index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
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path:
root
/
maps
/
001-2-9.tmx
Age
Commit message (
Expand
)
Author
Files
Lines
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2017-08-19
Resave every maps.
Reid
1
-2
/
+2
2016-11-24
Standardize Height layer
wushin
1
-9
/
+9
2016-10-12
Converted warps into maps
wushin
1
-3
/
+3
2016-08-08
Resave every maps.
Reid
1
-13
/
+13
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+432
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-6
/
+6
2016-06-30
Removed useless tiles (black, empty ones) from maps & added some missing tile...
Alige
1
-1
/
+1
2016-06-30
Renamed candle to candle-x1x2.
Alige
1
-1
/
+1
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-5
/
+5
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-15
/
+15
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-4
/
+4
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-16
/
+16
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-16
/
+16
2015-02-08
Add some missing tiles on every maps.
Reid
1
-3
/
+3
2015-01-14
Indoor maps change #1-#9.
Reid
1
-4
/
+4
2014-12-30
Resize and offset indoor maps.
Reid
1
-14
/
+14
2014-12-30
Correct light on indoor maps.
Reid
1
-4
/
+4
2014-12-28
Update indoor #9.
Reid
1
-3
/
+3
2014-12-28
Complete indoor #9.
Reid
1
-5
/
+5
2014-12-28
Continue indoor #8,9.
Reid
1
-14
/
+17
2014-12-28
Add sided doors on #7,8,9.
Reid
1
-8
/
+11
2014-11-24
Fix visible layers and random collision tiles on newer maps.
Reid
1
-3
/
+3
2014-10-28
Correct some collision troubles on the city hall maps.
Reid
1
-2
/
+2
2014-10-27
Fix the arch on the cityhall's right wing.
Reid
1
-1
/
+1
2014-10-26
Reshape the city hall left and right wings maps.
Reid
1
-4
/
+4
2014-10-26
Fix a little mistake on the city hall.
Reid
1
-8
/
+16
2014-10-10
Add more sit collision.
Reid
1
-1
/
+1
2014-10-06
Update 001-2-8 and 001-2-9 maps.
Reid
1
-1
/
+1
2014-10-02
Fix collisions on city hall map.
Reid
1
-4
/
+4
2014-09-22
Add 001-2-9 (right wing of the city hall).
Reid
1
-0
/
+72