] Fix treasure finding quest. + +* [ ] Add an NPC to tell the player random chest locations (in exchange for something). + +* [ ] Add at least two or three quests related to sewer (i.e. the path from Sewers to Town hall can be used, etc.). + +* [ ] Do something to better implement Q'Anon after player finished Legion quests. + + + +## Woodland + +* [ ] Add details to maps. + +* [ ] Add caves maps. + +* [ ] Add fishing system to Woodland. + +* [ ] Add treasure system to Woodland. + +* [ ] Implement the Sailor Stew to West Woodland. + +* [ ] Add first hints to cooking system to West Woodland (connected with Sailor Stew). + +* [ ] Finalize Galimatia quest properly. + +* [ ] Spread at least 2 NPCs in West Woodland (i.e. one at the Rossy cave entrance, one at the path to Swamp (where ruins shall be added one day). + +* [ ] Add two or three more quests to West Woodland. + +* [ ] Bring Life to Dimond's Cove. + +* [ ] Add Hurnscald scripts: + * [ ] Kfahr. + * [ ] Nurse - donating blood. + * [ ] Malik - Main NPC for gemstone system. + * [ ] Macgowan: Shop for gear, text about refining and / or crafting. + * [ ] Nicholas: Can smith gear for players, maybe introducing refining and / or crafting. + * [ ] Rossy quest: Cave is ready. + * [ ] Airlia: to be decided. + * [ ] Wyara: Information on the "Magic Points" or whatever system. Add quest for her. + * [ ] Improve Auldsbel Skill Book system. + * [ ] Improve Yannika sandwich making, give her better quest to share her recipes. Deep explanation of cooking system. + * [ ] Add some kind of "Healing injured Mouboo quest" to Snarfles on the Mouboo farm. + * [ ] A few more NPCs to the outside of Hurns. + * [ ] Add silk dyeing to Hurns. + * [ ] Add a set of silk dyes. + +// please insert the things I forgot here. // + + +## Swamp + +* [ ] Add details to maps. + +* [ ] Add fishing system to Swamp. + +* [ ] Add treasure system to Swamp (?). + +* [ ] Add graveyard map. + +* [ ] Add crypt maps. + +* [ ] Add Asphodel Moor indoor maps, especially Reid's Inn and the Church. + +* [ ] Add two or three NPCs to Soren's town. + +* [ ] Find a place for Soren. + +* [ ] Add Soren's Crypt Bosses main quest. + +* [ ] Add NPCs to Asphodel Moor (worst case: add static NPCs from Legacy). + +* [ ] Add Quests to Asphodel Moor: Introducing Alchemy, first alchemy recipe (?). + +## Candor + +* [ ] Add Cave map. + +* [ ] Add Details to main map. + +* [ ] Add fishing system to Candor. + +* [ ] Add treasure system to Candor. + +* [ ] Add Quests. (Add metal armor dyeing, if applicable). + +* [ ] Add Alchemy quest and recipe. + +* [ ] Add Mana Tree in Cave. + +* [ ] Add Mana story lore NPCs. + +* [ ] Add Fishing v2: Open Seas + * [ ] Rowboat + * [ ] Mechanics + * [ ] NPC to allow it + +## Tulimshar + +* [ ] Add Tulim main map. + +* [ ] Add cave maps. + +* [ ] Add NPCs. + +* [ ] Add Quests. + +* [ ] Add Academy, NPCs and skill trees (see above). + +* [ ] Add Ingot making. + +* [ ] Add introduction for crafting. + +## Nivalis + +* [ ] Add everything. + +## Ukar town + +* [ ] Add mountain area map north of woodland. Add Ukar town there. + +* [ ] Add everything else. + +## Esperia + +* [ ] Add everything. + +## Noile Volen + +* [ ] Add everything. + +## Land of Fire + +* [ ] Add everything. + + +## Copy/paste interesting points from Jesusalva's ML todo list + +* [ ] quests.xml - take care on that. + +* [ ] Nard just rescued %s - Give them a warm @welcome at the game! (?) + +* [ ] Random Dungeon Map Generator (???) + +* [ ] Splash Damage - Ineffective or Harmful on 1v1 situations + +* [ ] Add Mayor system (???) + +* [ ] Make PF_HPCONVERSION a Mana Skill if needed, but add it. + * Replace partly the SP regen from wands. + +* [ ] Transmutation/Transmigration Interface (?) + +* [ ] Craft Recipes + * [ ] Weapons + * [ ] Shields + * [ ] Helmets + * [ ] Chestplates + * [ ] Pants + * [ ] Gloves + * [ ] Shoes + * [ ] Jewelery + * [ ] Craft NPC: Heavy/Light/Magic bonus sets + +* [ ] Tent/Campfire + +* [ ] PVP System and anti-PVP items + +* [ ] Balance Concerns + +* [ ] Guild System + * [ ] Guild Quest + * [ ] Guild Bounty (?) + * [ ] Guild Badge Shop + * [ ] Guild - Warp object + * [ ] Guild - GvG + + * [ ] More Cutscenes + + * [ ] Random Treasure and Abandoned Houses + + * [ ] Kingdom War System, based on Legion vs. Brotherhood (?reoutfit for GS-3) + +* [ ] The Academy + * [ ] Maps + * [ ] Main Class Redesign + * [ ] Subclass Redesign + * [ ] Magic Council Redesign + +* [ ] Mercenaries + * Convert 1* cards in 2* cards, etc. + +* [ ] Setzer + * [ ] Monster Potion - dyed, special avatar + * [ ] Monster Potion Item + * [ ] Monster Potion Making at Nivalis + * [ ] Short Sword + * [ ] Pour the potion over the short sword... (How?) + +* [ ] Monsters + * [ ] Add a list of monsters to be ported. + * [ ] Add a list of monsters to be made. + + * Concepts: + + * [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.) + * [ ] Mimics (?) + +* [ ] Other + * [ ] Traps (and make them work better than on ML) + * [ ] Poison makers for poison arrows: Buy common Arrow, and ask a Poison + +* [ ] Automatic Daily Event System (FY:DES) + * Never repeat same event on same month (or maybe, same season) + * Last 1~3 days + * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience + * Example: Map EXP Bonus of 25% + +* [ ] "Impossible" tasks + * [ ] Rain (Weather) should have an effect ingame + +* [ ] Extend Khafar +* [ ] Extend Agostine +* [ ] Cooking +* [ ] Marggo: Use the chance to explain Alcohol Boosters +* [ ] Finish True Buccanner Quest +* [ ] Elanore + +### Real Estate System +* [ ] Shall we add that? + +### Minigames / Yes we want Minigames! +* [ ] Revive Contagion minigame. + +* [ ] Add lockpicking mechanics and system. + +### Mapping +* [ ] Pirate Cave + +* [ ] Racing Maze + * [ ] For Monsters + * [ ] For Players and NPCs + +### Dungeon Development +* [ ] Dungeon Fishing + * Add more spots +* [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon. + * Or we could make it like Rush Game. Eh, board games are tricky. +* [ ] Heroes Hold like dungeon + * Traps should cause status effects at random too (these need client-data patch) + * Add the missing levels for Crazyfefe if needed +* [ ] Grand Race + * Objective is to reach first the other side of a maze - you're running against + players AND NPCs (which have a set of random pathes they'll take). All equipment + is allowed and skills are all green. GMs cannot participate. + * This means if the race is hourly, even if nobody else is interested, + there still are NPCs running and you may lose to them + * You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins! + + |