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:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
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maps
Age
Commit message (
Expand
)
Author
Files
Lines
2014-08-25
Remove some collision tile for the door npc.
Reid
1
-2
/
+2
2014-08-25
Add variation on ground tiles.
Reid
1
-10
/
+3
2014-08-24
Add some more ground detail on 001-2-5.
Reid
1
-22
/
+13
2014-08-18
Fix some wrong concept tiles on 001-2-6.
Reid
1
-1
/
+1
2014-08-18
Complete the warehouse map.
Reid
1
-10
/
+5
2014-08-17
Update the warehouse and the second floor with a better shape.
Reid
2
-5
/
+5
2014-08-17
Add the library second floor.
Reid
1
-0
/
+89
2014-08-17
Update the library first floor.
Reid
1
-2
/
+2
2014-08-17
Activate every layers.
Reid
2
-3
/
+3
2014-08-16
Add new map for the library.
Reid
2
-6
/
+95
2014-08-16
Add new map for the library (concept).
Reid
1
-0
/
+75
2014-08-16
Update Artis.
Reid
1
-2
/
+2
2014-08-16
Add bagzie's fountain on the license and in Artis.
Reid
1
-9
/
+12
2014-08-16
Correct some various stuff on new maps.
Reid
2
-5
/
+5
2014-08-16
Update 001-2-3 to a final version
Reid
1
-15
/
+18
2014-08-16
Update the warp on the tmx to 001-2-3.
Reid
1
-20
/
+20
2014-08-13
Change bed tile on 001-2-3 and removed some wrong tiles on the chamber.
Reid
1
-14
/
+14
2014-07-28
Prepared the second floor size/wall/stair.
Reid
1
-7
/
+7
2014-07-28
Complete the first floor of 001-2-2.
Reid
1
-5
/
+5
2014-07-28
Correct the spawn position of 001-2-2.
Reid
1
-2
/
+2
2014-07-28
Add some wall tiles variation on 001-2-2 and 001-2-0.
Reid
2
-5
/
+5
2014-07-28
Add height support on the ship of 000-1.
Reid
1
-2
/
+10
2014-07-28
Add height support on the ship.
Reid
1
-4
/
+12
2014-07-28
Add some ground tiles variation on 001-2-0.
Reid
1
-1
/
+1
2014-07-28
Correct the height on 001-2-2 map.
Reid
1
-9
/
+9
2014-07-27
Add version 2 in indoor map.
Reid
2
-1
/
+7
2014-07-27
Rename Height layer in Heights.
Reid
1
-5
/
+5
2014-07-27
Start to work on the second level of the same house.
Reid
1
-0
/
+78
2014-07-27
Add a new map aside the light armor house.
Reid
1
-0
/
+85
2014-07-27
Cleaned some detail on the light armor shop.
Reid
1
-6
/
+6
2014-07-27
Add the library house,
Reid
1
-7
/
+7
2014-07-02
Update artis indoors maps.
Reid
1
-6
/
+9
2014-06-30
Move a time from artis indoor x2 to x3.
Reid
1
-6
/
+6
2014-06-30
Complete 001-2-0 (light armor) map.
Reid
1
-12
/
+15
2014-06-19
Add some more place holder on 001-2-0 and fill older ones.
Reid
1
-7
/
+13
2014-06-18
Correct artis's indoor map with the latest graphical change on artis-indoor-f...
Reid
2
-23
/
+29
2014-06-18
Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).
Reid
5
-10
/
+10
2014-06-17
Resize 001-2-0 to let 25 free tiles on each side.
Reid
1
-14
/
+17
2014-06-12
Update 001-2-0.
Reid
1
-8
/
+11
2014-06-11
Update Artis map.
Reid
1
-2
/
+2
2014-06-11
Update the collision layer on 001-1.
Reid
1
-2
/
+2
2014-06-11
Place border tiles of 001-2-0 in the over layer.
Reid
1
-4
/
+20
2014-06-11
Add lightarmor shop map.
Reid
1
-0
/
+37
2014-06-02
Clean the object layer on 001-1 (removed warps).
Reid
1
-79
/
+1
2014-06-02
Add test object layer on Artis.
Reid
1
-0
/
+79
2014-06-02
Correct some tiles on bottom-left blockwall of artis.
Reid
1
-6
/
+6
2014-05-30
Update northern part of Artis.
Reid
1
-6
/
+6
2014-05-22
Rename village-indoor2 tileset into artis-indoor-fringe.
Reid
5
-10
/
+10
2014-05-22
Remove some bad mapping (reported by EJlol).
Reid
5
-10
/
+10
2014-05-05
Correct some few tiles on 001-1.
Reid
1
-2
/
+2
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