index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
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path:
root
/
maps
/
001-2-6.tmx
Age
Commit message (
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)
Author
Files
Lines
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-2
/
+2
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2016-11-24
Standardize Height layer
wushin
1
-9
/
+9
2016-11-06
Fix some bad warp locations and add some missing save locations.
Reid
1
-1
/
+1
2016-10-12
Converted warps into maps
wushin
1
-2
/
+2
2016-08-08
Resave every maps.
Reid
1
-32
/
+32
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+474
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-6
/
+6
2016-06-30
Renamed candle to candle-x1x2.
Alige
1
-1
/
+1
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-5
/
+5
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-14
/
+14
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-14
/
+14
2015-07-19
Add height on collision for dolfina on #6.
Reid
1
-1
/
+1
2015-05-04
Fix some bad collisions on #6.
Reid
1
-3
/
+3
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-16
/
+16
2015-01-14
Indoor maps change #1-#9.
Reid
1
-1
/
+1
2014-12-30
Resize and offset indoor maps.
Reid
1
-14
/
+14
2014-12-30
Correct light on indoor maps.
Reid
1
-1
/
+1
2014-12-28
Add new vertical tiles on indoor #6.
Reid
1
-14
/
+17
2014-10-29
Add Saweres last fixs.
Reid
1
-16
/
+16
2014-09-12
Various fix on previous maps.
Reid
1
-1
/
+1
2014-09-12
Enable every layers on artis maps.
Reid
1
-3
/
+3
2014-09-12
Complete the second floor of the library.
Reid
1
-8
/
+9
2014-09-11
Add some test collision on the second floor of the library.
Reid
1
-6
/
+6
2014-09-09
Add fake warps on 001-x maps.
Reid
1
-3
/
+3
2014-09-09
Add concept map on 001-2-6.
Reid
1
-7
/
+7
2014-09-02
Update the library seecond floor.
Reid
1
-21
/
+7
2014-09-02
Update 001-2-x proprieties.
Reid
1
-3
/
+7
2014-08-18
Fix some wrong concept tiles on 001-2-6.
Reid
1
-1
/
+1
2014-08-17
Update the warehouse and the second floor with a better shape.
Reid
1
-3
/
+3
2014-08-17
Add the library second floor.
Reid
1
-0
/
+89