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authorJesusaves <cpntb1@ymail.com>2020-04-21 07:50:27 +0000
committerJesusaves <cpntb1@ymail.com>2021-07-29 23:32:09 +0000
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Update todo_rEvolt.md
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diff --git a/todo_rEvolt.md b/todo_rEvolt.md
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@@ -148,8 +148,11 @@
* [ ] Add details to maps.
* [ ] Add Sophialla to the lore, including the Flyer item (?).
+* Currently, the code is bypassing the Flyer part. I'm kinda happy with it. (Not really happy, but it can work for now with some polishing) ~ Jesusalva, 21/04/20
+* This still using rowboat code, what will we use exactly? (I'm too much of a layman to find weak spots on rowboat. Could use diagonal movement.) ~ Jesusalva, 21/04/20
* [ ] Finish concept for Library bookfinding quest and add it.
+* I do not think this is a priority, to be honest, but the books ARE useless if this isn't at least referenced. ~ Jesusalva, 21/04/20
* [ ] Add at least two NPCs to Brotherhood cave, one quest related, and one Leaving Artis related.
@@ -173,6 +176,10 @@
* [ ] Add treasure system to Woodland.
+* [ ] Add Cutscene: Argaes Arrival.
+
+* [ ] Add Governor (Brotherhood NPC) somewhere to put the main story cliffhanger.
+
* [ ] Implement the Sailor Stew to West Woodland.
* [ ] Add first hints to cooking system to West Woodland (connected with Sailor Stew).
@@ -187,6 +194,7 @@
* [ ] Add Hurnscald scripts:
* [ ] Kfahr.
+ * Assigned to **toams**
* [ ] Nurse - donating blood.
* [ ] Malik - Main NPC for gemstone system.
* [ ] Macgowan: Shop for gear, text about refining and / or crafting.
@@ -219,6 +227,7 @@
* [ ] Add Asphodel Moor indoor maps, especially Reid's Inn and the Church.
* [ ] Add two or three NPCs to Soren's town.
+* What will we call it? I suggested Migglemire from old wiki, but that's just a random suggestion. ~ Jesusalva, 21/04/20
* [ ] Find a place for Soren.
@@ -292,6 +301,8 @@
## Copy/paste interesting points from Jesusalva's ML todo list
+[Source File](https://gitlab.com/TMW2/Docs/-/blob/master/todo.md)
+
* [ ] quests.xml - take care on that.
* [ ] Nard just rescued %s - Give them a warm @welcome at the game! (?)