blob: fc65f1900bcbb77ea7df68dce91c01341fc885cc (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
<?xml version="1.0"?>
<!-- Author : Reid
Copyright (C) 2011 Evol Online -->
<sprite>
<imageset name="croc" src="graphics/sprites/monsters/croc.png" width="30" height="22"/>
<action name="spawn" imageset="croc">
<animation>
<frame index="32" delay="350"/>
<frame index="33" delay="70"/>
<frame index="34" delay="90"/>
<frame index="35" delay="210"/>
<frame index="36" delay="110"/>
<frame index="37" delay="130"/>
<frame index="38" delay="165"/>
<frame index="39" delay="90"/>
<frame index="40" delay="80"/>
<frame index="41" delay="70"/>
<jump action="stand" />
</animation>
</action>
<action name="stand" imageset="croc">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="up">
<frame index="8"/>
</animation>
<animation direction="right">
<frame index="16"/>
</animation>
<animation direction="left">
<frame index="24"/>
</animation>
</action>
<action name="walk" imageset="croc">
<animation direction="down">
<frame index="1" delay="84"/>
<frame index="0" delay="65"/>
<frame index="2" delay="84"/>
<frame index="0" delay="65"/>
</animation>
<animation direction="up">
<frame index="9" delay="84"/>
<frame index="8" delay="65"/>
<frame index="10" delay="84"/>
<frame index="8" delay="65"/>
</animation>
<animation direction="right">
<frame index="17" delay="84"/>
<frame index="16" delay="65"/>
<frame index="18" delay="84"/>
<frame index="16" delay="65"/>
</animation>
<animation direction="left">
<frame index="25" delay="84"/>
<frame index="24" delay="65"/>
<frame index="26" delay="84"/>
<frame index="24" delay="65"/>
</animation>
</action>
<action name="attack" imageset="croc">
<animation direction="down">
<frame index="3" delay="90"/>
<frame index="4" delay="130"/>
<frame index="3" delay="100"/>
<frame index="0" delay="50"/>
<frame index="5" delay="90"/>
<frame index="6" delay="130"/>
<frame index="5" delay="100"/>
<end/>
</animation>
<animation direction="up">
<frame index="11" delay="90"/>
<frame index="12" delay="130"/>
<frame index="11" delay="100"/>
<frame index="8" delay="50"/>
<frame index="13" delay="90"/>
<frame index="14" delay="130"/>
<frame index="13" delay="100"/>
<end/>
</animation>
<animation direction="right">
<frame index="19" delay="90"/>
<frame index="20" delay="130"/>
<frame index="19" delay="100"/>
<frame index="16" delay="50"/>
<frame index="21" delay="90"/>
<frame index="22" delay="130"/>
<frame index="21" delay="100"/>
<end/>
</animation>
<animation direction="left">
<frame index="27" delay="90"/>
<frame index="28" delay="130"/>
<frame index="27" delay="100"/>
<frame index="24" delay="50"/>
<frame index="29" delay="90"/>
<frame index="30" delay="130"/>
<frame index="29" delay="100"/>
<end/>
</animation>
</action>
<action name="dead" imageset="croc">
<animation direction="down">
<frame index="7"/>
</animation>
<animation direction="up">
<frame index="15"/>
</animation>
<animation direction="right">
<frame index="23"/>
</animation>
<animation direction="left">
<frame index="31"/>
</animation>
</action>
</sprite>
|