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<?xml version="1.0"?>
<!-- Author: Reid & 4144.
Copyright (C) 2011-2012  Evol Online -->

<!--
Example of the extended animation tags.
Allow set in attribute value any frame numbers.

Both of these examples show the same thing:
	<sequence start="55" end="60" delay="75"/>
	<sequence value="55-60" delay="75"/>
	<sequence value="55,56,57,58,59,60" delay="75"/>
-->

<sprite>
	<imageset name="npc" src="graphics/sprites/npcs/sprite/gugli.png" width="64" height="64" offsetX="-32"/>

	<action name="stand" imageset="npc">
		<animation direction="default">

			<label name="start"/>
			<!-- 40% used on "long" label. -->
			<goto label="long" rand="40"/>
			<!-- 100% from the 60% unused percent are used on "simple" label. -->
			<goto label="simple" rand="100"/>

			<!-- Long move leg animation. -->
			<label name="long"/>
			<frame index="0" delay="120"/>
			<sequence value="1,2" delay="110"/>
			<frame index="3" delay="120"/>
			<sequence value="2,1" delay="110"/>
			<goto label="start"/>

			<!-- Simple move leg animation. -->
			<label name="simple"/>
			<frame index="0" delay="120"/>
			<frame index="1" delay="110"/>
			<frame index="2" delay="120"/>
			<frame index="1" delay="110"/>
			<goto label="start"/>
		</animation>
	</action>
</sprite>