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:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
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thief
tulimmap
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root
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maps
Age
Commit message (
Expand
)
Author
Files
Lines
2014-07-02
Update artis indoors maps.
Reid
1
-6
/
+9
2014-06-30
Move a time from artis indoor x2 to x3.
Reid
1
-6
/
+6
2014-06-30
Complete 001-2-0 (light armor) map.
Reid
1
-12
/
+15
2014-06-19
Add some more place holder on 001-2-0 and fill older ones.
Reid
1
-7
/
+13
2014-06-18
Correct artis's indoor map with the latest graphical change on artis-indoor-f...
Reid
2
-23
/
+29
2014-06-18
Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).
Reid
5
-10
/
+10
2014-06-17
Resize 001-2-0 to let 25 free tiles on each side.
Reid
1
-14
/
+17
2014-06-12
Update 001-2-0.
Reid
1
-8
/
+11
2014-06-11
Update Artis map.
Reid
1
-2
/
+2
2014-06-11
Update the collision layer on 001-1.
Reid
1
-2
/
+2
2014-06-11
Place border tiles of 001-2-0 in the over layer.
Reid
1
-4
/
+20
2014-06-11
Add lightarmor shop map.
Reid
1
-0
/
+37
2014-06-02
Clean the object layer on 001-1 (removed warps).
Reid
1
-79
/
+1
2014-06-02
Add test object layer on Artis.
Reid
1
-0
/
+79
2014-06-02
Correct some tiles on bottom-left blockwall of artis.
Reid
1
-6
/
+6
2014-05-30
Update northern part of Artis.
Reid
1
-6
/
+6
2014-05-22
Rename village-indoor2 tileset into artis-indoor-fringe.
Reid
5
-10
/
+10
2014-05-22
Remove some bad mapping (reported by EJlol).
Reid
5
-10
/
+10
2014-05-05
Correct some few tiles on 001-1.
Reid
1
-2
/
+2
2014-05-05
Add collision on bridge.
Reid
1
-2
/
+2
2014-04-17
Update 001-1.
Reid Yaro
1
-9
/
+9
2014-04-16
Add the new bridge on 001-1.
Reid Yaro
1
-24
/
+24
2014-04-15
Add new cloud ambiant.
Reid Yaro
2
-42
/
+2
2014-04-10
Update the rich part of the city.
Reid Yaro
1
-7
/
+10
2014-04-07
Add some a new blockwall style.
Reid Yaro
1
-5
/
+5
2014-04-06
Merge the Ground concept layer.
Reid Yaro
1
-7
/
+2
2014-04-06
Correct some grass-water transition tiles.
Reid Yaro
1
-3
/
+3
2014-04-06
Correct some wrongly loaded tiles.
Reid Yaro
1
-11
/
+11
2014-04-06
Compact a lot of tiles (reduce the number of tiles).
Reid Yaro
1
-5
/
+5
2014-04-06
Artis map change:
Reid Yaro
1
-12
/
+7
2014-04-02
Update 001-1.
Reid Yaro
1
-5
/
+5
2014-04-02
Add terrain concept and map various part of 001-1.
Reid Yaro
1
-7
/
+12
2014-03-26
Add port road.
Reid Yaro
1
-4
/
+4
2014-03-23
Add a Concept road layer.
Reid Yaro
1
-2
/
+7
2014-03-23
Add shadow on pillars on 001-1.
Reid Yaro
1
-2
/
+2
2014-03-23
Round a stupid corner on 000-1 map.
Reid Yaro
1
-3
/
+3
2014-03-23
Fix the blockwall tileset to be used like a bridge,
Reid Yaro
1
-6
/
+6
2014-03-17
Clean island border tiles.
Reid Yaro
1
-1
/
+1
2014-03-17
Add some new tiles on the blockwall tileset for the height change.
Reid Yaro
1
-29
/
+5
2014-03-16
Offset the map of (5,5) and add island border.
Reid Yaro
1
-6
/
+30
2014-03-16
Change map height on 001-1 and add some new tiles.
Reid Yaro
1
-6
/
+6
2014-03-13
Added a missing tile.
Reid Yaro
1
-1
/
+1
2014-03-02
Add variation on artis's dock.
Reid Yaro
1
-6
/
+6
2014-03-02
Add water mobs emplacement tiles.
Reid Yaro
1
-4
/
+4
2014-03-02
Done the ship (cleaned it and placed every tiles on good layers),
Reid Yaro
1
-7
/
+7
2014-03-02
Mix some tiles together (temp fix, will be corrected with new ship)
Reid Yaro
1
-4
/
+4
2014-03-02
Add the ship on 001-1.
Reid Yaro
1
-19
/
+25
2014-03-01
Add the dock on 001-1.
Reid Yaro
1
-19
/
+19
2014-03-01
Update 001-1.
Reid Yaro
1
-14
/
+11
2014-03-01
Update 001-1.
Reid Yaro
1
-23
/
+24
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