Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2017-09-03 | Renamed ship-sunlight to sunlight, is used in indoor artis maps too. | Alige | 1 | -1/+1 | |
2017-09-03 | Consistency of tileset names in maps. | Alige | 1 | -1/+1 | |
2017-09-03 | Added Tiled version string on all maps. | Alige | 1 | -1/+1 | |
2017-08-19 | Resave every maps. | Reid | 1 | -16/+16 | |
2016-11-24 | Standardize Height layer | wushin | 1 | -10/+96 | |
2016-11-25 | Fix some wrong map transitions on the Legion building. | Reid | 1 | -2/+2 | |
2016-10-12 | Converted warps into maps | wushin | 1 | -1/+3 | |
Converted mobs into maps | |||||
2016-08-08 | Resave every maps. | Reid | 1 | -26/+26 | |
2016-07-09 | Add missing names into maps. | Andrei Karas | 1 | -1/+1 | |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -21/+511 | |
2016-06-30 | Organised the names of the tilesets inside the .tmx files. | Alige | 1 | -5/+5 | |
2016-06-30 | Renamed candle to candle-x1x2. | Alige | 1 | -1/+1 | |
2016-06-30 | Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4. | Alige | 1 | -1/+1 | |
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal). | |||||
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -1/+1 | |
2016-06-14 | All maps must have layers visible (when saving, thus when opening.) | Alige | 1 | -14/+14 | |
(Doesn't actually change something, but easier to check maps if it's done.) | |||||
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, ↵ | Reid | 1 | -16/+16 | |
height and collision layer for a better view of the map and change the size of some maps. | |||||
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -1/+1 | |
2015-12-24 | Complete #35. | Reid | 1 | -30/+18 | |
2015-12-24 | Add a basic shape on #35. | Reid | 1 | -10/+10 | |
2015-12-23 | Remove some useless yellow collisions on #35. | Reid | 1 | -1/+1 | |
2015-12-23 | Add actorsfix and manaplus version on #35. | Reid | 1 | -22/+23 | |
2015-12-17 | Begin work on right (battle) room map 001-2-35 | Teru | 1 | -9/+9 | |
Yellow and red tiles are where monster should not spawn. Idea is for defeated and observing player to respawn outside the battle zone. ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit. NPC should warp player back into the arena, conditionally. Note documents in evol_akkoteru, or join #evol-dev if this is hard to understand. Included in this commit is a (brutal) "fix" for the S. guard-rail. Note: This is only the TMX for client. Server may yet need a gat or wlk file. | |||||
2015-11-05 | Fix some collision on #35. | Reid | 1 | -2/+2 | |
2015-10-24 | Remove actorfix on #35. | Reid | 1 | -4/+3 | |
2015-10-23 | Remove some useless collisions on #35 and improve height/collision rendering. | Reid | 1 | -5/+5 | |
2015-10-23 | Add #35, Right Wing of Aemil's Legion building (Fighting Room). | Reid | 1 | -0/+99 | |