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2013-01-09Change compression from zlib to gzip on 000-2-1 (misconfigured Tiled)Reid Yaro1-10/+10
2013-01-09Remove collision on beds.Reid Yaro1-10/+10
2013-01-09Fixed a small issue in 000-1.Alige1-12/+12
2013-01-07Update 000-1 map.Reid Yaro1-12/+12
2012-12-30Fixed a layering issue in 000-1.Alige1-4/+4
2012-12-29Remove flowers on Plushroom fields spawn place.Reid1-1/+1
2012-12-28Remove old NPC collision on 000-2-1 map.Reid1-2/+2
2012-12-25Correct bad collision and add new time on 000-1 map.Reid1-5/+5
2012-12-25Fix some map glitch on 000-2-1 map.Reid1-4/+4
2012-12-25Fixed a floating candle by placing a barrel under it, in 000-2-2.Alige2-3/+3
2012-12-24Remove on of the barrel that was bloking completely path through the Croco ↵Hal9OOO1-2/+2
Jungle.
2012-12-24Crocotree mob fixed. Now player can target the tree from distance.Hal9OOO1-1/+1
Wall collision re-enabled, mob's mode altered.
2012-12-23Collision fix in 000-1 map.Hal9OOO1-2/+2
2012-12-23Removed dead fish tile 85,108 from 000-1, from under Gugli's feet.Alige1-1/+1
2012-12-22Increase Death spawn time for all mobs.Hal9OOO1-29/+29
2012-12-22Reduce amount of mobs of specific overcrowded zones (tortugas and crocs).Hal9OOO1-3/+3
2012-12-22Fix bug with monster spawn in 000-1 map.Hal9OOO1-17/+9
2012-12-22Added one more spawn area for the plushroom.Alige1-1/+9
2012-12-22000-1 26,54: removed croconut on the ground 2 layer, it was conflicting with ↵Alige1-2/+2
the nearby palmtree.
2012-12-22Add mobs on 000-1 map.Reid1-1/+129
2012-12-22Removed spare half croconut on 000-1, 72,109, it was behind the head of a NPC.Alige1-1/+1
2012-12-22Add cloud on 000-1 map.Reid1-1/+1
2012-12-22Major collision fixes in 000-1, especially in the small lakes.Alige1-3/+3
Other small, consistency fixes.
2012-12-22Change Tortuga spawn number in little left lake.Reid1-2/+2
2012-12-22Add plushroom fields spawn points.Reid1-13/+5
2012-12-22Add plushroom fields spawn points.Reid1-20/+44
2012-12-22Complete 000-1 map.Reid1-3/+3
2012-12-21Add crocotree as fly collision.Reid1-2/+2
2012-12-21Complete root part of 000-1 map.Reid1-4/+4
2012-12-21Update 000-1 map.Reid1-5/+5
2012-12-21Update 000-1 map.Reid1-2/+2
2012-12-20Complete north part of the island.Reid1-3/+3
2012-12-20backup 000-1 map.Reid1-4/+4
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige3-3/+3
2012-12-20Update 000-1 map and clean ground tileset.Reid1-6/+6
2012-12-20Update 000-1 map.Reid1-4/+4
2012-12-19Removed a bad barrel in 000-2-3, it did not have any collision tile.Alige2-4/+4
2012-12-19Made map 000-0-0 bigger to avoid any non-functionning camera movement.Alige1-13/+13
55-55 seems to be a fair minimum map size.
2012-12-18Add semi-definitive tree placement on right part of 000-1 map.Reid1-4/+4
2012-12-17Add WIP tree placement on right part of 000-1 map.Reid1-5/+5
2012-12-16Correct another collision tile in 000-1 map.Hal9OOO1-1/+1
2012-12-16Add collision tiles on 000-1 map.Hal9OOO1-1/+1
2012-12-16Add missing colllision on 000-1 on Sapartan NPC.Reid1-2/+2
2012-12-16Allow a better setcamnpc function result on large screen on 000-0-0 map.Reid1-13/+13
2012-12-15Update ground tileset and 000-1 map.Reid1-5/+5
2012-12-14000-2-1 : replaced barrel 65,26, repetition with barrel 73,26.Alige1-1/+1
2012-12-13Update 000-1 map.Reid1-3/+3
2012-12-12Fix some collision tiles in 2 maps.Hal9OOO2-3/+3
2012-12-12Add trees in upper part of the island.Reid1-2/+2
2012-12-12Correct a bad error of mapping on 000-1 map.Reid1-3/+3