blob: 374b2d139cd8994c52468e60a7cb73171aaa3e7e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Reid
Copyright (C) 2014 Evol Online -->
<sprite>
<imageset name="frostiana"
src="graphics/sprites/monsters/frostiana.png"
width="32"
height="32"/>
<action name="spawn" imageset="frostiana">
<animation direction="default">
<frame index="0" delay="120"/>
<sequence start="1" end="3" delay="90"/>
<frame index="4" delay="110"/>
<frame index="5" delay="130"/>
<frame index="4" delay="100"/>
<frame index="3" delay="90"/>
<jump action="stand"/>
</animation>
</action>
<action name="stand" imageset="frostiana">
<animation direction="default">
<frame index="4" delay="120"/>
<!-- Static Animation -->
<label name="start"/>
<frame index="4" delay="100"/>
<goto label="bouncing" rand="3"/>
<goto label="start" rand="100"/>
<label name="bouncing"/>
<!-- Bouncing Animation -->
<frame index="5" delay="130"/>
<frame index="4" delay="100"/>
<frame index="3" delay="90"/>
<frame index="4" delay="120"/>
</animation>
</action>
<action name="attack" imageset="frostiana">
<animation direction="default">
<frame index="3" delay="130"/>
<frame index="4" delay="100"/>
<frame index="5" delay="210"/>
<frame index="4"/>
</animation>
</action>
<action name="dead" imageset="frostiana">
<animation direction="default">
<sequence start="4" end="2" delay="90"/>
<frame index="6" delay="100"/>
<frame index="7"/>
</animation>
</action>
</sprite>
|