Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-12-29 | Advance Artis. | Reid | 1 | -16/+14 | |
2015-12-29 | Advance mapping on the merchant guild zone. | Reid | 1 | -6/+6 | |
2015-12-29 | Map the top part of Artis (pre-Aurora2). | Reid | 1 | -10/+10 | |
2015-12-29 | Fix various chimney bugs on Artis. | Reid | 1 | -8/+10 | |
2015-12-28 | Place chimney animation and chimney particle effects on Artis. | Reid | 1 | -12/+24 | |
2015-12-28 | Add a note tile on #28's wall. | Reid | 1 | -1/+1 | |
2015-12-28 | Add a missing tile on #24. | Reid | 1 | -1/+1 | |
2015-12-27 | Add 000-0-1 map. | Reid | 1 | -0/+51 | |
2015-12-27 | Update 000-0-0. | Reid | 1 | -6/+6 | |
2015-12-26 | Complete #36. | Reid | 1 | -6/+11 | |
2015-12-26 | Complete #37. | Reid | 1 | -10/+7 | |
2015-12-25 | Advance #37 mapping. | Reid | 1 | -2/+2 | |
2015-12-25 | Add actorsfix on #40 and place some tiles on fringe. | Reid | 1 | -7/+8 | |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 42 | -477/+477 | |
2015-12-24 | Remove useless Object layer on 000-0. | Reid | 1 | -17/+7 | |
2015-12-24 | Complete #35. | Reid | 1 | -30/+18 | |
2015-12-24 | Complete #40. | Reid | 1 | -30/+17 | |
2015-12-24 | Change Warp size from 1 to 3 on #33. | Reid | 1 | -6/+6 | |
2015-12-24 | Add warp particles on #40 to #33. | Reid | 1 | -4/+9 | |
2015-12-24 | Add warp particles on #33 for warps to #40. | Reid | 1 | -2/+16 | |
2015-12-24 | Clean up #37, still need fringe and variation tiles. | Reid | 1 | -1/+1 | |
2015-12-24 | Rework the ground part of #36. | Reid | 1 | -17/+17 | |
2015-12-24 | Add a basic shape on #35. | Reid | 1 | -10/+10 | |
2015-12-24 | Change the sword next to the hammock zone on #38. | Reid | 1 | -1/+1 | |
2015-12-24 | Clean some tiles on #33. | Reid | 1 | -1/+1 | |
2015-12-24 | Add #40. | Reid | 1 | -0/+93 | |
2015-12-24 | Reduce the port size. | Reid | 1 | -35/+35 | |
2015-12-23 | Add stairs on the warp tiles on #34. | Reid | 1 | -16/+16 | |
2015-12-23 | Various fixes on #4 (library first floor). | Reid | 1 | -15/+15 | |
2015-12-23 | Complete #38. | Reid | 1 | -9/+6 | |
2015-12-23 | Remove some useless yellow collisions on #35. | Reid | 1 | -1/+1 | |
2015-12-23 | Add a chimney on #39. | Reid | 1 | -16/+16 | |
2015-12-23 | Add actorsfix and manaplus version on #35. | Reid | 1 | -22/+23 | |
2015-12-23 | Add some wall shape differencies from #37 and #38. | Reid | 1 | -4/+4 | |
2015-12-23 | Update the TMX version on 000-2-1. | Reid | 1 | -7/+7 | |
2015-12-23 | Add yellow collisions on stairs on #33. | Reid | 1 | -1/+1 | |
2015-12-22 | Copy changes from #37 to #38. | Reid | 1 | -19/+22 | |
2015-12-22 | Add new map style on #37. | Reid | 1 | -19/+19 | |
2015-12-22 | Add stairs to the pvp arena map on #33. | Reid | 1 | -24/+24 | |
2015-12-17 | Begin work on right (battle) room map 001-2-35 | Teru | 1 | -9/+9 | |
Yellow and red tiles are where monster should not spawn. Idea is for defeated and observing player to respawn outside the battle zone. ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit. NPC should warp player back into the arena, conditionally. Note documents in evol_akkoteru, or join #evol-dev if this is hard to understand. Included in this commit is a (brutal) "fix" for the S. guard-rail. Note: This is only the TMX for client. Server may yet need a gat or wlk file. | |||||
2015-11-30 | Finish #39. | Reid | 1 | -23/+22 | |
2015-11-30 | Update the collision layer and offset some tiles on #39. | Reid | 1 | -4/+4 | |
2015-11-30 | Add #39. | Reid | 1 | -0/+93 | |
2015-11-30 | Fix second warp location on #38. | Reid | 1 | -6/+6 | |
2015-11-30 | Fix second warp location on #37. | Reid | 1 | -6/+6 | |
2015-11-15 | Change a chair place on #32. | Reid | 1 | -2/+2 | |
2015-11-15 | Add missing collisions on 001-1. | Reid | 1 | -2/+2 | |
2015-11-09 | Fix some missing tiles on #19 and #26. | Reid | 2 | -6/+6 | |
2015-11-07 | Fix bad collision and height on 000-1's ship. | Reid | 1 | -2/+2 | |
2015-11-05 | Add Blub spawn on 000-1. | Reid | 1 | -48/+40 | |