Age | Commit message (Expand) | Author | Files | Lines |
2020-11-14 | Changed music track names in maps to correspond to recently changed music names. | Ledmitz | 1 | -1/+0 |
2020-05-24 | Add content for the starting point of Thief quest chain: | Micksha | 1 | -8/+16 |
2017-09-03 | Renamed ship-sunlight to sunlight, is used in indoor artis maps too. | Alige | 1 | -1/+1 |
2017-09-03 | Consistency of tileset names in maps. | Alige | 1 | -2/+2 |
2017-09-03 | Added Tiled version string on all maps. | Alige | 1 | -1/+1 |
2017-08-19 | Resave every maps. | Reid | 1 | -5/+5 |
2016-11-24 | Standardize Height layer | wushin | 1 | -9/+9 |
2016-10-12 | Converted warps into maps | wushin | 1 | -3/+3 |
2016-08-08 | Resave every maps. | Reid | 1 | -11/+11 |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -18/+432 |
2016-06-30 | Organised the names of the tilesets inside the .tmx files. | Alige | 1 | -6/+6 |
2016-06-30 | Removed useless tiles (black, empty ones) from maps & added some missing tile... | Alige | 1 | -1/+1 |
2016-06-30 | Renamed candle to candle-x1x2. | Alige | 1 | -1/+1 |
2016-06-30 | Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4. | Alige | 1 | -5/+5 |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 |
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -1/+1 |
2016-06-14 | All maps must have layers visible (when saving, thus when opening.) | Alige | 1 | -15/+15 |
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, he... | Reid | 1 | -4/+4 |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -13/+13 |
2015-09-07 | Fix some overlapping tiles on #7 and #8. | Reid | 1 | -4/+4 |
2015-03-21 | Correct various bugs on maps. | Reid | 1 | -3/+3 |
2015-03-16 | Update Artis and #8. | Reid | 1 | -16/+16 |
2015-01-14 | Indoor maps change #1-#9. | Reid | 1 | -1/+1 |
2014-12-30 | Resize and offset indoor maps. | Reid | 1 | -14/+14 |
2014-12-30 | Correct light on indoor maps. | Reid | 1 | -2/+2 |
2014-12-28 | Complete indoor #8. | Reid | 1 | -14/+25 |
2014-12-28 | Continue indoor #8,9. | Reid | 1 | -2/+2 |
2014-12-28 | Add sided doors on #7,8,9. | Reid | 1 | -5/+8 |
2014-12-03 | Fix some bad tiles on 001-2-8. | Reid | 1 | -1/+1 |
2014-11-24 | Fix visible layers and random collision tiles on newer maps. | Reid | 1 | -1/+1 |
2014-10-28 | Correct some collision troubles on the city hall maps. | Reid | 1 | -2/+2 |
2014-10-26 | Reshape the city hall left and right wings maps. | Reid | 1 | -7/+7 |
2014-10-26 | Fix a little mistake on the city hall. | Reid | 1 | -7/+7 |
2014-10-10 | Add more sit collision. | Reid | 1 | -1/+1 |
2014-10-06 | Update 001-2-8 and 001-2-9 maps. | Reid | 1 | -2/+2 |
2014-10-02 | Fix collisions on city hall map. | Reid | 1 | -4/+4 |
2014-09-22 | Finalize 001-2-8's shape. | Reid | 1 | -4/+4 |
2014-09-22 | Add 001-2-8 (left city hall map). | Reid | 1 | -0/+72 |